Nia
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Nia
Radiance mid Knight who stuns on a short cycle, marks targets into 512% payouts, and hands the party 70% Critical Damage: raid and PVP support, not a Brawl carry.
Profile
age
24
height
165 cm
weight
54 kg
birthday
9/17
nationality
Ygritte Grand Empire
hobby
Poker
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Manager of Bacchanalia at T5 is a permanent 70% team Critical Damage buff with 15% self crit rate attached.
- Final Demand hits all enemies for 1920% Attack, stuns for 4s, and applies 25% additional damage received for 16s.
- Increasing Stakes is a 765% Attack AoE stun every 11s, control uptime that PVP and raid mechanics both use.
Weaknesses
- PVE Support only reaches A; story waves want raw clear more than crit-damage aura and mark setup.
- Enforced Collection needs five marks before the 512% hit and the Damage Reduction shred turn on.
- Brawl at C: 33s ultimate cooldown and mark ramp lose to short rounds.
Build
Skill priority
- 1
- 2
Equipment
Investment
Extra copies
Feed extras into Transcend first. The team Critical Damage aura and mark thresholds scale with skill level more than an early card dupe.
Transcend stop
Stop at T5. That is where Critical Damage hits 70%, Final Demand's amp reaches 25%, and marks pay 512% with up to 30 shred stacks.
Gifts
Recommended cards
Skill
Final Demand Ultimate
Inflicts damage to all enemies and inflicts Stun and a Damage Taken Increase debuff.
Inflict damage equal to 1120% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- Self
- Effect
- Additional Damage Received +14%.
- Duration
- 16s
Inflicts damage to all enemies and inflicts Stun and a Damage Taken Increase debuff.
Inflict damage equal to 1280% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- Self
- Effect
- Additional Damage Received +16%.
- Duration
- 16s
Inflicts damage to all enemies and inflicts Stun and a Damage Taken Increase debuff.
Inflict damage equal to 1440% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- Self
- Effect
- Additional Damage Received +18%.
- Duration
- 16s
Inflicts damage to all enemies and inflicts Stun and a Damage Taken Increase debuff.
Inflict damage equal to 1680% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- Self
- Effect
- Additional Damage Received +21.5%.
- Duration
- 16s
Inflicts damage to all enemies and inflicts Stun and a Damage Taken Increase debuff.
Inflict damage equal to 1920% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- Self
- Effect
- Additional Damage Received +25%.
- Duration
- 16s
Inflicts damage to all enemies and inflicts Stun and a Damage Taken Increase debuff.
Inflict damage equal to 1920% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- Self
- Effect
- Additional Damage Received +25%.
- Duration
- 16s
Increasing Stakes Active
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 435% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 495% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 555% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 660% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 765% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 765% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Enforced Collection Passive 1
Applies [Mark] to the target when hitting an enemy with her Basic Attack or Skill. When [Mark] reaches max stacks, deals additional damage and applies [Enforced Collection]. [Enforced Collection]: Reduces the target's Damage Reduction.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Self
- Stacking Effect
- Increases Damage Reduction -1% per stack (Max 10 stacks)
Applies [Mark] to the target when hitting an enemy with her Basic Attack or Skill. When [Mark] reaches max stacks, deals additional damage and applies [Enforced Collection]. [Enforced Collection]: Reduces the target's Damage Reduction.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Self
- Stacking Effect
- Increases Damage Reduction -1% per stack (Max 15 stacks)
Applies [Mark] to the target when hitting an enemy with her Basic Attack or Skill. When [Mark] reaches max stacks, deals additional damage and applies [Enforced Collection]. [Enforced Collection]: Reduces the target's Damage Reduction.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Self
- Stacking Effect
- Increases Damage Reduction -1% per stack (Max 20 stacks)
Applies [Mark] to the target when hitting an enemy with her Basic Attack or Skill. When [Mark] reaches max stacks, deals additional damage and applies [Enforced Collection]. [Enforced Collection]: Reduces the target's Damage Reduction.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Self
- Stacking Effect
- Increases Damage Reduction -1% per stack (Max 25 stacks)
Applies [Mark] to the target when hitting an enemy with her Basic Attack or Skill. When [Mark] reaches max stacks, deals additional damage and applies [Enforced Collection]. [Enforced Collection]: Reduces the target's Damage Reduction.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Self
- Stacking Effect
- Increases Damage Reduction -1% per stack (Max 30 stacks)
Applies [Mark] to the target when hitting an enemy with her Basic Attack or Skill. When [Mark] reaches max stacks, deals additional damage and applies [Enforced Collection]. [Enforced Collection]: Reduces the target's Damage Reduction.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Self
- Stacking Effect
- Increases Damage Reduction -1% per stack (Max 30 stacks)
Manager of Bacchanalia Passive 2
Grants all allies a buff that increases Critical Damage. Increases her own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +20%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
Grants all allies a buff that increases Critical Damage. Increases her own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +30%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
Grants all allies a buff that increases Critical Damage. Increases her own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +40%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
Grants all allies a buff that increases Critical Damage. Increases her own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +55%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
Grants all allies a buff that increases Critical Damage. Increases her own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +70%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
Grants all allies a buff that increases Critical Damage. Increases her own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +70%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
Review
Nia is a Radiance Knight in the middle row whose job is to make everyone else's crits hurt and to interrupt the enemy on a reliable timer. Raids and PVP list her Support at S; general PVE Support is A; Brawl is C. Skill priority is Passive 2 = Active = Ultimate > Passive 1. The aura and the stuns come before the mark payoff.
Manager of Bacchanalia is the reason she has a seat. At T5 allies gain +70% Critical Damage and she gains +15% Critical Hit Chance. That is a permanent party multiplier with no stack condition. Crit-heavy comps draft her for this line alone.
Final Demand at T5 hits all enemies for 1920% Attack, stuns for 4s, and applies 25% additional damage received for 16s, on a 33s cooldown. The amp window is long enough to cover a full team burst cycle after the stun. It is a support ultimate that still prints a large number.
Increasing Stakes is the short control button: 765% Attack to all enemies and a 1.5s stun on an 11s cooldown. Between this and the ultimate she keeps a stun available for PVP openers and raid mechanics that punish free casting. Raise Active alongside Passive 2 and Ultimate; do not treat it as filler.
Enforced Collection is the slower engine. Marks accumulate on targets; at 5 or more marks she deals an extra 512% Attack hit. Once any enemy has 5 of her marks, further stacks shred Damage Reduction by 1% per stack, up to 30 stacks. That is why Passive 1 is last on the priority list. The aura and stuns work from skill one; the mark package needs fight length.
Named gear matches other front-mid Knights: Fragarach (Attack %, Crit DMG %), Warrior Armor (Block %, Crit Res %), Glory of the Empire (HP %), and Rune of Focus (Crit DMG %). Her own crit damage still matters for the 1920% and 765% buttons, but the party-facing value is the 70% Critical Damage aura.
Draft her when the team already crits and needs an amp plus interrupt. Do not draft her as your primary wave clearer. That is the gap between S raid Support and A PVE Support. Keep Transcend moving to T5 so the aura and the mark thresholds are finished; the card can wait.