Dian Cecht
Dian Cecht finally brings the Knight buff to the table while being a decently strong healer. Dian Cecht’s Ultimate buffs all Knight allies Melee Attack % and Additional Damage significantly while also applying a Heal…
Profile
age
Unknown
height
165 cm
weight
52kg
birthday
9/23
nationality
Stateless
hobby
-
PVE
Raids
Brawl
PVP
Overview
Strengths
- Strong universal Healer with Heal over Time, Shields and Damage Reduction.
- Very strong buffer, providing strong Melee Attack, Additional Damage to allies.
- Universal Critical Damage buff.
Weaknesses
- Relatively low burst heals.
- Her Passive 1 is kinda non-existent.
Synergies
-
Lancelot
While Lancelot cannot fully benefit from Dian Cecht’s buffs, Dian Cecht can still function as a solid offensive healer for her to greatly boost her DPS.
-
Kay
One of the notable Knight DPSes in the current meta. Dian Cecht skyrockets their DPS to astronomical levels.
-
Anessa
One of the notable Knight DPSes in the current meta. Dian Cecht skyrockets their DPS to astronomical levels.
-
Lua
One of the notable Knight DPSes in the current meta. Dian Cecht skyrockets their DPS to astronomical levels.
-
Ran
One of the notable Knight DPSes in the current meta. Dian Cecht skyrockets their DPS to astronomical levels.
Kit
Luminous Rapture
- Target
- All Knight Class Allies
- Effect
- Melee Attack +80%, Additional Damage +15%.
- Duration
- 18s
- Target
- All Allies
- Sustained Heal
- Recover HP equal to 5% of Caster's Attack every 1 Second(s).
- Duration
- 3s
28s
- Target
- All Knight Class Allies
- Effect
- Melee Attack +95%, Additional Damage +17%.
- Duration
- 18s
- Target
- All Allies
- Sustained Heal
- Recover HP equal to 10% of Caster's Attack every 1 Second(s).
- Duration
- 3s
28s
- Target
- All Knight Class Allies
- Effect
- Melee Attack +110%, Additional Damage +19%.
- Duration
- 18s
- Target
- All Allies
- Sustained Heal
- Recover HP equal to 15% of Caster's Attack every 1 Second(s).
- Duration
- 3s
28s
- Target
- All Knight Class Allies
- Effect
- Melee Attack +130%, Additional Damage +22%.
- Duration
- 18s
- Target
- All Allies
- Sustained Heal
- Recover HP equal to 20% of Caster's Attack every 1 Second(s).
- Duration
- 3s
28s
- Target
- All Knight Class Allies
- Effect
- Melee Attack +150%, Additional Damage +25%.
- Duration
- 18s
- Target
- All Allies
- Sustained Heal
- Recover HP equal to 25% of Caster's Attack every 1 Second(s).
- Duration
- 3s
28s
- Target
- All Knight Class Allies
- Effect
- Melee Attack +150%, Additional Damage +25%.
- Duration
- 18s
- Target
- All Allies
- Sustained Heal
- Recover HP equal to 25% of Caster's Attack every 1 Second(s).
- Duration
- 3s
28s
Lights Embrace
- Target
- All Allies excluding the Caster
- Shield
- Create a shield that blocks damage equal to 120% of Caster's Attack.
- Duration
- 5s
- Effect
- Damage Reduction +2%.
- Duration
- 10s
10s
- Target
- All Allies excluding the Caster
- Shield
- Create a shield that blocks damage equal to 140% of Caster's Attack.
- Duration
- 5s
- Effect
- Damage Reduction +4%.
- Duration
- 10s
10s
- Target
- All Allies excluding the Caster
- Shield
- Create a shield that blocks damage equal to 160% of Caster's Attack.
- Duration
- 5s
- Effect
- Damage Reduction +6%.
- Duration
- 10s
10s
- Target
- All Allies excluding the Caster
- Shield
- Create a shield that blocks damage equal to 180% of Caster's Attack.
- Duration
- 5s
- Effect
- Damage Reduction +8%.
- Duration
- 10s
10s
- Target
- All Allies excluding the Caster
- Shield
- Create a shield that blocks damage equal to 200% of Caster's Attack.
- Duration
- 5s
- Effect
- Damage Reduction +10%.
- Duration
- 10s
10s
- Target
- All Allies excluding the Caster
- Shield
- Create a shield that blocks damage equal to 200% of Caster's Attack.
- Duration
- 5s
- Effect
- Damage Reduction +10%.
- Duration
- 10s
10s
Surging Light
- Target
- All Allies
- Effect
- Critical DMG % +20%.
- Target
- All Allies
- Effect
- Critical DMG % +30%.
- Target
- All Allies
- Effect
- Critical DMG % +40%.
- Target
- All Allies
- Effect
- Critical DMG % +55%.
- Target
- All Allies
- Effect
- Critical DMG % +70%.
- Target
- All Allies
- Effect
- Critical DMG % +70%.
Light of Tranquility
- Target
- 1 allies with lowest HP
- Sustained Heal
- Recover HP equal to 8% of Caster's Attack every 1 Second(s).
- Duration
- 5s
- Target
- 1 allies with lowest HP
- Sustained Heal
- Recover HP equal to 10% of Caster's Attack every 1 Second(s).
- Duration
- 5s
- Target
- 1 allies with lowest HP
- Sustained Heal
- Recover HP equal to 12% of Caster's Attack every 1 Second(s).
- Duration
- 5s
- Target
- 1 allies with lowest HP
- Sustained Heal
- Recover HP equal to 15% of Caster's Attack every 1 Second(s).
- Duration
- 5s
- Target
- 2 allies with lowest HP
- Sustained Heal
- Recover HP equal to 18% of Caster's Attack every 1 Second(s).
- Duration
- 5s
- Target
- 2 allies with lowest HP
- Sustained Heal
- Recover HP equal to 18% of Caster's Attack every 1 Second(s).
- Duration
- 5s
Review
Dian Cecht finally brings the Knight buff to the table while being a decently strong healer. Dian Cecht’s Ultimate buffs all Knight allies Melee Attack % and Additional Damage significantly while also applying a Heal over Time to all allies recovering HP based on her Attack .
Read full review
Her Active Skill provides Damage Reduction to all allies while also providing all other allies a Shield based on her Attack.
Her Passive 1, applies a Heal over Time to ally with lowest HP recovering HP based on her Attack, whereas her Passive 2, increases all allies Critical Damage.
Dian Cecht is the latest premium 5 star healer to be released in the game, and she promises to bring Knight comps to current DPS standards.
Her strong buffs and universal combination of shield, damage reduction, healing and Critical Damage buff makes her a strong mainstay in many parties, notably the many melee DPS knight comps in both PvE and Raid content.
Her heal values are fairly lacking compared to some of the other healers in game, but her offensive potential as a buffer make her a fantastic pickup for many players.
Dian Cecht’s card, Witch of Light, is not the best pickup but it is good to have if you don’t have any other healer card options. It provides small additional damage for your entire team while enabling the user to heal faster through auto-heals.
Unfortunately, it doesn't have magic attack scaling to improve Dian’s skills.