Crassa
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Crassa
Shock backline Archer who banks Tension into crit extra hits: S+ in Brawl and Raids, S in PVE, and A in PVP once Precise Tension is finished.
Profile
age
26
height
168 cm
weight
55 kg
birthday
4/12
nationality
Ygritte Grand Empire
hobby
Poker
cv
Jung-min Son
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Guillotine Wire is the identity: hits bank Tension, and crits at max stacks dump extra damage on the target.
- Precise Tension at T5 is +88% Critical Damage and +15% crit chance, so the kit already funds the stat Guillotine Wire needs.
- Requiem Web is a 2140% Attack full-board nuke that also grants +35% Attack Speed and +100% basic/passive skill damage for 15s.
Weaknesses
- Wire Snare only hits enemies in front; backline clears still lean on the ult or Tension crits.
- Without crits, Guillotine Wire never pays the extra hit. A dead crit sheet turns her into a slow AoE archer.
- PVP sits at A while Brawl and Raids are S+; burst windows that delete the backline before Tension caps punish her.
Build
Skill priority
- 1
- 2
- 3
- 4
Equipment
-
Weapon Mechanical Crossbow Attack %Crit DMG % -
Armor Warrior Armor Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus Crit DMG %
- Specialities
- Critical Damage% > Attack%
Investment
Extra copies
Put extras into Transcend before the character card. Skill levels on Guillotine Wire and Precise Tension move her damage more than another Queen's Gambit.
Transcend stop
Stop at T5, Awaken if the copies are already banked. T5 is where the crit sheet and the Tension extra hit finish scaling.
Gifts
Recommended cards
Skill
Requiem Web Ultimate
Inflicts damage to all enemies, and grants self an Attack Speed increase buff and a Basic Attack and Passive Skill Final Damage increase buff.
Inflict damage equal to 1100% of Attack.
- Target
- Self
- Effect
- Attack Speed +19%.
- Duration
- 15s
- Target
- Self
- Effect
- Skill damage +50%.
- Duration
- 15s
Inflicts damage to all enemies, and grants self an Attack Speed increase buff and a Basic Attack and Passive Skill Final Damage increase buff.
Inflict damage equal to 1300% of Attack.
- Target
- Self
- Effect
- Attack Speed +22%.
- Duration
- 15s
- Target
- Self
- Effect
- Skill damage +60%.
- Duration
- 15s
Inflicts damage to all enemies, and grants self an Attack Speed increase buff and a Basic Attack and Passive Skill Final Damage increase buff.
Inflict damage equal to 1500% of Attack.
- Target
- Self
- Effect
- Attack Speed +25%.
- Duration
- 15s
- Target
- Self
- Effect
- Skill damage +70%.
- Duration
- 15s
Inflicts damage to all enemies, and grants self an Attack Speed increase buff and a Basic Attack and Passive Skill Final Damage increase buff.
Inflict damage equal to 1820% of Attack.
- Target
- Self
- Effect
- Attack Speed +30%.
- Duration
- 15s
- Target
- Self
- Effect
- Skill damage +85%.
- Duration
- 15s
Inflicts damage to all enemies, and grants self an Attack Speed increase buff and a Basic Attack and Passive Skill Final Damage increase buff.
Inflict damage equal to 2140% of Attack.
- Target
- Self
- Effect
- Attack Speed +35%.
- Duration
- 15s
- Target
- Self
- Effect
- Skill damage +100%.
- Duration
- 15s
Inflicts damage to all enemies, and grants self an Attack Speed increase buff and a Basic Attack and Passive Skill Final Damage increase buff.
Inflict damage equal to 2140% of Attack.
- Target
- Self
- Effect
- Attack Speed +35%.
- Duration
- 15s
- Target
- Self
- Effect
- Skill damage +100%.
- Duration
- 15s
Wire Snare Active
Inflicts damage to all enemies in front and applies a debuff that increases damage taken from Archers.
Inflict damage equal to 390% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +12%.
- Duration
- 12s
Inflicts damage to all enemies in front and applies a debuff that increases damage taken from Archers.
Inflict damage equal to 468% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +14.5%.
- Duration
- 12s
Inflicts damage to all enemies in front and applies a debuff that increases damage taken from Archers.
Inflict damage equal to 546% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +17%.
- Duration
- 12s
Inflicts damage to all enemies in front and applies a debuff that increases damage taken from Archers.
Inflict damage equal to 663% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +21%.
- Duration
- 12s
Inflicts damage to all enemies in front and applies a debuff that increases damage taken from Archers.
Inflict damage equal to 780% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +25%.
- Duration
- 12s
Inflicts damage to all enemies in front and applies a debuff that increases damage taken from Archers.
Inflict damage equal to 780% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +25%.
