Kay
Kay is one of 2 units currently with an Install-type Ultimate. Her Ultimate sheds her armor in favour of a form suited to all out offense, greatly increasing her attack speed and hit count significantly. At the end of…
Profile
age
22
height
174 cm
weight
55kg
birthday
9/15
nationality
Stateless
PVE
Raids
Brawl
PVP
Overview
Strengths
- Complements Galahad as a Tank by covering for her weaknesses
- Can also carry given sufficient investment, essentially a One Man Army.
Weaknesses
- Requires dupe investment to function as a Carry.
Kit
Inferno Awakening
- Target
- Self
- Change Appearance
- Transform into a figure specialized for battles.
- At the end of the effect
- Activate Active Skill - Burn to Ashes.
- Duration
- 10s
- Target
- All Enemies
Inflict damage equal to 1120% of Attack.
30s
- Target
- Self
- Change Appearance
- Transform into a figure specialized for battles.
- At the end of the effect
- Activate Active Skill - Burn to Ashes.
- Duration
- 10s
- Target
- All Enemies
Inflict damage equal to 1280% of Attack.
30s
- Target
- Self
- Change Appearance
- Transform into a figure specialized for battles.
- At the end of the effect
- Activate Active Skill - Burn to Ashes.
- Duration
- 10s
- Target
- All Enemies
Inflict damage equal to 1440% of Attack.
30s
- Target
- Self
- Change Appearance
- Transform into a figure specialized for battles.
- At the end of the effect
- Activate Active Skill - Burn to Ashes.
- Duration
- 10s
- Target
- All Enemies
Inflict damage equal to 1680% of Attack.
30s
- Target
- Self
- Change Appearance
- Transform into a figure specialized for battles.
- At the end of the effect
- Activate Active Skill - Burn to Ashes.
- Duration
- 10s
- Target
- All Enemies
Inflict damage equal to 1920% of Attack.
30s
- Target
- Self
- Change Appearance
- Transform into a figure specialized for battles.
- At the end of the effect
- Activate Active Skill - Burn to Ashes.
- Duration
- 10s
- Target
- All Enemies
Inflict damage equal to 1920% of Attack.
30s
Determination
Kay's Critical Hit Rate and Critical Damage are increased (up to 2 stacks). While the Ultimate is active, initiating a basic attack reduces the cooldown of Active Skill - Determination by 3s.
- Target
- Self
- Attribute Stack
- Per stack
- Effect
- Critical Hit Chance +12%, Critical Damage +16% (Max 2 stacks).
- Duration
- 10s
15s
Kay's Critical Hit Rate and Critical Damage are increased (up to 2 stacks). While the Ultimate is active, initiating a basic attack reduces the cooldown of Active Skill - Determination by 3s.
- Target
- Self
- Attribute Stack
- Per stack
- Effect
- Critical Hit Chance +14%, Critical Damage +24% (Max 2 stacks).
- Duration
- 10s
15s
Kay's Critical Hit Rate and Critical Damage are increased (up to 2 stacks). While the Ultimate is active, initiating a basic attack reduces the cooldown of Active Skill - Determination by 3s.
- Target
- Self
- Attribute Stack
- Per stack
- Effect
- Critical Hit Chance +16%, Critical Damage +32% (Max 2 stacks).
- Duration
- 10s
15s
Kay's Critical Hit Rate and Critical Damage are increased (up to 2 stacks). While the Ultimate is active, initiating a basic attack reduces the cooldown of Active Skill - Determination by 3s.
- Target
- Self
- Attribute Stack
- Per stack
- Effect
- Critical Hit Chance +20%, Critical Damage +40% (Max 2 stacks).
- Duration
- 10s
15s
Kay's Critical Hit Rate and Critical Damage are increased (up to 2 stacks). While the Ultimate is active, initiating a basic attack reduces the cooldown of Active Skill - Determination by 3s.
- Target
- Self
- Attribute Stack
- Per stack
- Effect
- Critical Hit Chance +24%, Critical Damage +48% (Max 2 stacks).
- Duration
- 10s
15s
Kay's Critical Hit Rate and Critical Damage are increased (up to 2 stacks). While the Ultimate is active, initiating a basic attack reduces the cooldown of Active Skill - Determination by 3s.
- Target
- Self
- Attribute Stack
- Per stack
- Effect
- Critical Hit Chance +24%, Critical Damage +48% (Max 2 stacks).
