Lumi
Lumi is a Burst DPS Knight - her kit focuses on dealing sustained damage through fast basic attacks, active skill cooldown resets, debuffs and attack speed buffing while also amplifying the damage of her ultimate. Lumi's…
PVE
Raids
Brawl
PVP
Overview
Strengths
- Self-sufficient kit with solid output and party utility.
- Easily fits in many different raid comps.
Weaknesses
- Squishy Melee DPS.
Kit
Squishy's the best!!
- Target
- All Enemies
Inflict damage equal to 892% of Attack.
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
- Stun
- Cannot take any actions.
- Duration
- 4s
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
Deals an additional hit equal to Attack 892% 1 time(s).
- Target
- Self
- Effect
- Attack Speed +50%.
- Duration
- 12s
30s
- Target
- All Enemies
Inflict damage equal to 964% of Attack.
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
- Stun
- Cannot take any actions.
- Duration
- 4s
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
Deals an additional hit equal to Attack 964% 1 time(s).
- Target
- Self
- Effect
- Attack Speed +60%.
- Duration
- 12s
30s
- Target
- All Enemies
Inflict damage equal to 1036% of Attack.
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
- Stun
- Cannot take any actions.
- Duration
- 4s
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
Deals an additional hit equal to Attack 1036% 1 time(s).
- Target
- Self
- Effect
- Attack Speed +70%.
- Duration
- 12s
30s
- Target
- All Enemies
Inflict damage equal to 1140% of Attack.
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
- Stun
- Cannot take any actions.
- Duration
- 4s
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
Deals an additional hit equal to Attack 1140% 1 time(s).
- Target
- Self
- Effect
- Attack Speed +85%.
- Duration
- 12s
30s
- Target
- All Enemies
Inflict damage equal to 1244% of Attack.
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
- Stun
- Cannot take any actions.
- Duration
- 4s
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
Deals an additional hit equal to Attack 1244% 1 time(s).
- Target
- Self
- Effect
- Attack Speed +100%.
- Duration
- 12s
30s
- Target
- All Enemies
Inflict damage equal to 1244% of Attack.
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
- Stun
- Cannot take any actions.
- Duration
- 4s
- Detailed Activation Condition
- Activates when you have 30 or More [Charge] buff(s) cast by Self.
Deals an additional hit equal to Attack 1244% 1 time(s).
- Target
- Self
- Effect
- Attack Speed +100%.
- Duration
- 12s
30s
Go, Squishy!
- Target
- Forward All Enemies
Inflict damage equal to 378% of Attack.
- Shocked
- Inflicts shock on the target. Targets affected by shock take an additional 5% damage based on the attacker's ATK when hit.
- Duration
- 8s
- Additional Damage Received
- Receive 5% additional damage when receiving damage.
- Duration
- 8s
13s
- Target
- Forward All Enemies
Inflict damage equal to 417% of Attack.
- Shocked
- Inflicts shock on the target. Targets affected by shock take an additional 5% damage based on the attacker's ATK when hit.
- Duration
- 8s
- Additional Damage Received
- Receive 6% additional damage when receiving damage.
- Duration
- 8s
13s
- Target
- Forward All Enemies
Inflict damage equal to 456% of Attack.
- Shocked
- Inflicts shock on the target. Targets affected by shock take an additional 10% damage based on the attacker's ATK when hit.
- Duration
- 8s
- Additional Damage Received
- Receive 7% additional damage when receiving damage.
- Duration
- 8s
13s
- Target
- Forward All Enemies
Inflict damage equal to 516% of Attack.
- Shocked
- Inflicts shock on the target. Targets affected by shock take an additional 10% damage based on the attacker's ATK when hit.
- Duration
- 8s
- Additional Damage Received
- Receive 8.5% additional damage when receiving damage.
- Duration
- 8s
13s
- Target
- Forward All Enemies
Inflict damage equal to 576% of Attack.
- Shocked
- Inflicts shock on the target. Targets affected by shock take an additional 15% damage based on the attacker's ATK when hit.
- Duration
- 8s
- Additional Damage Received
- Receive 10% additional damage when receiving damage.
- Duration
- 8s
13s
- Target
- Forward All Enemies
Inflict damage equal to 576% of Attack.
- Shocked
- Inflicts shock on the target. Targets affected by shock take an additional 15% damage based on the attacker's ATK when hit.
- Duration
- 8s
- Additional Damage Received
- Receive 10% additional damage when receiving damage.
- Duration
- 8s
13s
Squishy Recharge
Basic Attacks and Active Skill hits grant [Charge] to self and [Zap!] stacks to the Target. The final damage of the next Ultimate Skill increases based on [Charge] stack count. (Up to 30 Stacks). At max [Zap!] stacks, Additional Damage is dealt and Active Skill Cooldown is reduced.
- Target
- Self
- Skill Damage Increase
- Ultimate skill Damage is increased by 5%.
- Spell Type
- Cannot be removed.
This effect ends after being used 1 time(s).
- Additional damage when maximum stack is reached
- Accumulates a mark on the target, and if it reaches 3 or more, deals an additional hit equal to Attack by 132%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Detailed Activation Condition
- Activates if any Enemy has 3 or More [Zap!] buff(s) cast by Self.
Reduce the remaining cooldown of the active skill by 1s.
1s
Basic Attacks and Active Skill hits grant [Charge] to self and [Zap!] stacks to the Target. The final damage of the next Ultimate Skill increases based on [Charge] stack count. (Up to 30 Stacks). At max [Zap!] stacks, Additional Damage is dealt and Active Skill Cooldown is reduced.
- Target
- Self
- Skill Damage Increase
- Ultimate skill Damage is increased by 6%.
- Spell Type
- Cannot be removed.
This effect ends after being used 1 time(s).
