Palamedes
Palamedes is a self-buffing DPS that deals massive bonus damage to enemies afflicted by Crowd Control (CC) effects (Stun, Root, Freeze, Fear, etc.). Her ultimate deals AOE damage and grants her bonus Critical Hit Chance…
Profile
age
20
height
161cm
weight
48kg
birthday
1/11
nationality
Eastern Empire
hobby
Milking
PVE
Raids
Brawl
PVP
Overview
Strengths
- Ridiculous personal damage output.
- Pairs well with various CC support characters prevalent in the current meta.
Weaknesses
- Very Squishy.
- Long skill animations
- Needs other characters to provide CC effects to scale off.
Synergies
-
Dian Cecht
Obligatory Knight buffer - Massive ATK%, Additional Damage and CDMG for all Knights and Consistent Shield application for more survivability.
-
Cowqueen Belsey
Provides Additional DMG dealt and DEF shred on top of her stuns.
-
NEO Bedivere
Provides Critical Hit Rate buffs on top of very high Root uptime.
-
Merlin
Critical Hit Rate, DEF shred, and pretty ridiculous freeze uptime.
Kit
Tiger Strike
Inflict damage equal to 1280% of Attack
All Enemies
- Target
- Self
- Effect
- Critical Hit Chance 10%, Attack Speed 10%
- Duration
- 20s
30s
Inflict damage equal to 1408% of Attack
All Enemies
- Target
- Self
- Effect
- Critical Hit Chance 12%, Attack Speed 12%
- Duration
- 20s
30s
Inflict damage equal to 1536% of Attack
All Enemies
- Target
- Self
- Effect
- Critical Hit Chance 14%, Attack Speed 14%
- Duration
- 20s
30s
Inflict damage equal to 1736% of Attack
All Enemies
- Target
- Self
- Effect
- Critical Hit Chance 17%, Attack Speed 17%
- Duration
- 20s
30s
Inflict damage equal to 1936% of Attack
All Enemies
- Target
- Self
- Effect
- Critical Hit Chance 20%, Attack Speed 20%
- Duration
- 20s
30s
Inflict damage equal to 1936% of Attack
All Enemies
- Target
- Self
- Effect
- Critical Hit Chance 20%, Attack Speed 20%
- Duration
- 20s
30s
Rising Dragon
Inflict damage equal to 480% of Attack
Forward All Enemies
- Detailed Activation Condition
- Activates when you have 1 or More『Exposed Weak Point』buff(s) cast by Self
Deals an additional hit equal to Attack 116% 1 time(s).
12s
Inflict damage equal to 530% of Attack
Forward All Enemies
- Detailed Activation Condition
- Activates when you have 1 or More『Exposed Weak Point』buff(s) cast by Self
Deals an additional hit equal to Attack 127% 1 time(s).
12s
Inflict damage equal to 580% of Attack
Forward All Enemies
- Detailed Activation Condition
- Activates when you have 1 or More『Exposed Weak Point』buff(s) cast by Self
Deals an additional hit equal to Attack 138% 1 time(s).
12s
Inflict damage equal to 650% of Attack
Forward All Enemies
- Detailed Activation Condition
- Activates when you have 1 or More『Exposed Weak Point』buff(s) cast by Self
Deals an additional hit equal to Attack 155% 1 time(s).
12s
Inflict damage equal to 720% of Attack
Forward All Enemies
- Detailed Activation Condition
- Activates when you have 1 or More『Exposed Weak Point』buff(s) cast by Self
Deals an additional hit equal to Attack 172% 1 time(s).
12s
Inflict damage equal to 720% of Attack
Forward All Enemies
- Detailed Activation Condition
- Activates when you have 1 or More『Exposed Weak Point』buff(s) cast by Self
Deals an additional hit equal to Attack 172% 1 time(s).
12s
Exposed Weak Point
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
Reduce the remaining cooldown of the active skill by -10s.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
- Skill Damage Increase
- Basic Attack, Active Skill Damage +40%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Cooldown
- 3s
- Target
- Self
Increase damage dealt by 40% when attacking targets afflicted with Immobilization.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
Reduce the remaining cooldown of the active skill by -10s.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
- Skill Damage Increase
- Basic Attack, Active Skill Damage +55%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Cooldown
- 3s
- Target
- Self
Increase damage dealt by 55% when attacking targets afflicted with Immobilization.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
Reduce the remaining cooldown of the active skill by -10s.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
- Skill Damage Increase
- Basic Attack, Active Skill Damage +70%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Cooldown
- 3s
- Target
- Self
Increase damage dealt by 70% when attacking targets afflicted with Immobilization.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
Reduce the remaining cooldown of the active skill by -10s.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
- Skill Damage Increase
- Basic Attack, Active Skill Damage +85%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Cooldown
- 3s
- Target
- Self
Increase damage dealt by 85% when attacking targets afflicted with Immobilization.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
Reduce the remaining cooldown of the active skill by -10s.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
- Skill Damage Increase
- Basic Attack, Active Skill Damage +100%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Cooldown
- 3s
- Target
- Self
Increase damage dealt by 100% when attacking targets afflicted with Immobilization.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
Reduce the remaining cooldown of the active skill by -10s.
- Target
- Self
- Activation Condition
- Activates if any Enemy is affected by Restraint.
- Skill Damage Increase
- Basic Attack, Active Skill Damage +100%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Cooldown
- 3s
- Target
- Self
Increase damage dealt by 100% when attacking targets afflicted with Immobilization.
Inner Focus
- Target
- Self
- Effect
- Attack +32%.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
- Target
- Self
- Effect
- Attack +44%.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
- Target
- Self
- Effect
- Attack +56%.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
- Target
- Self
- Effect
- Attack +72%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
Review
Palamedes is a self-buffing DPS that deals massive bonus damage to enemies afflicted by Crowd Control (CC) effects (Stun, Root, Freeze, Fear, etc.). Her ultimate deals AOE damage and grants her bonus Critical Hit Chance. Her Active deals AOE damage and grants her an Additional Damage buff (up to 3 stacks). Her Passive 1 reduces the cooldown of her Active (2 sec CD) if the enemy is affected by a CC effect, increases her Basic ATK and Active DMG for 3 seconds, and increases her damage against immobilized enemies. Her Passive 2 increases her ATK% and Critical Hit Chance.
Read full review
Long story short, Palamedes ticks off all the boxes of your standard selfish Raid-focused DPS - tons of bonus damage, free stat buffs and resets on her Active, but no defensive utility whatsoever. She is capable of dealing an explosive amount of personal damage once you build around her kit. However, playing around her requires two things - running a certain number of CC supports without gimping your overall party damage output, and keeping her alive. Palamedes likes throwing hands/ legs and will run ahead of her tank (due to her short basic attack range), so that’s a tricky part to start with.
The 20 Aug 2026 balance patch has increased her % multipliers on her attacks and reduced the cooldown on her passive 1, which has brought her personal DPS to competitive levels relative to the current heavy hitters. Crowd control has become prevalent again in raid meta, allowing her to be viable as a DPS in several raid comps. However, as with most DPSes, expect that second wind to be short-lived.
Palamedes’ Card, “A Girl’s Secrets”, is used by Frontline DPS. It increases Melee ATK% and Ignore DMG Reduction, and grants a 60% Crit DMG buff as long as she is above 10% HP. It is a strong option that gives a good amount of free stats, but falls short of the more commonly used options, either in utility (Anessa/ Lua card) or raw damage output (Ran card). Only obtain it if you don’t have many options.