Lilith
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Lilith
Chaos mid Knight who debuffs the whole field and scales off enemy buff stacks: S support in Brawl and PVP, only B when PVE wants raw damage instead of Attack Slow.
Profile
age
Unknown
height
163 cm
weight
It's a Secret
birthday
12/30
nationality
Stateless
hobby
Dancing
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Charm is a permanent field debuff: Attack Reduction 10% and Attack Speed Reduction 10% on every enemy.
- Art of Frenzy and Glamour both gain +25% damage per buff stack on the target, so padded enemies become the nuke window.
- Sadism ramps Attack +2% per hit (max 50) and Critical Hit Rate +2.5% per hit (max 10) on short 2s stacks. A full bar is +100% Attack and +25% crit rate.
Weaknesses
- Raid Support is C and PVE sits at B: the kit does not hand the party Attack amp or shields, only a slow and self-scaling hits.
- Frenzy/Glamour bonus needs buffs on the enemy; clean targets take the base 783%/520% only.
- Middle position with no immortality means she eats cleave that a true front tank would have blocked.
Synergies
Build
Skill priority
- 1
- 2
Equipment
-
Weapon Fragarach Attack %Crit DMG % -
Armor Merlins Robe Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus Crit DMG %HP %
- Specialities
- Critical Damage% Attack%
Investment
Extra copies
Prioritize the character card ahead of Transcend. Elgrad Sword Art Journal does more for her mid-game than an early skill-level bump, then climb Transcend once the card is locked.
Transcend stop
Still finish Transcend 5 after the card. That is the stop for Sadism caps and the Frenzy/Glamour multipliers.
Gifts
Recommended cards
Skill
Art of Frenzy Ultimate
Inflicts damage to all enemies. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 549% of Attack.
Inflicts damage to all enemies. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 594% of Attack.
Inflicts damage to all enemies. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 639% of Attack.
Inflicts damage to all enemies. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 711% of Attack.
Inflicts damage to all enemies. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 783% of Attack.
Inflicts damage to all enemies. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 783% of Attack.
Glamour Active
Inflicts damage to all enemies in front. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 384% of Attack.
Inflicts damage to all enemies in front. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 412% of Attack.
Inflicts damage to all enemies in front. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 440% of Attack.
Inflicts damage to all enemies in front. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 480% of Attack.
Inflicts damage to all enemies in front. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 520% of Attack.
Inflicts damage to all enemies in front. Damage inflicted increases based on the number of buffs and debuffs the target has.
Inflict damage equal to 520% of Attack.
Sadism Passive 1
Each time the caster hits an enemy, ATK and Critical Hit Chance are increased for a short time.
- Activation Condition
- Upon Hitting the Target
- Target
- Self
- Stacking Effect
- Increases Attack 1% per stack (Max 50 stacks)
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 0.9% per stack (Max 10 stacks)
- Duration
- 2s
Each time the caster hits an enemy, ATK and Critical Hit Chance are increased for a short time.
- Activation Condition
- Upon Hitting the Target
- Target
- Self
- Stacking Effect
- Increases Attack 1.2% per stack (Max 50 stacks)
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 1.2% per stack (Max 10 stacks)
- Duration
- 2s
Each time the caster hits an enemy, ATK and Critical Hit Chance are increased for a short time.
- Activation Condition
- Upon Hitting the Target
- Target
- Self
- Stacking Effect
- Increases Attack 1.4% per stack (Max 50 stacks)
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 1.5% per stack (Max 10 stacks)
- Duration
- 2s
Each time the caster hits an enemy, ATK and Critical Hit Chance are increased for a short time.
- Activation Condition
- Upon Hitting the Target
- Target
- Self
- Stacking Effect
- Increases Attack 1.7% per stack (Max 50 stacks)
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 2% per stack (Max 10 stacks)
- Duration
- 2s
Each time the caster hits an enemy, ATK and Critical Hit Chance are increased for a short time.
- Activation Condition
- Upon Hitting the Target
- Target
- Self
- Stacking Effect
- Increases Attack 2% per stack (Max 50 stacks)
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 2.5% per stack (Max 10 stacks)
- Duration
- 2s
Each time the caster hits an enemy, ATK and Critical Hit Chance are increased for a short time.
- Activation Condition
- Upon Hitting the Target
- Target
- Self
- Stacking Effect
- Increases Attack 2% per stack (Max 50 stacks)
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 2.5% per stack (Max 10 stacks)
- Duration
- 2s
Charm Passive 2
Inflicts an Attack Reduction and Attack Speed Reduction debuff on all enemies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack -2%.
- Effect
- Attack Speed -2%.
- Spell Type
- Cannot be removed.
Inflicts an Attack Reduction and Attack Speed Reduction debuff on all enemies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack -4%.
- Effect
- Attack Speed -4%.
- Spell Type
- Cannot be removed.
Inflicts an Attack Reduction and Attack Speed Reduction debuff on all enemies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack -6%.
- Effect
- Attack Speed -6%.
- Spell Type
- Cannot be removed.
Inflicts an Attack Reduction and Attack Speed Reduction debuff on all enemies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack -8%.
- Effect
- Attack Speed -8%.
- Spell Type
- Cannot be removed.
Inflicts an Attack Reduction and Attack Speed Reduction debuff on all enemies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack -10%.
- Effect
- Attack Speed -10%.
- Spell Type
- Cannot be removed.
Inflicts an Attack Reduction and Attack Speed Reduction debuff on all enemies.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack -10%.
- Effect
- Attack Speed -10%.
- Spell Type
- Cannot be removed.
Review
Lilith is a Chaos Knight in the middle row who wins by slowing the enemy team and punishing buffed targets. Brawl and PVP rate her S as Support (A/B as DPS). PVE is B on both roles, and Raid Support falls to C. She is a control mid, not a raid buffer.
Charm is the support argument. It applies Attack Reduction 10% and Attack Speed Reduction 10% to all enemies: always on, no cooldown. That alone is why arena and brawl want her. Skill priority is Passive 2 = Passive 1 > Active = Ultimate, so Charm and Sadism come before the buttons.
Damage scales off the enemy's buff count. Art of Frenzy hits everyone for 783% Attack and gains +25% damage per buff stack on the target (33s cooldown). Glamour hits front enemies for 520% Attack with the same +25% per buff stack rule on a 14s cooldown. Against a heavily buffed frontline she spikes; against a stripped target she is just those base numbers. Sadism is the self-ramp: each hit grants Attack +2% (max 50) and Critical Hit Rate +2.5% (max 10) for 2s. Fully stacked that is +100% Attack and +25% crit rate, but the short duration means she has to keep swinging.
Gear is Fragarach (Attack%, Crit DMG%), Merlins Robe (Block%, Crit Res%), Glory of the Empire (HP%), and Rune of Focus (Crit DMG%, HP%). Middle row still eats splash, so the HP% lines are there to keep Sadism stacks alive rather than to turn her into a main tank. Synergy callout is Dian Cecht. The listed card is Elgrad Sword Art Journal (Lua), which matches the card-first investment path. Lock the card, then push Transcend through T5.
She fails PVE expectations when the roster needed a healer amp or a shield instead of a 10% Attack Slow. Raid bosses that refuse buff stacks also mute Frenzy and Glamour. In Brawl and PVP, open with Glamour on a buffed front and hold Art of Frenzy for the densest stack count you can see; Charm is doing support work the whole time whether or not the nukes crit. Build her for Brawl/PVP support first, accept B-tier PVE damage, and do not force her into Raid Support over a dedicated buffer.