Isis

Isis

Knight
Radiance
Front
Compare

Three-star Radiance front knight with a tiny HP passive and low-coefficient AoE: D DPS in every mode, useful only as a free early filler.

Profile

age

24

height

162 cm

weight

48kg

birthday

6/4

nationality

Stateless

hobby

Reading

PvE

DPS D

Raid

DPS D

Brawl

DPS D

Colosseum

DPS D

Overview

Strengths

  • Moonlight Dance hits three enemies for 480% Attack on a 36s cooldown, a simple AoE button for early clears.
  • Desert Dragon is an 8s front-three poke at 118% Attack, so she always has something to cast.
  • Radiance frontline body that costs almost nothing to slot while you wait for real knights.

Weaknesses

  • Endurance is only +6% HP at T5. She has no real tank math.
  • No team buffs, no stun, no burn, no damage reduction; the kit is raw damage only.
  • D DPS across PVE, Raids, Brawl, and PVP with no path into a higher role.

Build

Investment

Extra copies

Do not spend resources on extras. A three-star filler does not repay Transcend or card investment.

Transcend stop

Leave her wherever she drops. T5 only finishes a 6% HP passive and small skill bumps that never change tier.

Gifts

Tiara All-Meat Skewers Single Rose

Skill

Lv.
ULT Lv.MAX Moonlight Dance Ultimate
Damage Dealt

Inflict damage equal to 552% of Attack.

ACT Lv.MAX Desert Dragon Active
Damage Dealt

Inflict damage equal to 130% of Attack.

PAS Lv.MAX Endurance Passive
Effect: Apply Buff
Target
Self
Effect
HP +10%.

Review

Swordbringer Updated Sep 5, 2026

Isis is a 3★ Radiance Knight in the front line. The kit is three buttons with small numbers and no party value. Every mode on the tier list rates her D DPS, and the Transcend 5 sheet does not argue. She is what you field when the roster is empty, not what you build a Radiance team around.

Moonlight Dance, the ultimate, deals 480% of Attack to 3 enemies on a 36s cooldown. That is a modest AoE with no stun, no DoT, and no follow-up buff. Compare that to five-star knight ultimates that clear the full board above 1000% or hand out party immunity. Moonlight Dance is a tutorial-sized button that happens to still exist at T5. Desert Dragon, the active, hits 3 enemies in front for 118% of Attack every 8 seconds. It keeps her casting; it does not clear a wave by itself. Over a full minute you get several Desert Dragon pokes and one Moonlight Dance, which is fine for early story trash and invisible in anything with a timer.

Endurance, the only passive, is HP +6% on self at T5. Six percent is a rounding error next to real frontliners who stack +88% HP or hand out team Defense. There is no block aura, no damage reduction, and no taunt-style tool. She stands in the front because the position tag says so, not because the kit can hold aggro math. Put tank armor on her and she still dies like a three-star with a tiny HP bump.

There is no gear package, no synergy list, and no card priority on this site for her. The build path is irrelevant because the role never materializes. If you still use her in the tutorial or very early story, stack basic Attack and move on. She does not become a tank by wearing tank gear; the passive will not hold a raid hit. Skill priority is empty in the brief for the same reason: every skill is equally unimportant once a real knight is available.

Treat Isis as temporary front-row meat while you pull Galahad, Gawain, or any five-star knight. Skip Transcend, skip the character card, and do not plan team comps around Radiance synergy that she cannot deliver. When a real frontliner arrives, she leaves the lineup without a second thought.