Isabel
Isabel specialises in applying debuffs while mitigating damage for herself and her team through hit immunity. Her Ultimate deals high damage to all enemies, decreasing their Critical Hit Resistance while increasing the…
Profile
age
27
height
167 cm
weight
51kg
birthday
3/29
nationality
Aurelia
hobby
Reading
PVE
Raids
Brawl
PVP
Overview
Strengths
- Solid support that can easily stick around for fights.
- Flexible positioning thanks to her hit immunity.
- Hit Immunity on her Ultimate is clutch for cheesing certain boss gimmicks.
Weaknesses
- Hit Immunity can easily be used up against multiple enemies.
Kit
Titanomachia
- Target
- All Enemies
Inflict damage equal to 816% of Attack.
- Target
- All Allies
- Damage Immunity
- Become Immune to damage for 6 hit(s).
- Target
- All Enemies
- Effect
- Critical Hit Resistance -10%.
- Duration
- 10s
30s
- Target
- All Enemies
Inflict damage equal to 856% of Attack.
- Target
- All Allies
- Damage Immunity
- Become Immune to damage for 7 hit(s).
- Target
- All Enemies
- Effect
- Critical Hit Resistance -10%.
- Duration
- 10s
30s
- Target
- All Enemies
Inflict damage equal to 896% of Attack.
- Target
- All Allies
- Damage Immunity
- Become Immune to damage for 8 hit(s).
- Target
- All Enemies
- Effect
- Critical Hit Resistance -10%.
- Duration
- 10s
30s
- Target
- All Enemies
Inflict damage equal to 956% of Attack.
- Target
- All Allies
- Damage Immunity
- Become Immune to damage for 9 hit(s).
- Target
- All Enemies
- Effect
- Critical Hit Resistance -10%.
- Duration
- 10s
30s
- Target
- All Enemies
Inflict damage equal to 1016% of Attack.
- Target
- All Allies
- Damage Immunity
- Become Immune to damage for 10 hit(s).
- Target
- All Enemies
- Effect
- Critical Hit Resistance -10%.
- Duration
- 10s
30s
- Target
- All Enemies
Inflict damage equal to 1016% of Attack.
- Target
- All Allies
- Damage Immunity
- Become Immune to damage for 10 hit(s).
- Target
- All Enemies
- Effect
- Critical Hit Resistance -10%.
- Duration
- 10s
30s
Astral Buster
- Target
- All Enemies
Inflict damage equal to 380% of Attack.
- Effect
- Critical Hit Chance, Attack -6%.
- Duration
- 8s
11s
- Target
- All Enemies
Inflict damage equal to 415% of Attack.
- Effect
- Critical Hit Chance, Attack -8%.
- Duration
- 8s
11s
- Target
- All Enemies
Inflict damage equal to 450% of Attack.
- Effect
- Critical Hit Chance, Attack -10%.
- Duration
- 8s
11s
- Target
- All Enemies
Inflict damage equal to 500% of Attack.
- Effect
- Critical Hit Chance, Attack -14%.
- Duration
- 8s
11s
- Target
- All Enemies
Inflict damage equal to 550% of Attack.
- Effect
- Critical Hit Chance, Attack -18%.
- Duration
- 8s
11s
- Target
- All Enemies
Inflict damage equal to 550% of Attack.
- Effect
- Critical Hit Chance, Attack -18%.
- Duration
- 8s
11s
Miracle
- Target
- Self
- Damage Immunity
- Become Immune to damage for 20 hit(s).
- Target
- All Allies
- Effect
- Critical Damage +24%.
- Target
- Self
- Damage Immunity
- Become Immune to damage for 25 hit(s).
- Target
- All Allies
- Effect
- Critical Damage +30%.
- Target
- Self
- Damage Immunity
- Become Immune to damage for 30 hit(s).
- Target
- All Allies
- Effect
- Critical Damage +36%.
- Target
- Self
- Damage Immunity
- Become Immune to damage for 40 hit(s).
- Target
- All Allies
- Effect
- Critical Damage +44%.
- Target
- Self
- Damage Immunity
- Become Immune to damage for 50 hit(s).
- Target
- All Allies
- Effect
- Critical Damage +52%.
- Target
- Self
- Damage Immunity
- Become Immune to damage for 50 hit(s).
- Target
- All Allies
- Effect
- Critical Damage +52%.
Tempest
- Target
- Self
- Effect
- Ranged Attack +32%.
- Target
- Self
- Effect
- Critical Hit Rate +0%.
- Target
- Self
- Effect
- Ranged Attack +44%.
- Target
- Self
- Effect
- Critical Hit Rate +0%.
- Target
- Self
- Effect
- Ranged Attack +56%.
- Target
- Self
- Effect
- Critical Hit Rate +0%.
- Target
- Self
- Effect
- Ranged Attack +72%.
- Target
- Self
- Effect
- Critical Hit Rate +12%.
- Target
- Self
- Effect
- Ranged Attack +88%.
- Target
- Self
- Effect
- Critical Hit Rate +18%.
- Target
- Self
- Effect
- Ranged Attack +88%.
- Target
- Self
- Effect
- Critical Hit Rate +18%.
Review
Isabel specialises in applying debuffs while mitigating damage for herself and her team through hit immunity. Her Ultimate deals high damage to all enemies, decreasing their Critical Hit Resistance while increasing the Critical Hit Rate of any Knight in her party. Her Active Skill deals damage to all enemies and reduces their Critical Hit Rate and Damage Dealt. Her Miracle Passive makes all allies Hitcount Immune on use of her ultimate and gives herself hitcount Immunity to damage at the start of the fight, whereas her Tempest Passive increases her party’s Critical Damage, her own Ranged Attack and Critical Hit Rate.
Read full review
Isabel continues to shine as a support DPS across teams, being able to stick around to provide support to her team thanks to her hit immunity Passive. This, for some reason, gave Devs a good reason to give her a new Front Positioning, which to be honest, doesn’t really change much for her.
Her Ultimate, while boosting team damage, also can come in clutch for mitigating incoming burst damage and bosses with low/ slow hit counts. As such, Isabel can easily slot into various teams depending on the content, and shines in raids where her hit immunity buff can mitigate a lot of incoming damage. Isabel mainly sees use in Star Reincarnation against the Tiamat boss, being able to constantly spam her ultimate due to the boss’s gimmicks. While her damage isn’t the best, it is more than enough to carve out a niche in every content.
Isabel’s card, Gigantomachia, offers Raw stats without any buff for your team. Enya's card is much better, but this is good enough to have if you don't have any other choice for Ranged DPS. It is currently being used as a way to win CC wars in PvP and as a massive ATK speed stick for optimising Stonehenge and Brawl teams.