Agravaine
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Agravaine
Chaos backline archer who stacks Ignore Damage Reduction into a 100% skill-damage window. Single-target raids and long PVE are her home, not Brawl.
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Shadow Through the Veil at T5 reaches 0.70% Ignore Damage Reduction per stack up to 80, then unlocks Attack Speed, Additional Damage, and Attack Amp breakpoints.
- Black Spider Lily resets Thorns of Death to 1s and grants +100% all-skill damage for 6s after a 1230% Attack AoE.
- Thorns of Death adds 300% Attack when one or fewer targets are present, so boss lanes pay her real multiplier.
Weaknesses
- Stacking to the 32-stack Attack Amp and the 80-stack Ignore DR ceiling needs fight length Brawl never gives.
- Assassins Resolve is selfish: 88% Attack and 15% crit for her only, with no team aura.
- C in Brawl and PVP; the kit assumes a target that lives long enough for the passive to finish.
Synergies
Build
Skill priority
- 1
- 2
Equipment
Investment
Extra copies
Feed extras into Transcend first. Shadow Through the Veil and the ultimate's skill-damage window scale harder than parking copies on the card early.
Transcend stop
Park at T5, Awaken if the copies are already there. T5 finishes the passive breakpoints and the 100% skill-damage ult buff.
Gifts
Skill
Black Spider Lily Ultimate
Inflicts damage to all enemies. Grants an All Skill Final Damage Increase buff to self and reduces Active Skill Cooldown.
Inflict damage equal to 560% of Attack.
- Cooldown
- 30s
- Target
- Self
- Effect
- Skill damage +44%.
- Duration
- 6s
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies. Grants an All Skill Final Damage Increase buff to self and reduces Active Skill Cooldown.
Inflict damage equal to 690% of Attack.
- Cooldown
- 30s
- Target
- Self
- Effect
- Skill damage +55%.
- Duration
- 6s
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies. Grants an All Skill Final Damage Increase buff to self and reduces Active Skill Cooldown.
Inflict damage equal to 820% of Attack.
- Cooldown
- 30s
- Target
- Self
- Effect
- Skill damage +66%.
- Duration
- 6s
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies. Grants an All Skill Final Damage Increase buff to self and reduces Active Skill Cooldown.
Inflict damage equal to 1020% of Attack.
- Cooldown
- 30s
- Target
- Self
- Effect
- Skill damage +83%.
- Duration
- 6s
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies. Grants an All Skill Final Damage Increase buff to self and reduces Active Skill Cooldown.
Inflict damage equal to 1230% of Attack.
- Cooldown
- 30s
- Target
- Self
- Effect
- Skill damage +100%.
- Duration
- 6s
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies. Grants an All Skill Final Damage Increase buff to self and reduces Active Skill Cooldown.
Inflict damage equal to 1230% of Attack.
- Cooldown
- 30s
- Target
- Self
- Effect
- Skill damage +100%.
- Duration
- 6s
- Spell Type
- Cannot be removed.
Thorns of Death Active
Inflicts damage to all enemies in front. Damage inflicted increases when there is 1 target or fewer.
Inflict damage equal to 196% of Attack.
Deals an additional 100% damage per target when there are 1 or fewer targets.
Inflicts damage to all enemies in front. Damage inflicted increases when there is 1 target or fewer.
Inflict damage equal to 245% of Attack.
Deals an additional 150% damage per target when there are 1 or fewer targets.
Inflicts damage to all enemies in front. Damage inflicted increases when there is 1 target or fewer.
Inflict damage equal to 294% of Attack.
Deals an additional 200% damage per target when there are 1 or fewer targets.
Inflicts damage to all enemies in front. Damage inflicted increases when there is 1 target or fewer.
Inflict damage equal to 371% of Attack.
Deals an additional 250% damage per target when there are 1 or fewer targets.
Inflicts damage to all enemies in front. Damage inflicted increases when there is 1 target or fewer.
Inflict damage equal to 448% of Attack.
Deals an additional 300% damage per target when there are 1 or fewer targets.
Inflicts damage to all enemies in front. Damage inflicted increases when there is 1 target or fewer.
Inflict damage equal to 448% of Attack.
Deals an additional 300% damage per target when there are 1 or fewer targets.