- Additional damage when maximum stack is reached
- Accumulates a mark on the target, and if it reaches 3 or more, deals an additional hit equal to Attack by 150%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Detailed Activation Condition
- Activates if any Enemy has 3 or More [Zap!] buff(s) cast by Self.
Reduce the remaining cooldown of the active skill by 1s.
1s
Basic Attacks and Active Skill hits grant [Charge] to self and [Zap!] stacks to the Target. The final damage of the next Ultimate Skill increases based on [Charge] stack count. (Up to 30 Stacks). At max [Zap!] stacks, Additional Damage is dealt and Active Skill Cooldown is reduced.
- Target
- Self
- Skill Damage Increase
- Ultimate skill Damage is increased by 7%.
- Spell Type
- Cannot be removed.
This effect ends after being used 1 time(s).
- Additional damage when maximum stack is reached
- Accumulates a mark on the target, and if it reaches 3 or more, deals an additional hit equal to Attack by 168%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Detailed Activation Condition
- Activates if any Enemy has 3 or More [Zap!] buff(s) cast by Self.
Reduce the remaining cooldown of the active skill by 1s.
1s
Basic Attacks and Active Skill hits grant [Charge] to self and [Zap!] stacks to the Target. The final damage of the next Ultimate Skill increases based on [Charge] stack count. (Up to 30 Stacks). At max [Zap!] stacks, Additional Damage is dealt and Active Skill Cooldown is reduced.
- Target
- Self
- Skill Damage Increase
- Ultimate skill Damage is increased by 8.5%.
- Spell Type
- Cannot be removed.
This effect ends after being used 1 time(s).
- Additional damage when maximum stack is reached
- Accumulates a mark on the target, and if it reaches 3 or more, deals an additional hit equal to Attack by 195%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Detailed Activation Condition
- Activates if any Enemy has 3 or More [Zap!] buff(s) cast by Self.
Reduce the remaining cooldown of the active skill by 1s.
1s
Basic Attacks and Active Skill hits grant [Charge] to self and [Zap!] stacks to the Target. The final damage of the next Ultimate Skill increases based on [Charge] stack count. (Up to 30 Stacks). At max [Zap!] stacks, Additional Damage is dealt and Active Skill Cooldown is reduced.
- Target
- Self
- Skill Damage Increase
- Ultimate skill Damage is increased by 10%.
- Spell Type
- Cannot be removed.
This effect ends after being used 1 time(s).
- Additional damage when maximum stack is reached
- Accumulates a mark on the target, and if it reaches 3 or more, deals an additional hit equal to Attack by 222%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Detailed Activation Condition
- Activates if any Enemy has 3 or More [Zap!] buff(s) cast by Self.
Reduce the remaining cooldown of the active skill by 1s.
1s
Basic Attacks and Active Skill hits grant [Charge] to self and [Zap!] stacks to the Target. The final damage of the next Ultimate Skill increases based on [Charge] stack count. (Up to 30 Stacks). At max [Zap!] stacks, Additional Damage is dealt and Active Skill Cooldown is reduced.
- Target
- Self
- Skill Damage Increase
- Ultimate skill Damage is increased by 10%.
- Spell Type
- Cannot be removed.
This effect ends after being used 1 time(s).
- Additional damage when maximum stack is reached
- Accumulates a mark on the target, and if it reaches 3 or more, deals an additional hit equal to Attack by 222%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Detailed Activation Condition
- Activates if any Enemy has 3 or More [Zap!] buff(s) cast by Self.
Reduce the remaining cooldown of the active skill by 1s.
1s
Back-Alley Methods
- Target
- Ally
- Effect
- Attack 20%.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
- Effect
- Attack Speed +5%.
- Target
- Ally
- Effect
- Attack 30%.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
- Effect
- Attack Speed +6%.
- Target
- Ally
- Effect
- Attack 40%.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
- Effect
- Attack Speed +7%.
- Target
- Ally
- Effect
- Attack 55%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Effect
- Attack Speed +8.5%.
- Target
- Ally
- Effect
- Attack 70%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Effect
- Attack Speed +10%.
- Target
- Ally
- Effect
- Attack 70%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Effect
- Attack Speed +10%.
Review
Lumi is a Burst DPS Knight - her kit focuses on dealing sustained damage through fast basic attacks, active skill cooldown resets, debuffs and attack speed buffing while also amplifying the damage of her ultimate.
Read full review
Lumi's Passive 1 applies a stack of Charge (Maximum 30) and Zap (Maximum 3) when she uses Basic Attacks and Skills. 30 stacks of Charge are consumed to empower her Ultimate, which deals bonus damage and stuns all enemies while giving her a massive ATK speed buff. 3 stacks of Zap are consumed to deal bonus damage and reduce the cooldown of her Active Skill. Her Active Skill deals AOE damage and applies Shock and a bonus Damage Taken debuff. Her Passive 2 increases her party's ATK% while increasing her Critical Hit Rate and ATK speed.
Lumi's kit is multi-purpose - being able to amplify her own damage output while contributing to party damage output through her debuffs and party buff. While she will likely be a strong main damage contributor in the Jormungandr raid, her party utility is solid enough (especially her Shock DoT, which is far more potent than most other shock characters) that she can easily slot in as a support for other raids. Lumi's current positioning in the meta draws a strong parallel to Estheria and Morgan Le Fay - she will likely be a strong piece for an incoming Knight meta which should start with the upcoming new Kay in July.
In the meantime, Lumi is a fantastic unit to have with minimal weak points, but if you are on the fence, wait for news on the upcoming Anniversary before you commit.
Lumi's card, Big Boss, is essentially the melee version of Cristina's card, Rose Flame. It is a solid support card for both supports and DPS alike, but does lose out to Cristina's card in terms of utility as a card for healers.