Progression Updated Sep 6, 2026

Stonehenge relics

Stonehenge is the mode that actually inflates the account. Story levels units; this dungeon levels the relic tree that sits on every character you field. A clean Stonehenge team and a floor plan beat another random banner. Tickets and compasses from the shop guide are meant to be spent here, not hoarded.

One relic at a time

Three relic generations. Max the current one before you start feeding the next. Splitting cubes across I / II / III leaves you with three half-built passives.

Generation I · cap 300

Holy Grail

Attack, Defense, HP, 75% Crit DMG. First global spike. Max it before anything else.

Holy Grail relic at max
Holy Grail at cap. The highlighted node is the one to finish before you switch generations.

Generation II · cap 400

Divine Stone

20% DR, 20% Ignore DR, 20% Additional Damage, 80% Crit DMG. Raid math. Start only when Holy Grail is done.

Divine Stone relic at max
Divine Stone at cap. The highlighted node is the one to finish before you switch generations.

Generation III · cap 200

Medal

Attack, Defense, HP, 5% Attack Amp. Last generation. Cubes III on floor 15.

Medal relic at max
Medal at cap. The highlighted node is the one to finish before you switch generations.

Which floor to farm

  1. Floor 3: blue/purple cubes until Holy Grail is done.
  2. Floor 8: gold cubes for the same relic, then leave generation I.
  3. Floor 11: Divine Stone and cubes II.
  4. Floor 15: Medal and cubes III.

Unlocking a floor is not the same as farming it. If the clear is messy, drop one floor and keep the cube color you still need.

Stonehenge level 3 selected in the dungeon list
Floor 3 is the cube-I farm, not a prestige clear. Stay here until Holy Grail cubes are capped.
Stonehenge level 11 for Divine Stone cubes
Floor 11: cubes II / Divine Stone.
Stonehenge level 15 for Medal cubes
Floor 15: cubes III / Medal.

Boss tickets and Merlin

Boss Summon Tickets: Stonehenge go on the highest floor you can actually kill. Pair them with a Merlin potion when you have one: the extra equipment drop is the reason the ticket exists. Burning tickets on floor 3 after you already moved to 8 is how accounts stall.

Build a Stonehenge-specific team, not your raid team on autopilot. Fast wave clear (Nymue-style kits, AoE Knights) beats a slow raid rotation when the dungeon is a cube farm.

Secret Cow Dungeon

Same town, different ticket. Three free runs every Sunday; extra bells from the Raid shop. Save the paid bells for floors 11-15 so the gear that drops can actually stay on a unit. Substat rules: Gear Substats.

Secret Cow Dungeon floors and remaining bells
Three free Sunday attempts. Extra bells wait until the high floors are open.