- Duration
- 12s
Guillotine Wire Passive 1
Gains [Tension] whenever hitting an enemy with a Basic Attack or Skill. While [Tension] remains at maximum stacks, dealing Critical Hit Damage with a Basic Attack inflicts Additional Damage on the target.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 1.4% per stack (Max 12 stacks)
- Duration
- 4s
- Detailed Activation Condition
- Active while [Tension] is at maximum stacks
- Additional Damage
- Critical attacks from Basic Attacks deal additional hit equal to Attack by 120%
Gains [Tension] whenever hitting an enemy with a Basic Attack or Skill. While [Tension] remains at maximum stacks, dealing Critical Hit Damage with a Basic Attack inflicts Additional Damage on the target.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 1.6% per stack (Max 12 stacks)
- Duration
- 4s
- Detailed Activation Condition
- Active while [Tension] is at maximum stacks
- Additional Damage
- Critical attacks from Basic Attacks deal additional hit equal to Attack by 144%
Gains [Tension] whenever hitting an enemy with a Basic Attack or Skill. While [Tension] remains at maximum stacks, dealing Critical Hit Damage with a Basic Attack inflicts Additional Damage on the target.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 1.8% per stack (Max 12 stacks)
- Duration
- 4s
- Detailed Activation Condition
- Active while [Tension] is at maximum stacks
- Additional Damage
- Critical attacks from Basic Attacks deal additional hit equal to Attack by 168%
Gains [Tension] whenever hitting an enemy with a Basic Attack or Skill. While [Tension] remains at maximum stacks, dealing Critical Hit Damage with a Basic Attack inflicts Additional Damage on the target.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 2.15% per stack (Max 12 stacks)
- Duration
- 4s
- Detailed Activation Condition
- Active while [Tension] is at maximum stacks
- Additional Damage
- Critical attacks from Basic Attacks deal additional hit equal to Attack by 204%
Gains [Tension] whenever hitting an enemy with a Basic Attack or Skill. While [Tension] remains at maximum stacks, dealing Critical Hit Damage with a Basic Attack inflicts Additional Damage on the target.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 2.5% per stack (Max 12 stacks)
- Duration
- 4s
- Detailed Activation Condition
- Active while [Tension] is at maximum stacks
- Additional Damage
- Critical attacks from Basic Attacks deal additional hit equal to Attack by 240%
Gains [Tension] whenever hitting an enemy with a Basic Attack or Skill. While [Tension] remains at maximum stacks, dealing Critical Hit Damage with a Basic Attack inflicts Additional Damage on the target.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 2.5% per stack (Max 12 stacks)
- Duration
- 4s
- Detailed Activation Condition
- Active while [Tension] is at maximum stacks
- Additional Damage
- Critical attacks from Basic Attacks deal additional hit equal to Attack by 240%
Precise Tension Passive 2
- Target
- Self
- Effect
- Critical Damage +32%.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
- Target
- Self
- Effect
- Critical Damage +44%.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
- Target
- Self
- Effect
- Critical Damage +56%.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
- Target
- Self
- Effect
- Critical Damage +72%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Target
- Self
- Effect
- Critical Damage +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Target
- Self
- Effect
- Critical Damage +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
Review
Crassa is a Shock Archer parked in the back row, and the kit is a crit engine: hit anything, bank Tension, then cash max stacks into extra damage on a Critical Hit. The ultimate juicing that window. The active is setup. Guillotine Wire is the show.
Guillotine Wire is the identity. Basic attacks and skills grant Tension. While Tension sits at maximum stacks, a Critical Hit on a basic attack inflicts Additional Damage on the target. That is why skill priority is Passive 1 > Passive 2 > Active > Ultimate. Finish the Tension passive and the crit sheet before chasing ult vanity ranks. Precise Tension is the quiet foundation: Critical Damage +88% and Critical Hit Chance +15% at T5. Crit chance in-kit matters because Guillotine Wire only pays when those hits crit.
Requiem Web at T5 is 2140% Attack to all enemies on a 30s cooldown, plus Attack Speed +35% and basic/passive skill damage +100% for 15s. That buff exists to feed Tension uptime and the extra hits, not to make the ult her main clear. Wire Snare is the filler active, 780% Attack to all frontliners every 12s, with a debuff that increases damage taken from Archers. Useful for Tension and for opening the target to every archer on the board, not the reason she is S+.
Gear on this site for her is Mechanical Crossbow (Attack %, Crit DMG %), Warrior Armor (Block %, Crit Res %), Glory of the Empire (HP %), and Rune of Focus (Crit DMG %). Crit damage on weapon and rune is how you turn Tension crits into real clears. Specialities follow the same rule: Critical Damage % > Attack %. Cards worth noting are her own Queen's Gambit, Constricting Gaze (Nesha), and Holy Grail Spirit.
Mode placement tracks the kit: S+ in Brawl and Raids, S in PVE, A in PVP. Long fights and raid windows reward Tension uptime; short PVP burst can delete her before stacks cap. Invest Transcend to T5 so Passive 1 and Precise Tension are fully online. That is the line between “wire archer with a big ult” and the S+ backline carry the tiers describe.