Shadow Piercing the Veil Passive 1
When hitting an enemy with a basic attack or skill, Inflicts Additional Damage to the target and grants [Shadow Piercing the Veil] to self. Additional Damage is additionally applied to targets with a Shield.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Ignore Damage Reduction 0.3% per stack (Max 80 stacks)
- Stacking Effect
- Increases Attack Speed 5% per stack (Max 8 stacks)
- Stacking Effect
- Increases Additional Damage 5% per stack (Max 16 stacks)
- Stacking Effect
- Increases Attack Amp 5% per stack (Max 32 stacks)
- Activation Condition
- When Skill Lands
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 60%
- Target
- Enemy
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 26%
When hitting an enemy with a basic attack or skill, Inflicts Additional Damage to the target and grants [Shadow Piercing the Veil] to self. Additional Damage is additionally applied to targets with a Shield.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Ignore Damage Reduction 0.38% per stack (Max 80 stacks)
- Stacking Effect
- Increases Attack Speed 10% per stack (Max 8 stacks)
- Stacking Effect
- Increases Additional Damage 6.25% per stack (Max 16 stacks)
- Stacking Effect
- Increases Attack Amp 6.25% per stack (Max 32 stacks)
- Activation Condition
- When Skill Lands
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 75%
- Target
- Enemy
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 32%
When hitting an enemy with a basic attack or skill, Inflicts Additional Damage to the target and grants [Shadow Piercing the Veil] to self. Additional Damage is additionally applied to targets with a Shield.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Ignore Damage Reduction 0.46% per stack (Max 80 stacks)
- Stacking Effect
- Increases Attack Speed 15% per stack (Max 8 stacks)
- Stacking Effect
- Increases Additional Damage 7.5% per stack (Max 16 stacks)
- Stacking Effect
- Increases Attack Amp 7.5% per stack (Max 32 stacks)
- Activation Condition
- When Skill Lands
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 90%
- Target
- Enemy
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 38%
When hitting an enemy with a basic attack or skill, Inflicts Additional Damage to the target and grants [Shadow Piercing the Veil] to self. Additional Damage is additionally applied to targets with a Shield.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Ignore Damage Reduction 0.58% per stack (Max 80 stacks)
- Stacking Effect
- Increases Attack Speed 20% per stack (Max 8 stacks)
- Stacking Effect
- Increases Additional Damage 8.75% per stack (Max 16 stacks)
- Stacking Effect
- Increases Attack Amp 8.75% per stack (Max 32 stacks)
- Activation Condition
- When Skill Lands
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 112.5%
- Target
- Enemy
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 47%
When hitting an enemy with a basic attack or skill, Inflicts Additional Damage to the target and grants [Shadow Piercing the Veil] to self. Additional Damage is additionally applied to targets with a Shield.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Ignore Damage Reduction 0.7% per stack (Max 80 stacks)
- Stacking Effect
- Increases Attack Speed 25% per stack (Max 8 stacks)
- Stacking Effect
- Increases Additional Damage 10% per stack (Max 16 stacks)
- Stacking Effect
- Increases Attack Amp 10% per stack (Max 32 stacks)
- Activation Condition
- When Skill Lands
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 135%
- Target
- Enemy
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 57%
When hitting an enemy with a basic attack or skill, Inflicts Additional Damage to the target and grants [Shadow Piercing the Veil] to self. Additional Damage is additionally applied to targets with a Shield.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Ignore Damage Reduction 0.7% per stack (Max 80 stacks)
- Stacking Effect
- Increases Attack Speed 25% per stack (Max 8 stacks)
- Stacking Effect
- Increases Additional Damage 10% per stack (Max 16 stacks)
- Stacking Effect
- Increases Attack Amp 10% per stack (Max 32 stacks)
- Activation Condition
- When Skill Lands
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 135%
- Target
- Enemy
- Additional Damage
- Attacks from Ultimate and Active and Basic Attacks deal additional hit equal to Attack by 57%
Assassin's Resolve Passive 2
- Target
- Self
- Effect
- Attack +32%.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
- Target
- Self
- Effect
- Attack +44%.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
- Target
- Self
- Effect
- Attack +56%.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
- Target
- Self
- Effect
- Attack +72%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
Review
Agravaine is a Chaos Archer in the back line. The kit is a stack machine that turns long fights into Ignore Damage Reduction and a short, violent skill-damage window. That is S DPS in both PVE and Raids, and C wherever the clock is short.
Shadow Through the Veil is the identity and the first skill priority. Hits from basics and skills add stacks (max 80) and deal an extra hit. At T5 each stack is 0.70% Ignore Damage Reduction. Breakpoints matter: 8 stacks unlock +25% Attack Speed, 16 unlock +10% Additional Damage, 32 unlock +10% Attack Amp. The per-hit add-on is 135% Attack, with another 57% Attack against a shielded target. You do not play her for the first ten seconds; you play her for the curve after the stacks land.
Black Spider Lily is the burst button. At T5 it hits all enemies for 1230% Attack, forces Thorns of Death's remaining cooldown to 1s, and grants +100% damage to all of her skills for 6s. Cooldown is 30s. The pattern is ultimate into a Thorns dump while the buff is live, not ultimate as a standalone nuke.
Thorns of Death hits forward enemies for 448% Attack on an 8s cooldown. When there are one or fewer targets, it deals an additional 300% Attack. That clause is why raid bosses and single elites pay her more than wave content. The same button is a different skill against one body.
Assassins Resolve at T5 is +88% Attack and +15% Critical Hit Chance on herself. No party buff. She is a pure DPS seat; Galahad is the listed synergy for keeping that seat fed.
Named gear here is Mechanical Crossbow (Attack %, Crit DMG %), Warrior Armor (Block %, Crit Res %), Glory of the Empire (HP %), and Rune of Focus (Crit DMG %). Crit damage on the weapon and rune is how the 135% add-on hits land for real.
If the fight lasts, she climbs into an Ignore DR wall and spends a 6s window deleting the target. If the fight ends before stack 32, you brought the wrong archer. Build for uptime and the Thorns reset, not for a one-button opener.