Morgan le Fay
Loading idle…
Morgan le Fay
Holy Wizard carry-support hybrid who prints cooldown refunds and a stacking Queen's Decree mark: S+ in PVE and PVP when Favor and the ultimate stay leveled.
Profile
age
Unknown
height
170 cm
weight
58kg
birthday
6/9
nationality
Avalon
hobby
Eating Meat
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Favor opens every fight with +10% Additional Damage and +10% Crit Resistance for the party plus an immediate -8s active cooldown refund.
- Queen's Decree hits for 1175% Attack, plants an unremovable mark capped at 150000% of Attack, and refunds -8s active cooldown to all allies.
- Abyss Gate self-refunds and adds bonus damage while any self-cast Queen's Decree mark is on the board. The loop feeds itself.
Weaknesses
- Brawl drops to C. Short brawl timers punish the 30s ultimate cadence and mark setup.
- Raids sit at A rather than S+; single-target check fights value raw amp differently than wave PVE.
- Skill levels on Passive 1 and Ultimate scale the cooldown refunds. Underleveled Favor wastes the opener.
Synergies
Build
Skill priority
- 1
- 2
- 3
Equipment
-
Weapon Claiomh Solais Staff Claiomh Solais Staff -
Armor Warrior Armor Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus Crit DMG %
- Specialities
- Attack% > Critical Damage%
Investment
Extra copies
Transcend before the character card. Skill levels on Favor and Queen's Decree are the cooldown engine; card can wait.
Transcend stop
Plan for at least T5. The kit's cooldown math and mark scaling want full Transcend ranks, not a soft floor.
Gifts
Recommended cards
Skill
Queen's Decree Ultimate
Inflicts damage to all enemies and inflicts the [Queen's Decree] debuff. Reduces Active Skill Cooldown of all allies.
Inflict damage equal to 584% of Attack.
- Target
- Self
- Effect
- Mark.
- Duration
- 10s
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- 30s
Inflicts damage to all enemies and inflicts the [Queen's Decree] debuff. Reduces Active Skill Cooldown of all allies.
Inflict damage equal to 704% of Attack.
- Target
- Self
- Effect
- Mark.
- Duration
- 10s
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- 30s
Inflicts damage to all enemies and inflicts the [Queen's Decree] debuff. Reduces Active Skill Cooldown of all allies.
Inflict damage equal to 824% of Attack.
- Target
- Self
- Effect
- Mark.
- Duration
- 10s
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- 30s
Inflicts damage to all enemies and inflicts the [Queen's Decree] debuff. Reduces Active Skill Cooldown of all allies.
Inflict damage equal to 1000% of Attack.
- Target
- Self
- Effect
- Mark.
- Duration
- 10s
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- 30s
Inflicts damage to all enemies and inflicts the [Queen's Decree] debuff. Reduces Active Skill Cooldown of all allies.
Inflict damage equal to 1176% of Attack.
- Target
- Self
- Effect
- Mark.
- Duration
- 10s
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- 30s
Inflicts damage to all enemies and inflicts the [Queen's Decree] debuff. Reduces Active Skill Cooldown of all allies.
Inflict damage equal to 1176% of Attack.
- Target
- Self
- Effect
- Mark.
- Duration
- 10s
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- 30s
Abyssal Gate Active
Inflicts damage to all enemies in front. Inflicts Additional Damage to targets under [Queen's Decree] and reduces own Active Skill Cooldown.
Inflict damage equal to 270% of Attack.
- Detailed Activation Condition
- Activates while [Queen's Decree] is active
- Cooldown
- 8s
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 100%
Inflicts damage to all enemies in front. Inflicts Additional Damage to targets under [Queen's Decree] and reduces own Active Skill Cooldown.
Inflict damage equal to 324% of Attack.
- Detailed Activation Condition
- Activates while [Queen's Decree] is active
- Cooldown
- 8s
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 120%
Inflicts damage to all enemies in front. Inflicts Additional Damage to targets under [Queen's Decree] and reduces own Active Skill Cooldown.
Inflict damage equal to 372% of Attack.
- Detailed Activation Condition
- Activates while [Queen's Decree] is active
- Cooldown
- 8s
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 140%
Inflicts damage to all enemies in front. Inflicts Additional Damage to targets under [Queen's Decree] and reduces own Active Skill Cooldown.
Inflict damage equal to 456% of Attack.
- Detailed Activation Condition
- Activates while [Queen's Decree] is active
- Cooldown
- 8s
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 170%
Inflicts damage to all enemies in front. Inflicts Additional Damage to targets under [Queen's Decree] and reduces own Active Skill Cooldown.
