Flame · Kay

Flame · Kay

Knight
Holy
Front
Compare

Holy front Knight who shields the party for 300% of her HP, burns on basics, and buffs melee Attack: S+ tank, support, and DPS in the same seat for PVE and Raids.

PvE

DPS S+
Support S+
Tank S+

Raid

DPS S+
Support S+
Tank S+

Brawl

DPS B
Support B
Tank B

Colosseum

DPS A
Support A
Tank A

Overview

Strengths

  • Everlasting Ember at T5 raises a 300% HP team shield and 10% Ignore Damage Reduction for allies whenever she uses Ultimate or Active.
  • Authority of Flame is +70% Melee Attack and +5% Attack Amp for the party, plus an extra basic-attack target on herself.
  • Scorching Judgment hits 2068% Attack and adds 376% when Burn is present, while Blazing Wheel Slash stacks up to +100% Ultimate/Passive skill damage.

Weaknesses

  • Burn enable is tied to the Everlasting Ember buff window. Drop the rotation and the ultimate loses its follow-up.
  • Brawl only reaches B; short skirmishes underuse the shield refresh and the five-stack skill-damage climb.
  • Passive priority over Ultimate means underleveled Ember and Authority leave her as a soft Knight with a big button.

Build

Skill priority

  1. 1
  2. 2
  3. 3

Investment

Extra copies

Prioritize the character card before Transcend. The card supports her hybrid role; climb Transcend to T5 once the card investment is in place.

Transcend stop

Stop at T5. That is where the team shield hits 300% HP, melee Attack reaches 70%, and Blazing Wheel Slash's skill-damage stack is fully valued.

Gifts

Cupid Teddy Bear Fundamentals of Sword Art Handmade Chocolate Four-leaf Clover

Skill

Lv.
ULT Lv.MAX Scorching Judgment Ultimate
Description

Inflicts damage to all enemies. If there is a Burned target among the enemies, Inflicts Additional Damage and inflicts a Critical Resistance Chance Reduction debuff.

Damage Dealt

Inflict damage equal to 2068% of Attack.

Effect 1: Damage Dealt
Detailed Activation Condition
Activates When Affected by
Additional Damage
Attacks from Ultimate deal additional hit equal to Attack by 376%
Effect 2: Apply Buff
Target
Self
Stacking Effect
Increases Critical Resistance -5% per stack (Max 3 stacks)
ACT Lv.MAX Blazing Wheel Slash Active
Description

Inflicts damage to all enemies in front and grants an Ultimate and Passive Final Damage Increase buff to self. Max 5 stacks.

Damage Dealt

Inflict damage equal to 525% of Attack.

Effect: Apply Buff
Target
Self
Effect
Skill damage +20%.
Spell Type
Cannot be removed.
P1 Lv.MAX Everlasting Ember Passive 1
Description

When using an Ultimate or Active Skill, grants Team Shield to self and a Ignore Damage Reduction Increase buff to all allies. While the buff is active, basic attacks inflict Burn on the target.

Effect 1: Apply Buff
Activation Condition
At the Start of the Attack
Target
Self
Effect
Team Shield 300% of HP.
Spell Type
Cannot be removed.
Effect 2: Apply Buff
Target
All Allies
Effect
Ignore Damage Reduction +10%.
Duration
5s
Effect 3: Apply Buff
Detailed Activation Condition
Active while [Everlasting Ember] is at maximum stacks
Target
Self
Effect
Damage Over Time.
Duration
3s
P2 Lv.MAX Authority of Flame Passive 2
Effect 1: Apply Team Buff
Activation Condition
At the Start of War
Target
All Allies
Effect
Attack +70%.
Effect
Attack Amp +5%.
Spell Type
Cannot be removed.
Effect 2: Apply Buff
Target
Self
Effect
Critical Hit Chance +15%.
Spell Type
Cannot be removed.
Effect 3: Attack More Targets
Target
Self

The basic attack’s number of targets is increased by 1.

Review

Swordbringer Updated Sep 5, 2026

Flame Kay is a Holy Knight in the front line who refuses to pick one job. The tier list has her at S+ for DPS, Support, and Tank in both PVE and Raids because the same passives that keep the party alive also feed her Burn and her ultimate. Skill priority puts Passive 1 = Passive 2 above Active and Ultimate for a reason.

Everlasting Ember is the spine. Using Ultimate or Active grants a team shield equal to 300% of her HP at T5 and gives all allies 10% Ignore Damage Reduction for 5s. While the Ember buff is active, her basic attacks apply Burn: 120% Attack every 1s for 3s, stacking. That Burn is the enable for the ultimate's bonus hit, so the shield rotation is also the damage rotation.

Authority of Flame at T5 gives allies +70% Melee Attack and +5% Attack Amp, gives her +15% Critical Hit Chance, and adds +1 target to her basic attacks. Melee comps (Karishara and Dian Cecht are the listed partners) treat this as a party weapon. The extra basic target also spreads Burn faster while Ember is up.

Blazing Wheel Slash hits forward enemies for 525% Attack on an 8s cooldown and stacks a permanent +20% Ultimate and Passive skill-damage buff per cast, max 5 stacks (+100%). Build stacks before you expect the ultimate to look like an S+ nuke.

Scorching Judgment at T5 hits all enemies for 2068% Attack. If any enemy is Burning, it adds a 376% Attack hit and stacks Critical Resistance reduction (2% per stack). No Burn, no follow-up, which loops back to keeping Ember active.

PVP sits at A across roles; Brawl at B. The kit wants time to refresh the shield and bank Wheel stacks. Named gear is Fragarach (Attack %, Crit DMG %), Warrior Armor (Block %), Glory of the Empire (HP %), and Rune of Focus (Crit DMG %). HP% on the accessory directly inflates the 300% team shield; block keeps her alive to press Active again.

Build her as the frontline engine: shield, melee aura, Burn, then ultimate. She is not a pure tank who forgot to deal damage, and she is not a carry who forgot to protect the party. The T5 numbers do both on the same buttons.