Mia
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Mia
Shock Knight frontliner built for boss bonus hits: solid B in PVE and Raids when the extra boss lines fire, soft in Brawl where those riders matter less.
Profile
age
107
height
168 cm
weight
55kg
birthday
11/25
nationality
Avalon
hobby
Hiking
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Flash at Transcend 5 is 990% Attack to all enemies plus a 200% Attack bonus hit on Boss targets. The raid button is real.
- Cold Heart locks +20% Critical Hit Rate; Divine Strike adds +88% Attack, so both passives feed the same crit sheet.
- Quick repeats the boss pattern on a 12s cooldown: 300% Attack cleave plus 100% Attack extra into Bosses.
Weaknesses
- Bonus hits only trigger on Boss enemies. Trash waves and Brawl (C DPS) see a thinner kit.
- No Defense shred, no party buff, no status application. She is pure personal damage.
- Investment caps early at T0; card-first priority means Transcend is not where her extras go.
Synergies
Build
Skill priority
- 1
- 2
- 3
Equipment
-
Weapon Fragarach Attack %Crit DMG % -
Armor Merlins Robe Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus HP %Crit DMG %
- Specialities
- Critical Damage%, Attack%
Investment
Extra copies
Feed extras into the character card before Transcend. Card value outpaces early Transcend ranks on a unit you are not pushing past the floor.
Transcend stop
Stop at T0. Further ranks are optional once Flash and Quick are online and the Fragarach crit sheet is built.
Gifts
Skill
Flash Ultimate
Inflicts damage to all enemies. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 711% of Attack.
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 120%
Inflicts damage to all enemies. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 765% of Attack.
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 140%
Inflicts damage to all enemies. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 819% of Attack.
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 160%
Inflicts damage to all enemies. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 900% of Attack.
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 180%
Inflicts damage to all enemies. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 990% of Attack.
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 200%
Inflicts damage to all enemies. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 990% of Attack.
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 200%
Quick Active
Inflicts damage to all enemies in front. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 210% of Attack.
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 20%
Inflicts damage to all enemies in front. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 228% of Attack.
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 40%
Inflicts damage to all enemies in front. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 246% of Attack.
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 60%
Inflicts damage to all enemies in front. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 270% of Attack.
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 80%
Inflicts damage to all enemies in front. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 300% of Attack.
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 100%
Inflicts damage to all enemies in front. Inflicts Additional Damage if the target is a boss monster.
Inflict damage equal to 300% of Attack.
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 100%
Divine Strike Passive 1
- Target
- Self
- Effect
- Attack +32%.
- Target
- Self
- Effect
- Attack +44%.
- Target
- Self
- Effect
- Attack +56%.
- Target
- Self
- Effect
- Attack +72%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Attack +88%.
Cold Heart Passive 2
- Target
- Self
- Effect
- Critical Hit Chance +8%.
- Target
- Self
- Effect
- Critical Hit Chance +10%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Target
- Self
- Effect
- Critical Hit Chance +16%.
- Target
- Self
- Effect
- Critical Hit Chance +20%.
- Target
- Self
- Effect
- Critical Hit Chance +20%.
Review
Mia is a Shock Knight on the front line whose kit is written for Boss targets. Every damage skill carries an extra hit that only fires against bosses. That is why she holds B DPS in PVE, Raids, and PVP, and slips to C in Brawl where boss riders are less relevant.
Flash, the ultimate, deals 990% Attack to all enemies and then an additional 200% Attack hit to Boss enemies, on a 32s cooldown. Quick, the active, mirrors the structure at rotation pace: 300% Attack full wave, 100% Attack bonus into Bosses, 12s cooldown. Against a raid boss both lines stack; against a mixed wave only the base coefficients matter.
The passives are clean stat sticks. Skill priority is Passive 2 > Passive 1 > Ultimate = Active. Cold Heart is +20% Critical Hit Rate. That is the rate floor her crit-damage gear needs. Divine Strike is +88% Attack. Together they turn Fragarach lines into actual damage instead of empty crit damage percentages.
Named gear matches other front attackers on this site: Fragarach (Attack% + Crit DMG%), Merlin's Robe (Block% + Crit Res%), Glory of the Empire (HP%), Rune of Focus (HP% + Crit DMG%). Synergy listed is Dian Cecht. There is no card list in the brief; investment still prefers card over Transcend, with a hard stop at T0.
The boss riders are the entire reason to field her. Flash's 200% bonus hit and Quick's 100% bonus hit are free damage on raid targets that other B-tier Knights simply do not print. Against trash packs those lines vanish, which is why Brawl softens to C. Short multi-target scrambles do not pay the boss tax often enough. PVE and Raids keep her at B because boss tags show up on schedule and Cold Heart's +20% crit rate means she does not need a dedicated rate buffer to start critting.
Play her when the content has a boss tag and you need a Shock body who brings her own crit rate. Do not expect party utility. Nothing in the kit buffs allies, shreds Defense, or applies a status the team can build around. She hits hard on the marked target and otherwise occupies a front slot. Build the crit sheet, park Transcend at T0, and spend copies on the card if you keep her in the raid rotation.