Inflict damage equal to 540% of Attack.
- Detailed Activation Condition
- Activates while [Queen's Decree] is active
- Cooldown
- 8s
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 200%
Inflicts damage to all enemies in front. Inflicts Additional Damage to targets under [Queen's Decree] and reduces own Active Skill Cooldown.
Inflict damage equal to 540% of Attack.
- Detailed Activation Condition
- Activates while [Queen's Decree] is active
- Cooldown
- 8s
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 200%
Favor Passive 1
At the start of battle, grants allies buffs that increase Additional Damage and Critical Resistance. Also reduces the remaining cooldown of allies' Active Skills.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +2%.
- Effect
- Critical Resistance +2%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- -4s
At the start of battle, grants allies buffs that increase Additional Damage and Critical Resistance. Also reduces the remaining cooldown of allies' Active Skills.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +4%.
- Effect
- Critical Resistance +4%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- -5s
At the start of battle, grants allies buffs that increase Additional Damage and Critical Resistance. Also reduces the remaining cooldown of allies' Active Skills.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +6%.
- Effect
- Critical Resistance +6%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- -6s
At the start of battle, grants allies buffs that increase Additional Damage and Critical Resistance. Also reduces the remaining cooldown of allies' Active Skills.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +8%.
- Effect
- Critical Resistance +8%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- -7s
At the start of battle, grants allies buffs that increase Additional Damage and Critical Resistance. Also reduces the remaining cooldown of allies' Active Skills.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +10%.
- Effect
- Critical Resistance +10%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- -8s
At the start of battle, grants allies buffs that increase Additional Damage and Critical Resistance. Also reduces the remaining cooldown of allies' Active Skills.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +10%.
- Effect
- Critical Resistance +10%.
- Spell Type
- Cannot be removed.
- Target
- All Allies
- Cooldown
- -8s
Fairy Queen's Majesty Passive 2
- Target
- Self
- Effect
- Attack +32%.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
- Target
- Self
- Effect
- Attack +44%.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
- Target
- Self
- Effect
- Attack +56%.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
- Target
- Self
- Effect
- Attack +72%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
Review
Morgan le Fay is a Holy Wizard in the middle row who plays as both damage and team accelerator. Tier tags show S+ DPS and S+ Support in PVE and PVP, A in both roles for Raids, and C in Brawl. The identity is cooldown refund plus a stacking mark, not a simple nuke template.
Favor (Passive 1) fires at battle start: +10% Additional Damage and +10% Critical Resistance to all allies, and -8s remaining cooldown on allies' active skills. Skill priority ties Passive 1 with Ultimate because cooldown reduction on both skills scales with skill level. Underleveled Favor is a weaker opener and a slower team.
Queen's Decree is the ultimate: 1175% Attack to all enemies, an unremovable Queen's Decree mark with max capacity 150000% of Attack (stacks even from the same caster, 10s duration), and another -8s active cooldown refund to all allies, on a 30s cooldown. The mark is the hook Abyss Gate cares about.
Abyss Gate hits frontline enemies for 540% Attack. If any enemy still holds a Queen's Decree mark she cast, the active refunds -1s of its own cooldown and deals additional damage. Keep the mark alive and the active loops harder. Fairy Queen Majesty (Passive 2) is self +88% Attack and +15% Critical Hit Chance, personal scaling so the 1175% and 540% coefficients are not empty.
Gear leans on Claiomh Solais Staff, Warrior Armor, Glory of the Empire (HP%), and Rune of Focus (Crit DMG%). Cards listed: Water Dragon's Blessing (Merlin) and Doom Goddess (Tiamat). Synergy names include Galahad, Estheria, Cowqueen Belsey, and Palamedes: units that either soak the extra active casts Favor unlocks or ride the Additional Damage aura.
The loop is the review. Favor's opening -8s puts every ally active online early. Queen's Decree then refunds another -8s while planting a mark that cannot be cleansed. Abyss Gate spends that mark for self-CDR and bonus damage, so her front-cone active comes back faster than its printed cooldown whenever the mark is alive. That is why skill levels on Passive 1 and Ultimate matter more than polishing the active first: the refunds scale with those ranks. Short Brawl timers cut the loop off before it pays, which is the C placement. Longer PVE and PVP drafts let Favor and Decree stack the team's cast count until the board looks unfair.
Invest Transcend first and push to at least T5. She is a planned vertical unit: the cooldown refunds and mark loop are why she is S+ in long PVE and PVP drafts, and why short Brawl rounds leave her at C. Level Favor and the ultimate before treating her like a generic Wizard stick.