Rachel
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Rachel
Three-star Nature healer with tiny restore numbers and D ratings in every mode, a roster filler, not an investment target.
Profile
age
23
height
164 cm
weight
50kg
birthday
3/3
nationality
Kingdom of Cameilard
hobby
Reading, Bodily Experiments, Fishing
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Heal Wind is a true party heal at 310% Attack plus a small Healing Received buff, so the ultimate at least hits everyone.
- Heal All covers three allies for 74% Attack on a 12s cooldown, usable emergency topping in early content.
- Three-star copies are common; finishing her kit costs almost nothing if you somehow need a warm body.
Weaknesses
- Healing Received +3% for 12s and Healing +6% self are rounding-error buffs next to real support kits.
- D across PVE, Raids, Brawl, and PVP. No mode currently wants her in a serious slot.
- Focus is only +6% Critical Hit Resistance; she brings almost no party durability beyond the raw heals.
Build
Investment
Extra copies
Do not spend scarce resources on her. If extras drop, park them for a cheap awaken only after real healers are finished.
Transcend stop
Skip unless you are clearing a collection goal. T5 numbers stay too small to change her D-tier seat.
Gifts
Skill
Heal Wind Ultimate
Restores the HP of all allies and grants them a Healing Received Increase buff.
- Target
- All Allies
Recover 250% of Attack.
- Target
- All Allies
- Effect
- Healing Received +1%.
- Duration
- 12s
Restores the HP of all allies and grants them a Healing Received Increase buff.
- Target
- All Allies
Recover 260% of Attack.
- Target
- All Allies
- Effect
- Healing Received +2%.
- Duration
- 12s
Restores the HP of all allies and grants them a Healing Received Increase buff.
- Target
- All Allies
Recover 270% of Attack.
- Target
- All Allies
- Effect
- Healing Received +3%.
- Duration
- 12s
Restores the HP of all allies and grants them a Healing Received Increase buff.
- Target
- All Allies
Recover 290% of Attack.
- Target
- All Allies
- Effect
- Healing Received +5%.
- Duration
- 12s
Restores the HP of all allies and grants them a Healing Received Increase buff.
- Target
- All Allies
Recover 310% of Attack.
- Target
- All Allies
- Effect
- Healing Received +7%.
- Duration
- 15s
Restores the HP of all allies and grants them a Healing Received Increase buff.
- Target
- All Allies
Recover 310% of Attack.
- Target
- All Allies
- Effect
- Healing Received +7%.
- Duration
- 15s
Heal All Active
Restores the HP of 3 allies.
- Target
- All Allies
Recover 66% of Attack.
Restores the HP of 3 allies.
- Target
- All Allies
Recover 70% of Attack.
Restores the HP of 3 allies.
- Target
- All Allies
Recover 74% of Attack.
Restores the HP of 3 allies.
- Target
- All Allies
Recover 80% of Attack.
Restores the HP of 3 allies.
- Target
- All Allies
Recover 86% of Attack.
Restores the HP of 3 allies.
- Target
- All Allies
Recover 86% of Attack.
Heal Passive 1
- Target
- Self
- Effect
- Healing +2%.
- Target
- Self
- Effect
- Healing +4%.
- Target
- Self
- Effect
- Healing +6%.
- Target
- Self
- Effect
- Healing +8%.
- Target
- Self
- Effect
- Healing +10%.
- Target
- Self
- Effect
- Healing +10%.
Focus Passive 2
- Target
- Self
- Effect
- Critical Resistance +2%.
- Target
- Self
- Effect
- Critical Resistance +4%.
- Target
- Self
- Effect
- Critical Resistance +6%.
- Target
- Self
- Effect
- Critical Resistance +8%.
- Target
- Self
- Effect
- Critical Resistance +10%.
- Target
- Self
- Effect
- Critical Resistance +10%.
Review
Rachel is a 3★ Nature Healer in the middle row. The kit is honest and small. She heals. She does not buff Attack, does not shield, and does not carry a mode on the tier list. Read her as a tutorial restore button that happens to stay on the roster, not as a sleeper support waiting for Transcend.
Heal Wind at T5 restores 310% Attack HP to all allies, applies Healing Received +3% for 12 seconds, and waits 38 seconds to come back. The party-wide heal is the best line she has; the received-healing buff is almost cosmetic next to supports who hand out double-digit Attack or Crit Damage. A 38s cooldown also means she cannot be your only answer to sustained raid pressure: one ult, then a long stretch of hope. Heal All is the active: 74% Attack restore to three allies every 12s. That cadence is fine for early-game topping when three people are chipped, and invisible next to five-star healer actives that either hit the full party harder or attach a real buff to the restore.
Heal (Passive 1) is Healing +6% on herself. Focus (Passive 2) is Critical Hit Resistance +6% on herself. Neither moves a clear. There is no skill-priority string in the brief because there is nothing to prioritize beyond “press the heal when someone is low.” Compare that to a buffer-healer whose passives rewrite the party sheet. Rachel’s passives rewrite her own healing by a rounding error and give her a crumb of crit resistance.
No named gear, synergy partners, or cards are listed for her on this site. That matches the tier placement: D Healer in PVE, Raids, Brawl, and PVP. She exists so early accounts have a restore button and so the roster has a Nature healer portrait. She is not a project. Putting Attack% gear on her inflates Heal Wind a little; it still will not invent an identity the skill list never wrote.
If you are still in the first hours of the game and she is your only multi-target heal, use her. The moment a real healer, or a hybrid support who also heals, shows up, move Rachel to the bench and leave her there. Extra copies and Transcend ranks do not invent an Attack buff, a shield, or a crit amp. Save the investment for units whose T5 lines actually change clears, and treat Rachel as a completed collection checkbox rather than a build path.