Elaine
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Elaine
Frost middle-line Wizard whose freeze ult looks flashy on paper and still lands D across every mode once the rest of the roster shows up.
Profile
age
42
height
170 cm
weight
54kg
birthday
4/21
nationality
Avalon
hobby
Magic Research
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Blizzard at Transcend 5 hits all enemies for 475% Attack and Freezes for 2s on a 36s cooldown.
- Water Balloon cleaves the front line for 259% Attack and pays 20% extra into Burned targets.
- Team Critical Hit Resistance +6% from the passive is a free, always-on scrap of defense.
Weaknesses
- D DPS in PVE, Raids, Brawl, and PVP. The freeze alone does not buy a roster slot.
- No named gear path, no listed synergies, and no card plan; the kit stops at three skills.
- Status-effect bonus on Water Balloon needs Burn setup she does not provide herself.
Build
Investment
Extra copies
Extra copies are not worth hunting. At D-tier with an empty investment brief, bank resources for units that actually move the tier list.
Transcend stop
Do not chase Transcend. Leave her at whatever base you pulled; T5 numbers do not change the D placements.
Gifts
Skill
Blizzard Ultimate
Inflicts damage to all enemies and freezes them.
Inflict damage equal to 425% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 2s
Inflicts damage to all enemies and freezes them.
Inflict damage equal to 450% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 2s
Inflicts damage to all enemies and freezes them.
Inflict damage equal to 475% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 2s
Inflicts damage to all enemies and freezes them.
Inflict damage equal to 510% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 2s
Inflicts damage to all enemies and freezes them.
Inflict damage equal to 550% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 2s
Inflicts damage to all enemies and freezes them.
Inflict damage equal to 550% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 2s
Water Balloon Active
Inflicts damage to all enemies in front. Damage Inflicted increases against targets afflicted with Freeze.
Inflict damage equal to 242% of Attack.
Damage is increased by 10% when attacking a target affected by Frost.
Inflicts damage to all enemies in front. Damage Inflicted increases against targets afflicted with Freeze.
Inflict damage equal to 250% of Attack.
Damage is increased by 15% when attacking a target affected by Frost.
Inflicts damage to all enemies in front. Damage Inflicted increases against targets afflicted with Freeze.
Inflict damage equal to 259% of Attack.
Damage is increased by 20% when attacking a target affected by Frost.
Inflicts damage to all enemies in front. Damage Inflicted increases against targets afflicted with Freeze.
Inflict damage equal to 272% of Attack.
Damage is increased by 30% when attacking a target affected by Frost.
Inflicts damage to all enemies in front. Damage Inflicted increases against targets afflicted with Freeze.
Inflict damage equal to 286% of Attack.
Damage is increased by 40% when attacking a target affected by Frost.
Inflicts damage to all enemies in front. Damage Inflicted increases against targets afflicted with Freeze.
Inflict damage equal to 286% of Attack.
Damage is increased by 40% when attacking a target affected by Frost.
Intuition Passive
Grants a Critical Resistance Chance Increase buff to all allies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Resistance +2%.
- Spell Type
- Cannot be removed.
Grants a Critical Resistance Chance Increase buff to all allies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Resistance +4%.
- Spell Type
- Cannot be removed.
Grants a Critical Resistance Chance Increase buff to all allies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Resistance +6%.
- Spell Type
- Cannot be removed.
Grants a Critical Resistance Chance Increase buff to all allies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Resistance +9%.
- Spell Type
- Cannot be removed.
Grants a Critical Resistance Chance Increase buff to all allies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Resistance +12%.
- Spell Type
- Cannot be removed.
Grants a Critical Resistance Chance Increase buff to all allies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Resistance +12%.
- Spell Type
- Cannot be removed.
Review
Elaine is a 3★ Frost Wizard parked in the middle row. The kit reads like a crowd-control mage (full-board Freeze, a frontal cleave, a tiny team crit-resist aura), and the tier list still stamps D DPS in PVE, Raids, Brawl, and PVP. That gap between fantasy and placement is the whole review.
Blizzard is the headline. At Transcend 5 it deals 475% Attack to all enemies, applies Frozen for 2 seconds, and sits on a 36s cooldown. Freeze is real control: targets cannot act while it lasts. The problem is frequency and opportunity cost. A 36s cycle means most of the fight is spent waiting, and stronger mages or dedicated CC supports cover the same job with better damage, better uptime, or party buffs Elaine never brings.
Water Balloon is the Active: 259% Attack to all enemies in front, 20s cooldown, with 20% additional damage against Burned enemies (and a broader “status effects” rider in the T5 text). That Burn rider is conditional on someone else lighting the board. Elaine herself does not apply Burn, so the bonus is either dead weight or a synergy tax you pay by drafting a Fire unit around a D-tier Wizard. Without Burn, you are looking at a middling frontal cleave on a long timer.
The unnamed Passive is a team buff: Critical Hit Resistance +6% for all allies. It is always on and costs nothing to use, which is polite. It is also a 6% scrap of defense that does not move clears, raid timers, or arena outcomes. Nothing in the kit raises Attack, crit chance, amp, or shields for the party.
There is no skill-priority string, no named weapon/armor/accessory/rune set, no synergy list, and no card recommendations in the brief. That emptiness matches the tier: the site is not investing editorial build pages into a unit that sits at the floor of every mode. If she appears in early story teams, treat her as a freeze button that occasionally Freezes the wave, not as a long-term middle-line carry.
Investment follows the same logic. Extra copies and Transcend ladders exist for units whose skill-level jumps change clears. Elaine’s T5 sheet is already accounted for in the D ratings; pushing past base does not open a new role. Spend the materials on Frost or Wizard slots that actually clear content.
Bottom line: Blizzard’s Freeze is the only memorable beat, Water Balloon needs Burn help she does not own, and the crit-resist aura is flavor. Keep her benched unless you are deliberately playing a low-rarity challenge run.