Lilia
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Lilia
5★ Chaos Healer in the rear row who spends her own HP to run the team's damage engine: S Support and S Healer in PVE and Raids, A/A in Brawl, A Support and B Healer in PVP, delivering a permanent +70% party Critical Damage aura with rolling skill-damage and additional-damage windows.
Profile
height
159 cm
birthday
8/23
hobby
Shopping
cv
Jang Ye-na
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Mystic Power opens every fight with Critical Damage +70% for all allies at max rank, unremovable, plus Attack +88% on herself to feed both heals.
- Strength Through Wounds turns any HP consumption into a team layer: Additional Damage Dealt +25% for 8s on all allies and Damage Immunity for 4s on the consumed target.
- This Wasn't in the Plan?! grants all allies Skill damage +28% for 18s on a 28s cooldown, billed at 30% of her current HP, and the spend re-triggers Passive 1.
- I'll Borrow This! restores 278% of Attack to a low-HP ally while consuming the HP of the highest-HP ally, and even her basic attack, Succubus's Cheer, heals every ally for 120% of Attack.
Weaknesses
- PVP Healer sits at B while Support holds A, and Brawl is A/A on both roles: the S/S placement is a PVE and Raids story.
- The ultimate costs 30% of her current HP for a Skill damage +28% window lasting 18s on a 28s cooldown, so the team amp is never permanently up.
- Her only direct heal, I'll Borrow This!, restores 278% of Attack to a single low-HP ally: spread damage has no party-wide burst button answering it.
- The Additional Damage Dealt +25% and the 4s Damage Immunity only exist while HP is being consumed, so any rotation gap lets the team amp lapse.
Build
Skill priority
- 1
- 2
- 3
- 4
Equipment
- Weapon
- Attack %
Investment
Extra copies
Put extras into Transcend before chasing her card. Skill ranks are where Mystic Power's +70% Critical Damage and Strength Through Wounds' +25% Additional Damage actually land, so an early Succubus's Seduction copy buys less than the ranks do.
Transcend stop
Stop at Transcend 5: that is where Mystic Power lands +70% Critical Damage, Strength Through Wounds +25% Additional Damage, and the ultimate +28% Skill damage.
Gifts
Recommended cards
Skill
This Wasn't in the Plan?! Ultimate
Consumes one's own current HP to grant an all Skill Final Damage increase buff to all allies.
- Target
- All Allies
- Effect
- Skill damage +14%.
- Duration
- 18s
Consumes one's own current HP to grant an all Skill Final Damage increase buff to all allies.
- Target
- All Allies
- Effect
- Skill damage +17%.
- Duration
- 18s
Consumes one's own current HP to grant an all Skill Final Damage increase buff to all allies.
- Target
- All Allies
- Effect
- Skill damage +20%.
- Duration
- 18s
Consumes one's own current HP to grant an all Skill Final Damage increase buff to all allies.
- Target
- All Allies
- Effect
- Skill damage +24%.
- Duration
- 18s
Consumes one's own current HP to grant an all Skill Final Damage increase buff to all allies.
- Target
- All Allies
- Effect
- Skill damage +28%.
- Duration
- 18s
Consumes one's own current HP to grant an all Skill Final Damage increase buff to all allies.
- Target
- All Allies
- Effect
- Skill damage +28%.
- Duration
- 18s
I'll Borrow This! Active
Consumes the HP of the ally with the highest current HP to restore the HP of an ally with low current HP.
- Activation Condition
- At the Start of the Attack
Recover 138% of Attack.
Consumes the HP of the ally with the highest current HP to restore the HP of an ally with low current HP.
- Activation Condition
- At the Start of the Attack
Recover 166% of Attack.
Consumes the HP of the ally with the highest current HP to restore the HP of an ally with low current HP.
- Activation Condition
- At the Start of the Attack
Recover 194% of Attack.
Consumes the HP of the ally with the highest current HP to restore the HP of an ally with low current HP.
- Activation Condition
- At the Start of the Attack
Recover 236% of Attack.
Consumes the HP of the ally with the highest current HP to restore the HP of an ally with low current HP.
- Activation Condition
- At the Start of the Attack
Recover 278% of Attack.
Consumes the HP of the ally with the highest current HP to restore the HP of an ally with low current HP.
