C Fighting Spirit (Joan of Arc)
Lost Sword card
No S or S+ hero builds list this card yet. Ratings still come from the cards tier list.
Stats
- Ranged Attack
- 24
- Ranged Attack
- 28
- Ranged Attack
- 32
- Ranged Attack
- 36
- Ranged Attack
- 40
- Ranged Attack
- 44
- Ranged Attack
- 48
- Ranged Attack
- 52
- Ranged Attack
- 56
- Ranged Attack
- 60
Physical Defense
If own HP is at or above a certain level, grants self a Melee Defense Increase buff and a Ranged Defense Increase buff.
- Detailed Activation Condition
- Activates when the current HP is at 50% or More.
- Target
- Self
- Effect
- Defense +18%.
- Effect
- Defense +18%.
- Spell Type
- Cannot be removed.
If own HP is at or above a certain level, grants self a Melee Defense Increase buff and a Ranged Defense Increase buff.
- Detailed Activation Condition
- Activates when the current HP is at 50% or More.
- Target
- Self
- Effect
- Defense +24%.
- Effect
- Defense +24%.
- Spell Type
- Cannot be removed.
If own HP is at or above a certain level, grants self a Melee Defense Increase buff and a Ranged Defense Increase buff.
- Detailed Activation Condition
- Activates when the current HP is at 50% or More.
- Target
- Self
- Effect
- Defense +30%.
- Effect
- Defense +30%.
- Spell Type
- Cannot be removed.
If own HP is at or above a certain level, grants self a Melee Defense Increase buff and a Ranged Defense Increase buff.
- Detailed Activation Condition
- Activates when the current HP is at 50% or More.
- Target
- Self
- Effect
- Defense +36%.
- Effect
- Defense +36%.
- Spell Type
- Cannot be removed.
If own HP is at or above a certain level, grants self a Melee Defense Increase buff and a Ranged Defense Increase buff.
- Detailed Activation Condition
- Activates when the current HP is at 50% or More.
- Target
- Self
- Effect
- Defense +42%.
- Effect
- Defense +42%.
- Spell Type
- Cannot be removed.
If own HP is at or above a certain level, grants self a Melee Defense Increase buff and a Ranged Defense Increase buff.
- Detailed Activation Condition
- Activates when the current HP is at 50% or More.
- Target
- Self
- Effect
- Defense +48%.
- Effect
- Defense +48%.
- Spell Type
- Cannot be removed.
If own HP is at or above a certain level, grants self a Melee Defense Increase buff and a Ranged Defense Increase buff.
- Detailed Activation Condition
- Activates when the current HP is at 50% or More.
- Target
- Self
- Effect
- Defense +54%.
- Effect
- Defense +54%.
- Spell Type
- Cannot be removed.
If own HP is at or above a certain level, grants self a Melee Defense Increase buff and a Ranged Defense Increase buff.
- Detailed Activation Condition
- Activates when the current HP is at 50% or More.
- Target
- Self
- Effect
- Defense +60%.
- Effect
- Defense +60%.
- Spell Type
- Cannot be removed.
If own HP is at or above a certain level, grants self a Melee Defense Increase buff and a Ranged Defense Increase buff.
- Detailed Activation Condition
- Activates when the current HP is at 50% or More.
- Target
- Self
- Effect
- Defense +66%.
- Effect
- Defense +66%.
- Spell Type
- Cannot be removed.
If own HP is at or above a certain level, grants self a Melee Defense Increase buff and a Ranged Defense Increase buff.
- Detailed Activation Condition
- Activates when the current HP is at 50% or More.
- Target
- Self
- Effect
- Defense +72%.
- Effect
- Defense +72%.
- Spell Type
- Cannot be removed.
Used by
No character builds list this card in their recommended build yet.