Flame Kay
Flame. Kay is a versatile bruiser - her kit features multiple ways to buff and protect the team (and herself) while inflicting burns and Critical Resistance shred. Kay’s fiery presence will continue to inspire, endure…
PVE
Raids
Brawl
PVP
Overview
Strengths
- Self-sufficient kit with solid damage output and offensive buffing utility.
- Solid and consistent sustain via her Team shield.
- Easily fits in many different raid comps.
Weaknesses
- None, currently.
Kit
Scorching Judgment
- Target
- All Enemies
Inflict damage equal to 1100% of Attack.
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
Deals an additional hit equal to Attack 200% 1 time(s).
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
- Stacking Effect
- Decreases the Target's Critical Resistance 2% Per stack.
- Spell Type
- Cannot be removed.
Gained upon reaching 1 stack(s), can be acquired up to 3 time(s).
30s
- Target
- All Enemies
Inflict damage equal to 1100% of Attack.
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
Deals an additional hit equal to Attack 200% 1 time(s).
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
- Stacking Effect
- Decreases the Target's Critical Resistance 2% Per stack.
- Spell Type
- Cannot be removed.
Gained upon reaching 1 stack(s), can be acquired up to 3 time(s).
30s
- Target
- All Enemies
Inflict damage equal to 1100% of Attack.
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
Deals an additional hit equal to Attack 200% 1 time(s).
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
- Stacking Effect
- Decreases the Target's Critical Resistance 2% Per stack.
- Spell Type
- Cannot be removed.
Gained upon reaching 1 stack(s), can be acquired up to 3 time(s).
30s
- Target
- All Enemies
Inflict damage equal to 1100% of Attack.
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
Deals an additional hit equal to Attack 200% 1 time(s).
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
- Stacking Effect
- Decreases the Target's Critical Resistance 2% Per stack.
- Spell Type
- Cannot be removed.
Gained upon reaching 1 stack(s), can be acquired up to 3 time(s).
30s
- Target
- All Enemies
Inflict damage equal to 1100% of Attack.
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
Deals an additional hit equal to Attack 200% 1 time(s).
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
- Stacking Effect
- Decreases the Target's Critical Resistance 2% Per stack.
- Spell Type
- Cannot be removed.
Gained upon reaching 1 stack(s), can be acquired up to 3 time(s).
30s
- Target
- All Enemies
Inflict damage equal to 1100% of Attack.
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
Deals an additional hit equal to Attack 200% 1 time(s).
- Detailed Activation Condition
- Activates if any Enemy is affected by Burn.
- Stacking Effect
- Decreases the Target's Critical Resistance 2% Per stack.
- Spell Type
- Cannot be removed.
Gained upon reaching 1 stack(s), can be acquired up to 3 time(s).
30s
Blazing Wheel Slash
Inflicts damage to all enemies in front and gains a final damage increase buff for Ultimate and Passive skills. (Max 5 stacks)
- Target
- Forward All Enemies
Inflict damage equal to 285% of Attack.
- Target
- Self
- Skill Damage Increase
- Ultimate, Passive skill Damage is increased by 10%.
- Spell Type
- Cannot be removed.
8s
Inflicts damage to all enemies in front and gains a final damage increase buff for Ultimate and Passive skills. (Max 5 stacks)
- Target
- Forward All Enemies
Inflict damage equal to 335% of Attack.
- Target
- Self
- Skill Damage Increase
- Ultimate, Passive skill Damage is increased by 12%.
- Spell Type
- Cannot be removed.
8s
Inflicts damage to all enemies in front and gains a final damage increase buff for Ultimate and Passive skills. (Max 5 stacks)
- Target
- Forward All Enemies
Inflict damage equal to 385% of Attack.
- Target
- Self
- Skill Damage Increase
- Ultimate, Passive skill Damage is increased by 14%.
- Spell Type
- Cannot be removed.
