Elin
Loading idle…
Elin
Nature middle Archer who Roots one target and then underpays for it: D Support in every listed mode.
Profile
age
232
height
161 cm
weight
47kg
birthday
10/5
nationality
Avalon
hobby
Hiking
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Ent Vine Roots the furthest front enemy for 1s after 118% Attack on a 12s cooldown.
- Solar Beam hits all enemies for 297% Attack and adds 20% damage into Rooted targets.
- Root Accuracy +12% on the passive makes the short Root slightly more reliable.
Weaknesses
- D Support across PVE, Raids, Brawl, and PVP with no healer or buffer package behind the Root.
- Root lasts only 1 second; Solar Beam’s 20% Root rider is easy to miss on a 36s ultimate.
- Empty gear and synergy lists: nothing here scales her into a real support slot.
Build
Investment
Extra copies
Do not spend extras on her. A D-tier 4★ Support with no investment guidance is a roster filler, not a copy sink.
Transcend stop
Stop at whatever you already have. Transcend skill bumps do not lift the D Support placements.
Gifts
Skill
Solar Beam Ultimate
Inflicts damage to all enemies. Damage inflicted increases against rooted targets.
Inflict damage equal to 270% of Attack.
Damage is increased by 20% when attacking a target affected by Root.
Inflicts damage to all enemies. Damage inflicted increases against rooted targets.
Inflict damage equal to 279% of Attack.
Damage is increased by 20% when attacking a target affected by Root.
Inflicts damage to all enemies. Damage inflicted increases against rooted targets.
Inflict damage equal to 297% of Attack.
Damage is increased by 20% when attacking a target affected by Root.
Inflicts damage to all enemies. Damage inflicted increases against rooted targets.
Inflict damage equal to 324% of Attack.
Damage is increased by 20% when attacking a target affected by Root.
Inflicts damage to all enemies. Damage inflicted increases against rooted targets.
Inflict damage equal to 351% of Attack.
Damage is increased by 20% when attacking a target affected by Root.
Inflicts damage to all enemies. Damage inflicted increases against rooted targets.
Inflict damage equal to 351% of Attack.
Damage is increased by 20% when attacking a target affected by Root.
Ent Vine Active
Inflicts damage to the furthest enemy and roots them.
Inflict damage equal to 110% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1s
Inflicts damage to the furthest enemy and roots them.
Inflict damage equal to 114% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1s
Inflicts damage to the furthest enemy and roots them.
Inflict damage equal to 118% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1s
Inflicts damage to the furthest enemy and roots them.
Inflict damage equal to 124% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1s
Inflicts damage to the furthest enemy and roots them.
Inflict damage equal to 130% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1s
Inflicts damage to the furthest enemy and roots them.
Inflict damage equal to 130% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1s
Root Passive
- Target
- Self
- Effect
- Root Accuracy +4%.
- Target
- Self
- Effect
- Root Accuracy +8%.
- Target
- Self
- Effect
- Root Accuracy +12%.
- Target
- Self
- Effect
- Root Accuracy +18%.
- Target
- Self
- Effect
- Root Accuracy +24%.
- Target
- Self
- Effect
- Root Accuracy +24%.
Review
Elin is a 4★ Nature Archer in the middle line filed as Support, and the board agrees she is D in PVE, Raids, Brawl, and PVP. The kit is a Root applicator with a follow-up AoE that wants that Root to still be active. On paper that is a neat two-step. In practice the Root is too short and the rest of the kit never pays support taxes like heals, shields, Attack buffs, or team amp.
Ent Vine is the Active and the identity. At Transcend 5 it deals 118% Attack to the furthest enemy in front, applies Root for 1 second, and comes back every 12 seconds. Root stops actions, which is useful CC, but one second is a blink. You are locking a single far-front target, not freezing a wave. Against raid bosses and PVP fronts that shrug short locks, the skill is mostly a weak poke with a status tag.
Solar Beam, the Ultimate, is the payoff attempt: 297% Attack to all enemies, 36s cooldown, with 20% additional damage to Rooted targets (plus a general status-effect rider). The math only sings if Ent Vine’s Root is still hanging when the beam lands. With a 1s Root and a 36s ult, that window is easy to miss unless you manually sync the cast. Even on a perfect tag, 297% full-board is not the kind of number that holds a Support or DPS seat in current content.
Root (Passive) adds Root Accuracy +12% to herself. That is a reliability patch for Ent Vine, not a team buff. No Attack, no crit, no damage reduction, no heal. Calling the role “Support” is accurate only in the sense that she tries to enable her own ult; she does not enable the party.
Skill priority, named gear, and synergy partners are blank in the brief. Cards are blank too. That is consistent with a unit who does not earn a build page: there is no Fragarach-or-Domination decision to make when the floor is D everywhere. If you already own her from early pulls, she can Root a stray add in story stages. She should not consume Transcend materials, character-card fodder, or team slots once real Supports arrive.
Extra copies and Awaken paths are for units whose T3/T5 jumps change clear speed or survival. Elin’s T5 sheet is already reflected in the D ratings. Leave Transcend alone, leave the card alone, and move Nature/Archer investment to someone who actually buffs, heals, or deletes the board.