Sarah

Sarah

Archer
Fire
Center
Compare

Four-star Fire middle archer whose kit is a burn payoff ultimate and a frontline AoE: early filler DPS that never leaves D tier.

Profile

age

Unknown

height

166 cm

weight

58kg

birthday

6/18

nationality

Stateless

PvE

DPS D

Raid

DPS D

Brawl

DPS D

Colosseum

DPS D

Overview

Strengths

  • Volcanic Arrow at Transcend 5 deals 341% Attack to all enemies and adds 40% damage against Burned targets.
  • Rapid Fire clears frontline packs for 200% Attack on a 10s cooldown, so her uptime is not stuck on the ultimate.
  • Gluttony gives +30% HP, which helps a fragile middle-row archer survive wave content a little longer.

Weaknesses

  • D DPS in every mode (PVE, Raids, Brawl, and PVP) with no path into the real damage roster.
  • Burn payoff only matters if someone else applies Burn; she does not light the status herself.
  • No Attack, crit, or ignore-DR passives, so her multipliers stay flat next to five-star archers.

Build

Investment

Extra copies

Skip extras. A single drop covers early Fire archer needs; duplicates are better spent as fodder for units you will keep.

Transcend stop

Do not push Transcend. T0 or whatever the gacha hands you is fine for story filler. The ceiling is still D.

Gifts

Large Strawberry Cake Tiara All-Meat Skewers Cabbage Chocolate Donut Handmade Chocolate Lunchbox

Skill

Lv.
ULT Lv.MAX Volcanic Arrow Ultimate
Description

Inflicts damage to all enemies. Damage Inflicted increases against Burned targets.

Damage Dealt

Inflict damage equal to 418% of Attack.

Effect: Status Effect Bonus Damage

Damage is increased by 80% when attacking a target affected by Burn.

ACT Lv.MAX Rapid Fire Active
Damage Dealt

Inflict damage equal to 220% of Attack.

PAS Lv.MAX Gluttony Passive
Effect: Apply Buff
Target
Self
Effect
HP +46%.

Review

Swordbringer Updated Sep 5, 2026

Sarah is a 4★ Fire archer in the middle row. She shoots AoE, wants Burn on the board for her ultimate payoff, and otherwise plays like a temporary DPS until a five-star archer or wizard takes the slot. The kit is three skills with no investment path worth chasing once the early roster fills out.

Volcanic Arrow is the nuke. At Transcend 5 it hits all enemies for 341% of Attack and deals 40% additional damage to enemies already Burned, on a 38s cooldown. The conditional is the whole point of the skill. Without a Burn applicator she is just casting a mid-sized AoE every half minute. Pair her with whoever actually applies Burn if you insist on using her; do not expect her to carry that synergy alone.

Rapid Fire is the rotation filler. 200% Attack to all enemies in front, 10s cooldown. That is how she contributes between ultimates: frontline clear on a short cycle. It does not hit the back line, so packed backline waves still need someone else.

Gluttony is a flat HP +30% self buff. Useful for not dying in the middle row, irrelevant to her damage. There is no Attack %, crit rate, crit damage, or ignore damage reduction in the kit, which is why even maxed T5 numbers look soft next to modern DPS sheets. A middle-row archer without those lines cannot keep up once enemy HP pools leave early story values.

The Burn conditional also locks her identity to someone else’s kit. If the party has no Burn applicator, Volcanic Arrow is just 341% AoE every 38 seconds, fine for clearing weak waves, not for raid timers or Brawl. Rapid Fire’s front-only targeting compounds that: she needs either Burn uptime or a second cleaver to finish backline packs.

Tier placement is D DPS across PVE, Raids, Brawl, and PVP. No gear recommendations, synergies, or character cards are worth routing toward her. Use her while the Fire middle DPS slot is empty, then move the resources to units with real passives and higher multipliers. She is a learning-curve archer, not a build target. Keep Transcend and duplicate spending for characters who leave D.