8s
Inflicts damage to all enemies in front and gains a final damage increase buff for Ultimate and Passive skills. (Max 5 stacks)
- Target
- Forward All Enemies
Inflict damage equal to 455% of Attack.
- Target
- Self
- Skill Damage Increase
- Ultimate, Passive skill Damage is increased by 17%.
- Spell Type
- Cannot be removed.
8s
Inflicts damage to all enemies in front and gains a final damage increase buff for Ultimate and Passive skills. (Max 5 stacks)
- Target
- Forward All Enemies
Inflict damage equal to 525% of Attack.
- Target
- Self
- Skill Damage Increase
- Ultimate, Passive skill Damage is increased by 20%.
- Spell Type
- Cannot be removed.
8s
Inflicts damage to all enemies in front and gains a final damage increase buff for Ultimate and Passive skills. (Max 5 stacks)
- Target
- Forward All Enemies
Inflict damage equal to 525% of Attack.
- Target
- Self
- Skill Damage Increase
- Ultimate, Passive skill Damage is increased by 20%.
- Spell Type
- Cannot be removed.
8s
Everlasting Ember
Upon using an Ultimate or Active skill, gains a Team Shield and grants all allies Ignore Damage Reduction buff. While the [Everlasting Ember] buff is active, Basic Attacks inflict Burn on enemies.
- Target
- Self
- Team Shield
- Create a shield that blocks damage equal to Caster's HP 170%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Effect
- Ignore Damage Reduction 5%.
- Duration
- 5s
- Damage Over Time
- Receive Caster's Attack 70% damage every 1s.
- Duration
- 3s
- Spell Type
- Effects stack, even if cast by the same caster.
Upon using an Ultimate or Active skill, gains a Team Shield and grants all allies Ignore Damage Reduction buff. While the [Everlasting Ember] buff is active, Basic Attacks inflict Burn on enemies.
- Target
- Self
- Team Shield
- Create a shield that blocks damage equal to Caster's HP 195%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Effect
- Ignore Damage Reduction 6%.
- Duration
- 5s
- Damage Over Time
- Receive Caster's Attack 80% damage every 1s.
- Duration
- 3s
- Spell Type
- Effects stack, even if cast by the same caster.
Upon using an Ultimate or Active skill, gains a Team Shield and grants all allies Ignore Damage Reduction buff. While the [Everlasting Ember] buff is active, Basic Attacks inflict Burn on enemies.
- Target
- Self
- Team Shield
- Create a shield that blocks damage equal to Caster's HP 220%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Effect
- Ignore Damage Reduction 7%.
- Duration
- 5s
- Damage Over Time
- Receive Caster's Attack 90% damage every 1s.
- Duration
- 3s
- Spell Type
- Effects stack, even if cast by the same caster.
Upon using an Ultimate or Active skill, gains a Team Shield and grants all allies Ignore Damage Reduction buff. While the [Everlasting Ember] buff is active, Basic Attacks inflict Burn on enemies.
- Target
- Self
- Team Shield
- Create a shield that blocks damage equal to Caster's HP 260%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Effect
- Ignore Damage Reduction 8.5%.
- Duration
- 5s
- Damage Over Time
- Receive Caster's Attack 105% damage every 1s.
- Duration
- 3s
- Spell Type
- Effects stack, even if cast by the same caster.
Upon using an Ultimate or Active skill, gains a Team Shield and grants all allies Ignore Damage Reduction buff. While the [Everlasting Ember] buff is active, Basic Attacks inflict Burn on enemies.
- Target
- Self
- Team Shield
- Create a shield that blocks damage equal to Caster's HP 300%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Effect
- Ignore Damage Reduction 10%.
- Duration
- 5s
- Damage Over Time
- Receive Caster's Attack 120% damage every 1s.
- Duration
- 3s
- Spell Type
- Effects stack, even if cast by the same caster.