- Duration
- 10s
15s
Charge
- Target
- Self
- Effect
- Melee Attack +32%.
- Target
- Self
- Effect
- Ignore Damage Reduction +3%.
- Target
- Self
- Effect
- Melee Attack +44%.
- Target
- Self
- Effect
- Ignore Damage Reduction +6%.
- Target
- Self
- Effect
- Melee Attack +56%.
- Target
- Self
- Effect
- Ignore Damage Reduction +9%.
- Target
- Self
- Effect
- Melee Attack +72%.
- Target
- Self
- Effect
- Ignore Damage Reduction +12%.
- Target
- Self
- Effect
- Melee Attack +88%.
- Target
- Self
- Effect
- Ignore Damage Reduction +15%.
- Target
- Self
- Effect
- Melee Attack +88%.
- Target
- Self
- Effect
- Ignore Damage Reduction +15%.
Immortality
- Target
- Self
- Activation Condition
- At the Brink of Death
- Damage Immunity
- Become immune to damage.
- Duration
- 5s
- Spell Type
- Cannot be removed.
- Target
- Self
- Activation Condition
- At the Brink of Death
- Effect
- Prevents death when receiving fatal damage.
60s
- Target
- Self
- Activation Condition
- At the Brink of Death
- Damage Immunity
- Become immune to damage.
- Duration
- 5.5s
- Spell Type
- Cannot be removed.
- Target
- Self
- Activation Condition
- At the Brink of Death
- Effect
- Prevents death when receiving fatal damage.
58s
- Target
- Self
- Activation Condition
- At the Brink of Death
- Damage Immunity
- Become immune to damage.
- Duration
- 6s
- Spell Type
- Cannot be removed.
- Target
- Self
- Activation Condition
- At the Brink of Death
- Effect
- Prevents death when receiving fatal damage.
56s
- Target
- Self
- Activation Condition
- At the Brink of Death
- Damage Immunity
- Become immune to damage.
- Duration
- 7s
- Spell Type
- Cannot be removed.
- Target
- Self
- Activation Condition
- At the Brink of Death
- Effect
- Prevents death when receiving fatal damage.
53s
- Target
- Self
- Activation Condition
- At the Brink of Death
- Damage Immunity
- Become immune to damage.
- Duration
- 8s
- Spell Type
- Cannot be removed.
- Target
- Self
- Activation Condition
- At the Brink of Death
- Effect
- Prevents death when receiving fatal damage.
50s
- Target
- Self
- Activation Condition
- At the Brink of Death
- Damage Immunity
- Become immune to damage.
- Duration
- 8s
- Spell Type
- Cannot be removed.
- Target
- Self
- Activation Condition
- At the Brink of Death
- Effect
- Prevents death when receiving fatal damage.
50s
Review
Kay is one of 2 units currently with an Install-type Ultimate. Her Ultimate sheds her armor in favour of a form suited to all out offense, greatly increasing her attack speed and hit count significantly.
Read full review
At the end of the Ultimate Duration she attacks with “Burn to Ashes!”, which inflicts huge damage to all enemies. Her Active Skill grants a Critical Hit Rate and Crit Damage buff which can stack twice.
Her Charge Passive increases her own Melee Attack and her attacks ignore Enemy Damage Reduction buffs, whereas her Immortality Passive prevents Death and makes her Immune to damage for a duration when receiving Fatal damage.
Kay is the 3rd best tank behind Galahad and Lancelot, and brings high DPS carry potential on top of her natural bulk and Resist Death Passive.
Given sufficient investment, Kay paired with the infamous Ran Card + Life Contract combo was the backbone for many content pushers early into service, her fire typing holding her in good stead against the many Nature type enemies early game.
Currently in late game, she is still one of the stronger Fire type DPS for the Arachne boss fight and comes in as a substitute for Galahad against Nature heavy levels. The advent of the Knight buffer Dian Cecht also breathed new life into her longevity.
Kay’s carry potential lives and dies by how much investment you can put into her, but her typing and defensive kit makes her an excellent complementary tank to have in your roster. Kay’s Card Flame Emperor is primarily used by Healers and can be used by Wizards.
It increases the user's Attack Speed by up to 15% for a duration. Its Stat Line provides Attack. Attack Speed and Raw Attack increase combination is always a welcome choice on Healers and it can be used as temporary measure on Wizards, if lacking better alternatives.