Galahad
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Galahad
Radiance frontline tank whose ultimate is a five-second party immunity plus a 250% Attack amp for archers and wizards. She holds S+/S tank and support ranks by enabling carries, not by dealing damage.
Profile
age
20
height
153 cm
weight
44kg
birthday
2/14
nationality
Kingdom of Britannia
hobby
(I Hate) Small Talk
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Light Bringer grants 5s damage immunity to all allies, then +250% Ranged Attack to archers and +250% Magic Attack to wizards for 20s.
- Divine Shield is +20% damage reduction for 10s on a 10s cooldown: permanent DR uptime when timed cleanly.
- Sanctuary is a permanent +52% Defense team buff; Parrying answers resisted debuffs with a 630% Attack front-cone hit.
Weaknesses
- Personal DPS is D everywhere; the kit is amp and mitigation, not a damage profile.
- Light Bringer's 30s cooldown leaves long windows where the immunity and Attack amp are down.
- She wants bulk and uptime more than crit lines, so selfish DPS gear wastes the role.
Synergies
Build
Skill priority
- 1
- 2
Equipment
-
Weapon Fragarach Attack %Crit DMG % -
Armor Merlins Robe Block %Crit Res % -
Accessory Red Hare Red Hare -
Rune Rune of Focus HP %Crit DMG %
- Specialities
- Defense%, HP%
Investment
Extra copies
Put extras into Transcend before the character card. Skill levels on Light Bringer and Sanctuary move her ceiling more than another copy of Knight of Purity.
Transcend stop
Push to Transcend 5, then Awaken if copies remain. T5 is where the Attack amp clears 250% and the defensive buffs finish scaling.
Gifts
Skill
Light Bringer Ultimate
Grants a Damage Immunity buff to all allies. Additionally grants an Attack Increase buff to Archer and Wizard allies.
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 5s
- Target
- All Allies
- Effect
- Attack +160%.
- Duration
- 20s
- Target
- All Allies
- Effect
- Attack +160%.
- Duration
- 20s
Grants a Damage Immunity buff to all allies. Additionally grants an Attack Increase buff to Archer and Wizard allies.
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 5s
- Target
- All Allies
- Effect
- Attack +180%.
- Duration
- 20s
- Target
- All Allies
- Effect
- Attack +180%.
- Duration
- 20s
Grants a Damage Immunity buff to all allies. Additionally grants an Attack Increase buff to Archer and Wizard allies.
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 5s
- Target
- All Allies
- Effect
- Attack +200%.
- Duration
- 20s
- Target
- All Allies
- Effect
- Attack +200%.
- Duration
- 20s
Grants a Damage Immunity buff to all allies. Additionally grants an Attack Increase buff to Archer and Wizard allies.
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 5s
- Target
- All Allies
- Effect
- Attack +225%.
- Duration
- 20s
- Target
- All Allies
- Effect
- Attack +225%.
- Duration
- 20s
Grants a Damage Immunity buff to all allies. Additionally grants an Attack Increase buff to Archer and Wizard allies.
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 5s
- Target
- All Allies
- Effect
- Attack +250%.
- Duration
- 20s
- Target
- All Allies
- Effect
- Attack +250%.
- Duration
- 20s
Grants a Damage Immunity buff to all allies. Additionally grants an Attack Increase buff to Archer and Wizard allies.
- Target
- All Allies
- Effect
- Damage Immunity.
- Duration
- 5s
- Target
- All Allies
- Effect
- Attack +250%.
- Duration
- 20s
- Target
- All Allies
- Effect
- Attack +250%.
- Duration
- 20s
Divine Shield Active 1
- Target
- Self
- Effect
- Damage Reduction +4%.
- Duration
- 10s
- Target
- Self
- Effect
- Damage Reduction +8%.
- Duration
- 10s
- Target
- Self
- Effect
- Damage Reduction +12%.
- Duration
- 10s
- Target
- Self
- Effect
- Damage Reduction +16%.
- Duration
- 10s
- Target
- Self
- Effect
- Damage Reduction +20%.
- Duration
- 10s
- Target
- Self
- Effect
- Damage Reduction +20%.
- Duration
- 10s
Parrying Active 2
Activates when an enemy attempts to apply a debuff. If resisted, it activates upon incapacitation status effect.
Inflict damage equal to 510% of Attack.
Activates when an enemy attempts to apply a debuff. If resisted, it activates upon incapacitation status effect.
Inflict damage equal to 540% of Attack.
Activates when an enemy attempts to apply a debuff. If resisted, it activates upon incapacitation status effect.
Inflict damage equal to 570% of Attack.
Activates when an enemy attempts to apply a debuff. If resisted, it activates upon incapacitation status effect.
Inflict damage equal to 600% of Attack.
Activates when an enemy attempts to apply a debuff. If resisted, it activates upon incapacitation status effect.
Inflict damage equal to 630% of Attack.
Activates when an enemy attempts to apply a debuff. If resisted, it activates upon incapacitation status effect.
Inflict damage equal to 630% of Attack.
Sanctuary Passive
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Defense +24%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Defense +30%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Defense +36%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Defense +44%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Defense +52%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Defense +52%.
- Spell Type
- Cannot be removed.
Review
Galahad is a 5★ Radiance Knight in the front line, filed as tank and support rather than a damage dealer. The tier list agrees: S+ Support / S+ Tank in PVE, S / S in Raids and PVP, and still S Tank in Brawl with A Support. Her own DPS column is D in every mode that tracks it. That split is intentional. She exists to keep the party alive and to multiply archer and wizard Attack.
Light Bringer is the identity. At Transcend 5 it applies damage immunity to all allies for 5 seconds, then gives all Archer allies +250% Ranged Attack and all Wizard allies +250% Magic Attack for 20 seconds, on a 30s cooldown. The immunity covers a spike; the Attack amp is the real raid and story value. Skill priority puts Active 1, Passive, and Ultimate on equal footing ahead of Active 2 for a reason: the buffs are the kit.
Divine Shield is the sustain loop: Damage Reduction +20% to all allies for 10s on a 10s cooldown. Perfect timing means the DR never drops. Sanctuary is a permanent team Defense +52%. Together they are why she holds tank ranks even when she is not the one absorbing every hit. Parrying is the reactive piece: when an enemy tries to land a debuff (or on incapacitation if the resist fails), she hits all enemies in front for 630% of Attack on a 15s cooldown. It is a punish button, not a rotation staple, hence Active 2 last in priority.
Named gear on this site is Fragarach (Attack %, Crit DMG %), Merlins Robe (Block %, Crit Res %), Red Hare, and Rune of Focus (HP %, Crit DMG %). Build for survival and uptime first; the crit lines are secondary. Synergy callout is Isolde. Card package leans Holy Sword's Blessing (Ethan), Knight of Purity (Galahad), Charm (Lilith), and Lingering Allure (Anessa).
If you are building a Radiance or mixed backline of archers and wizards, she is a lock. Park Transcend at T5 (Awaken when you can), keep Divine Shield rolling, and time Light Bringer for the burst window. Do not expect her to fill a DPS slot. The sheet is written for the people standing behind her.