Upon using an Ultimate or Active skill, gains a Team Shield and grants all allies Ignore Damage Reduction buff. While the [Everlasting Ember] buff is active, Basic Attacks inflict Burn on enemies.
- Target
- Self
- Team Shield
- Create a shield that blocks damage equal to Caster's HP 300%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Effect
- Ignore Damage Reduction 10%.
- Duration
- 5s
- Damage Over Time
- Receive Caster's Attack 120% damage every 1s.
- Duration
- 3s
- Spell Type
- Effects stack, even if cast by the same caster.
Authority of Flame
- Target
- Ally
- Effect
- Melee Attack 20%, Attack Amp 2%.
- Target
- Self
- Effect
- Critical Hit Chance 5%.
- Spell Type
- Cannot be removed.
- Target
- Self
The basic attacks number of targets is increased by 1.
- Target
- Ally
- Effect
- Melee Attack 30%, Attack Amp 2.5%.
- Target
- Self
- Effect
- Critical Hit Chance 7%.
- Spell Type
- Cannot be removed.
- Target
- Self
The basic attacks number of targets is increased by 1.
- Target
- Ally
- Effect
- Melee Attack 40%, Attack Amp 3%.
- Target
- Self
- Effect
- Critical Hit Chance 9%.
- Spell Type
- Cannot be removed.
- Target
- Self
The basic attacks number of targets is increased by 1.
- Target
- Ally
- Effect
- Melee Attack 55%, Attack Amp 4%.
- Target
- Self
- Effect
- Critical Hit Chance 12%.
- Spell Type
- Cannot be removed.
- Target
- Self
The basic attacks number of targets is increased by 1.
- Target
- Ally
- Effect
- Melee Attack 70%, Attack Amp 5%.
- Target
- Self
- Effect
- Critical Hit Chance 15%.
- Spell Type
- Cannot be removed.
- Target
- Self
The basic attacks number of targets is increased by 1.
- Target
- Ally
- Effect
- Melee Attack 70%, Attack Amp 5%.
- Target
- Self
- Effect
- Critical Hit Chance 15%.
- Spell Type
- Cannot be removed.
- Target
- Self
The basic attacks number of targets is increased by 1.
Review
Flame. Kay is a versatile bruiser - her kit features multiple ways to buff and protect the team (and herself) while inflicting burns and Critical Resistance shred. Kay’s fiery presence will continue to inspire, endure and burn until nothing remains.
Read full review
Kay’s Passive 1 applies a Team Shield when she uses her Active and Ultimate Skills. Similar to Lueira, Kay’s Team Shield absorbs all damage taken by herself and her allies. It also increases her party’s Ignore Damage Reduction Stat and inflicts Burn via her Basic Attacks. Kay’s Passive 2 increases her Party’s Melee ATK and ATK AMP while increasing her own Critical Hit Rate and the targets hit during basic attacks.
Kay’s Active deals AOE damage and increases her Ultimate and Passive Skill Damage (read: her Burn). Her ultimate deals massive AOE damage, dealing additional damage against Burned enemies.
Kay’s advent not only marks the return of Knights to the meta (kicked off by Lumi), but also offers Karishara (the current dominant raid meta DPS) a permanent source of burn to play with. Her personal damage is also very competitive, being able to consistently deal damage to multiple opponents, having insane burst damage from her ultimate, and her Burn damage. Her defensive utility is also not to be ignored - Kay is able to consistently apply a powerful team shield each time she uses her Active and Ultimate, giving a ridiculous amount of sustain to teams across all forms of content.
Flame. Kay’s Card, Eternal Flames, is the Knight DPS equivalent to Morgan Le Fay’s card - it provides a massive amount of Melee ATK, Critical Chance and Critical Damage in exchange for a small amount of Critical Resistance reduction. It is certainly a potent card for maximising damage on a carry, but one that awaits a very strong Knight DPS to maximise its effect. It also faces stiff competition from the Red Dragon’s Blessing (60F) and Moonlight Swordplay (Ran) cards.