Clarisse
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Clarisse
Fire front Knight whose entire kit detonates inside a 25s Desperate Will window: S+ where fights die early, a permanent debuff battery after the buff drops.
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Desperate Will at T5 is +250% all-skill damage, 40% Ignore Damage Reduction, and 20% Attack Amp for 25s. Every button is inflated inside that timer.
- Penetration at T5 is 2030% Attack plus a 580% follow-up and a permanent 12% additional damage received while Desperate Will is up.
- Spinning Slash stacks Healing Received Reduction up to 30% and keeps paying after the damage window closes.
Weaknesses
- After 25s the skill-damage multiplier is gone; long raids need her debuffs more than her personal DPS.
- Hero of the Holy Sword is self-only: 88% Attack and 15% crit with no team aura.
- Brawl at C; a frontliner with no shield in the kit dies to burst before the window finishes.
Synergies
Build
Skill priority
- 1
- 2
Equipment
Investment
Extra copies
Prioritize the character card before Transcend. Preordained Defeat lines up with her early damage window; Transcend still climbs to T5 once the card is online.
Transcend stop
Stop at T5. That is where Desperate Will reaches 250% skill damage and Penetration's follow-up hits 580%.
Gifts
Recommended cards
Skill
Penetration Ultimate
Inflicts damage to all enemies. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 1008% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 288%
- Target
- Self
- Effect
- Additional Damage Received +7%.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 1211% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 346%
- Target
- Self
- Effect
- Additional Damage Received +7.7%.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 1414% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 404%
- Target
- Self
- Effect
- Additional Damage Received +8.4%.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 1722% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 492%
- Target
- Self
- Effect
- Additional Damage Received +10.2%.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 2030% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 5.8%
- Target
- Self
- Effect
- Additional Damage Received +12%.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 2030% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 5.8%
- Target
- Self
- Effect
- Additional Damage Received +12%.
- Spell Type
- Cannot be removed.
Spinning Slash Active
Inflicts damage to all enemies in front. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 264% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 88%
- Target
- Self
- Stacking Effect
- Increases Healing Received Reduction 3% per stack (Max 5 stacks)
Inflicts damage to all enemies in front. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 318% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 106%
- Target
- Self
- Stacking Effect
- Increases Healing Received Reduction 3.5% per stack (Max 5 stacks)
Inflicts damage to all enemies in front. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 372% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 124%
- Target
- Self
- Stacking Effect
- Increases Healing Received Reduction 4% per stack (Max 5 stacks)
Inflicts damage to all enemies in front. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 450% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 150%
- Target
- Self
- Stacking Effect
- Increases Healing Received Reduction 5% per stack (Max 5 stacks)
Inflicts damage to all enemies in front. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 528% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 176%
- Target
- Self
- Stacking Effect
- Increases Healing Received Reduction 6% per stack (Max 5 stacks)
Inflicts damage to all enemies in front. Triggers bonus effects if [Desperate Will] is active.
Inflict damage equal to 528% of Attack.
- Detailed Activation Condition
- Active while [Desperate Will] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 176%
- Target
- Self
- Stacking Effect
- Increases Healing Received Reduction 6% per stack (Max 5 stacks)
Desperate Will Passive 1
At the start of battle, grants [Desperate Will] to self.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Skill damage +130%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +20%.
- Effect
- Attack Amp +10%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
At the start of battle, grants [Desperate Will] to self.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Skill damage +155%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +24%.
- Effect
- Attack Amp +12%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
At the start of battle, grants [Desperate Will] to self.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Skill damage +180%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +28%.
- Effect
- Attack Amp +14%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
At the start of battle, grants [Desperate Will] to self.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Skill damage +215%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +34%.
- Effect
- Attack Amp +17%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
At the start of battle, grants [Desperate Will] to self.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Skill damage +250%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +40%.
- Effect
- Attack Amp +20%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
At the start of battle, grants [Desperate Will] to self.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Skill damage +250%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +40%.
- Effect
- Attack Amp +20%.
- Duration
- 25s
- Spell Type
- Cannot be removed.
Hero of the Holy Sword Passive 2
- Target
- Self
- Effect
- Attack +32%.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
- Target
- Self
- Effect
- Attack +44%.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
- Target
- Self
- Effect
- Attack +56%.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
- Target
- Self
- Effect
- Attack +72%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
Review
Clarisse is a Fire Knight in the front line whose damage is timed. Desperate Will runs for 25 seconds; inside it she is an S+ DPS in PVE, Raids, and PVP. Outside it she is still useful, but the kit is no longer multiplying every skill by 250%.
Desperate Will is Passive 1 and the first skill to raise. At T5 it grants +250% damage to all of her skills, 40% Ignore Damage Reduction, and 20% Attack Amp for 25s, and the buff cannot be stripped. Ultimate and active both check for at least one Desperate Will stack before they pay their bonus effects. Level this before anything else. The rest of the kit is conditional on it.
Penetration at T5 hits all enemies for 2030% Attack on a 30s cooldown. While Desperate Will is active it adds a 580% Attack hit and applies 12% additional damage received (cannot be removed). That amp stays on the target after her personal window ends, which is how she keeps contributing in longer raids.
Spinning Slash hits forward enemies for 528% Attack on an 8s cooldown. Under Desperate Will it adds 176% Attack and stacks Healing Received Reduction by 6% per stack, up to 5 stacks (30% total), also unremovable. Regeneration bosses and sustain-heavy PVE are where that clause matters; Morgan le Fay is the listed partner for squeezing more actives into the 25s timer.
Hero of the Holy Sword at T5 is +88% Attack and +15% Critical Hit Chance on herself. Selfish stats, which fits a carry who is already carrying her own amp.
Tier spread matches the timer. PVE and Raids are S+ DPS / S Support; PVP DPS is S+ because many matches end inside 25s; Brawl is C because she is a soft frontliner with no shield in the kit. Named gear is Fragarach (Crit DMG %, Attack %), Warrior Armor (Block %, Crit Res %), Glory of the Empire (HP %), and Rune of Focus (Crit DMG %). HP% and block are not optional if you want the window to finish.
Play her as an opening delete button that leaves permanent damage-taken and healing-reduction marks behind. If the boss lives past Desperate Will, lean on those debuffs and the party's real sustain carries. Do not expect the 250% skill multiplier to come back.