- Activation Condition
- At the Start of the Attack
Recover 278% of Attack.
Strength Through Wounds Passive 1
When consuming an ally's HP with one's own skills or consuming one's own HP with equipped equipment skills, grants a damage immunity buff to the target and a damage dealt increase buff to all allies.
- Activation Condition
- When Consuming HP
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 4s
- Target
- All Allies
- Effect
- Additional Damage Dealt.
- Duration
- 8s
When consuming an ally's HP with one's own skills or consuming one's own HP with equipped equipment skills, grants a damage immunity buff to the target and a damage dealt increase buff to all allies.
- Activation Condition
- When Consuming HP
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 4s
- Target
- All Allies
- Effect
- Additional Damage Dealt.
- Duration
- 8s
When consuming an ally's HP with one's own skills or consuming one's own HP with equipped equipment skills, grants a damage immunity buff to the target and a damage dealt increase buff to all allies.
- Activation Condition
- When Consuming HP
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 4s
- Target
- All Allies
- Effect
- Additional Damage Dealt.
- Duration
- 8s
When consuming an ally's HP with one's own skills or consuming one's own HP with equipped equipment skills, grants a damage immunity buff to the target and a damage dealt increase buff to all allies.
- Activation Condition
- When Consuming HP
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 4s
- Target
- All Allies
- Effect
- Additional Damage Dealt.
- Duration
- 8s
When consuming an ally's HP with one's own skills or consuming one's own HP with equipped equipment skills, grants a damage immunity buff to the target and a damage dealt increase buff to all allies.
- Activation Condition
- When Consuming HP
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 4s
- Target
- All Allies
- Effect
- Additional Damage Dealt.
- Duration
- 8s
When consuming an ally's HP with one's own skills or consuming one's own HP with equipped equipment skills, grants a damage immunity buff to the target and a damage dealt increase buff to all allies.
- Activation Condition
- When Consuming HP
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 4s
- Target
- All Allies
- Effect
- Additional Damage Dealt.
- Duration
- 8s
Mystic Power Passive 2
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +20%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +32%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +30%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +44%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +40%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +56%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +55%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +72%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +70%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +88%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +70%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +88%.
- Spell Type
- Cannot be removed.
Review
Lilia is a 5★ Chaos Healer in the rear row, and the roster sheet sells the wrong half of her: the heals are maintenance, the product is team damage. PVE and Raids both place her at S Support and S Healer, Brawl holds A/A, and PVP keeps A Support while dropping to B Healer. She does not carry and never pretends to. What she gives a lineup is a permanent crit-damage aura, a rolling damage window tied to the HP economy, and enough passive recovery to keep that engine running.
Mystic Power is why she holds an S slot: at max rank, every ally starts the war with Critical Damage +70%, unremovable, while the self line gives her Attack +88% — not vanity, because both of her heals scale off Attack. Strength Through Wounds is the multiplier layer: whenever HP is consumed, the consumed target gains Damage Immunity for 4s and all allies gain Additional Damage Dealt +25% for 8s. Skill priority is Passive 1 > Ultimate > Active > Passive 2, and the order is right — her buttons exist to feed that passive, so it gets the ranks first.
This Wasn't in the Plan?! is the first trigger: it spends 30% of her current HP to grant all allies Skill damage +28% for 18s on a 28s cooldown, and the spend itself fires Strength Through Wounds. I'll Borrow This! is the second: it consumes the HP of the ally with the highest current HP to restore 278% of Attack to whichever ally is lowest. Even her basic attack, Succubus's Cheer, is team-facing at 120% of Attack per swing. Chaos Element adds the matchup bonus of +30% damage dealt and 30% less damage received against Electric.
Gear advice is one line — Weapon: Attack % — which works because both heals scale off Attack. The only cards worth naming are her own, Succubus's Seduction, and Carpe Diem (Circe). The caveats are structural: PVP Healer sits at B, the ultimate's 18s window rides a 28s cooldown while billing 30% of her bar, the direct heal is single-target at 278%, and the Additional Damage layer only exists while HP consumption keeps firing. Field her wherever a team wants a permanent +70% Critical Damage floor and rolling skill damage; she does not do damage herself, she makes the team's damage land harder.