Claire
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Claire
Radiance mid-line knight support who sells Fear Resistance and brink-of-death party saves: S in PVE and PVP, only B when those tools matter less.
Profile
age
26
height
165 cm
weight
55Kg
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Radiance at Transcend 5 gives the whole party +50% Fear Resistance: the Passive 1 you level first.
- Sacrifice, at brink of death, stuns all enemies for 4s, fully heals allies for 100% Max HP, and grants +56% Attack on a 40s internal cooldown.
- Prayer is an 8s team heal for 160% of her Attack; Holy Lance, Longinus adds 1170% Attack AoE and a 50% Max HP party recover.
Weaknesses
- Raids and Brawl sit at B Support. Long fights and modes that ignore Fear blunt her edge.
- Sacrifice only fires near death, so the full-heal stun package is a clutch button, not a rotation.
- Past Transcend 0 you are buying personal DPS, Fear Resistance scaling, and bulk, not a new support identity.
Build
Skill priority
- 1
- 2
Equipment
-
Weapon Fragarach Attack % -
Armor Merlins Robe Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus HP %
- Specialities
- Attack %, Critical Damage %
Investment
Extra copies
Raise Transcend before chasing extra character cards. Skill levels on Radiance and the heal package do more than another copy of her card early.
Transcend stop
Transcend 0 already unlocks her full utility at Level 3 skills. Climb further only for stronger Fear Resistance, heals, personal damage, and bulk.
Gifts
Recommended cards
Skill
Holy Lance, Longinus Ultimate
Inflicts damage to all enemies and stuns them. Restores the HP of all allies.
Inflict damage equal to 820% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies
Recover 50% of HP.
Inflicts damage to all enemies and stuns them. Restores the HP of all allies.
Inflict damage equal to 896% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies
Recover 50% of HP.
Inflicts damage to all enemies and stuns them. Restores the HP of all allies.
Inflict damage equal to 960% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies
Recover 50% of HP.
Inflicts damage to all enemies and stuns them. Restores the HP of all allies.
Inflict damage equal to 1066% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies
Recover 50% of HP.
Inflicts damage to all enemies and stuns them. Restores the HP of all allies.
Inflict damage equal to 1170% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies
Recover 50% of HP.
Inflicts damage to all enemies and stuns them. Restores the HP of all allies.
Inflict damage equal to 1170% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies
Recover 50% of HP.
Prayer Active
Restores the HP of all allies.
- Target
- All Allies
Recover 90% of Attack.
Restores the HP of all allies.
- Target
- All Allies
Recover 105% of Attack.
Restores the HP of all allies.
- Target
- All Allies
Recover 120% of Attack.
Restores the HP of all allies.
- Target
- All Allies
Recover 140% of Attack.
Restores the HP of all allies.
- Target
- All Allies
Recover 160% of Attack.
Restores the HP of all allies.
- Target
- All Allies
Recover 160% of Attack.
Sacrifice Passive 1
Stuns all enemies upon death. Restores the HP of all allies and grants them an Attack Increase buff.
- Activation Condition
- At the Brink of Death
- Target
- Enemy
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies Except Self
Recover 100% of HP.
- Target
- All Allies Except Self
- Effect
- Attack +24%.
Stuns all enemies upon death. Restores the HP of all allies and grants them an Attack Increase buff.
- Activation Condition
- At the Brink of Death
- Target
- Enemy
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies Except Self
Recover 100% of HP.
- Target
- All Allies Except Self
- Effect
- Attack +30%.
Stuns all enemies upon death. Restores the HP of all allies and grants them an Attack Increase buff.
- Activation Condition
- At the Brink of Death
- Target
- Enemy
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies Except Self
Recover 100% of HP.
- Target
- All Allies Except Self
- Effect
- Attack +36%.
Stuns all enemies upon death. Restores the HP of all allies and grants them an Attack Increase buff.
- Activation Condition
- At the Brink of Death
- Target
- Enemy
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies Except Self
Recover 100% of HP.
- Target
- All Allies Except Self
- Effect
- Attack +44%.
Stuns all enemies upon death. Restores the HP of all allies and grants them an Attack Increase buff.
- Activation Condition
- At the Brink of Death
- Target
- Enemy
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies Except Self
Recover 100% of HP.
- Target
- All Allies Except Self
- Effect
- Attack +52%.
Stuns all enemies upon death. Restores the HP of all allies and grants them an Attack Increase buff.
- Activation Condition
- At the Brink of Death
- Target
- Enemy
- Effect
- Restraint.
- Duration
- 4s
- Target
- All Allies Except Self
Recover 100% of HP.
- Target
- All Allies Except Self
- Effect
- Attack +52%.
Radiance Passive 2
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Fear Resistance +30%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Fear Resistance +35%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Fear Resistance +40%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Fear Resistance +45%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Fear Resistance +50%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Fear Resistance +50%.
- Spell Type
- Cannot be removed.
Review
Claire is a Radiance knight who plays from the middle as a support, not as a frontline carry. The kit is Fear answer plus emergency party save. When the enemy leans on Fear, or when a wipe is one hit away, she is the reason the board stays up. When neither applies, she is a competent healer with an expensive ultimate.
Radiance is Passive 1 and the skill priority headliner. At Transcend 5 the party gets +50% Fear Resistance. That is a team buff, always on, and it is why she grades S Support in PVE and PVP. Those modes punish Fear hard, and she cuts the angle. Sacrifice is the brink-of-death panic button: when she hits that threshold she stuns all enemies for 4 seconds, recovers allies (excluding herself) for 100% of Max HP, and grants them +56% Attack, with a 40s cooldown on the trigger. You do not plan to die; you plan for the save to exist.
Prayer is the bread-and-butter heal: 160% of Attack to all allies on an 8s cooldown. Holy Lance, Longinus is the ultimate, 1170% Attack to all enemies, a 4s stun component, and a party recover for 50% of each ally's Max HP, on a 38s cooldown. Active, Ultimate, and Passive 2 share priority after Radiance because the heal loop and the clutch save are already the job.
Outside Fear-heavy or clutch-save content her placement drops: B Support in Raids and Brawl. Long raid HP bars and Brawl chaos do not always need +50% Fear Resistance or a near-death full heal. That is the gap between S and B on the same unit.
Gear on this site is Fragarach (Attack %), Merlins Robe (block / crit resist), Glory of the Empire (HP %), and Rune of Focus (HP %). Cards listed beside her are Holy Sword's Blessing and Lingering Allure. Stack HP and Attack so Prayer and Longinus heals scale and she survives long enough for Sacrifice to matter once.
Slot her when Fear is in the pool or you want a mid-line insurance policy. Do not over-invest past Transcend 0 unless you main her. The support identity is complete early.