Elizabeth
Loading idle…
Elizabeth
Fire front Knight stacked with HP and Defense passives who still grades D almost everywhere. Only Brawl Tank crawls to C.
Profile
age
20
height
160 cm
weight
48kg
birthday
5/25
nationality
Kingdom of Britannia
hobby
Cooking
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Red Dragon's Blessing is a permanent +88% HP and +88% Defense self buff at Transcend 5.
- Earthquake Sword hits all enemies for 704% Attack, Stuns 4s, and self-shields for 150% Max HP.
- Grit layers uncancellable Defense +50%, Damage Reduction +10%, and Crit Resistance +10% once HP drops to 90% or below.
Weaknesses
- D Tank and D DPS in PVE, Raids, and PVP; Brawl Tank only reaches C.
- Upper Slash’s value is mostly self Status Effect Resistance, not party mitigation or amp.
- Investment stops at T0. The kit does not justify a deep Transcend climb.
Synergies
Build
Skill priority
- 1
- 2
- 3
Equipment
-
Weapon Fragarach Attack %Crit DMG % -
Armor Merlins Robe Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus HP %
- Specialities
- HP% / Defense %
Investment
Extra copies
Put spare copies into Transcend before the character card. Skill levels on the bulk passives matter more than Absolute Armor lines early.
Transcend stop
Stop at T0. Further Transcend and Awaken are optional cosmetics on a unit the tier list already benched.
Gifts
Recommended cards
Skill
Earthquake Sword Ultimate
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 400% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 464% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 512% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- Self
- Effect
- Shield.
- Duration
- 15s
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 608% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- Self
- Effect
- Shield.
- Duration
- 15s
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 704% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- Self
- Effect
- Shield.
- Duration
- 15s
Inflicts damage to all enemies and stuns them.
Inflict damage equal to 704% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Target
- Self
- Effect
- Shield.
- Duration
- 15s
Upper Slash Active
Inflicts damage to all enemies in front and grants a Status Effect Resistance Increase buff to self.
Inflict damage equal to 315% of Attack.
- Target
- Self
- Effect
- Status Effect Resistance +10%.
- Duration
- 8s
Inflicts damage to all enemies in front and grants a Status Effect Resistance Increase buff to self.
Inflict damage equal to 354% of Attack.
- Target
- Self
- Effect
- Status Effect Resistance +15%.
- Duration
- 8s
Inflicts damage to all enemies in front and grants a Status Effect Resistance Increase buff to self.
Inflict damage equal to 393% of Attack.
- Target
- Self
- Effect
- Status Effect Resistance +20%.
- Duration
- 8s
Inflicts damage to all enemies in front and grants a Status Effect Resistance Increase buff to self.
Inflict damage equal to 441% of Attack.
- Target
- Self
- Effect
- Status Effect Resistance +25%.
- Duration
- 8s
Inflicts damage to all enemies in front and grants a Status Effect Resistance Increase buff to self.
Inflict damage equal to 489% of Attack.
- Target
- Self
- Effect
- Status Effect Resistance +30%.
- Duration
- 8s
Inflicts damage to all enemies in front and grants a Status Effect Resistance Increase buff to self.
Inflict damage equal to 489% of Attack.
- Target
- Self
- Effect
- Status Effect Resistance +30%.
- Duration
- 8s
Red Dragon's Blessing Passive 1
- Target
- Self
- Effect
- HP +32%.
- Target
- Self
- Effect
- Defense +32%.
- Target
- Self
- Effect
- HP +44%.
- Target
- Self
- Effect
- Defense +44%.
- Target
- Self
- Effect
- HP +56%.
- Target
- Self
- Effect
- Defense +56%.
- Target
- Self
- Effect
- HP +72%.
- Target
- Self
- Effect
- Defense +72%.
- Target
- Self
- Effect
- HP +88%.
- Target
- Self
- Effect
- Defense +88%.
- Target
- Self
- Effect
- HP +88%.
- Target
- Self
- Effect
- Defense +88%.
Grit Passive 2
When HP falls below a certain level, grants a Defense Increase buff to self. Additionally grants a Damage Reduction Increase buff upon reaching Level 3, and a Critical Resistance Chance Increase buff upon reaching Level 5.
- Detailed Activation Condition
- Activates when the current HP is at 40% or Less.
- Target
- Self
- Effect
- Defense +20%.
- Spell Type
- Cannot be removed.
When HP falls below a certain level, grants a Defense Increase buff to self. Additionally grants a Damage Reduction Increase buff upon reaching Level 3, and a Critical Resistance Chance Increase buff upon reaching Level 5.
- Detailed Activation Condition
- Activates when the current HP is at 50% or Less.
- Target
- Self
- Effect
- Defense +25%.
- Spell Type
- Cannot be removed.
When HP falls below a certain level, grants a Defense Increase buff to self. Additionally grants a Damage Reduction Increase buff upon reaching Level 3, and a Critical Resistance Chance Increase buff upon reaching Level 5.
- Detailed Activation Condition
- Activates when the current HP is at 60% or Less.
- Target
- Self
- Effect
- Defense +30%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Damage Reduction +6%.
- Spell Type
- Cannot be removed.
When HP falls below a certain level, grants a Defense Increase buff to self. Additionally grants a Damage Reduction Increase buff upon reaching Level 3, and a Critical Resistance Chance Increase buff upon reaching Level 5.
- Detailed Activation Condition
- Activates when the current HP is at 75% or Less.
- Target
- Self
- Effect
- Defense +45%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Damage Reduction +8%.
- Spell Type
- Cannot be removed.
When HP falls below a certain level, grants a Defense Increase buff to self. Additionally grants a Damage Reduction Increase buff upon reaching Level 3, and a Critical Resistance Chance Increase buff upon reaching Level 5.
- Detailed Activation Condition
- Activates when the current HP is at 90% or Less.
- Target
- Self
- Effect
- Defense +60%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Damage Reduction +10%.
- Effect
- Critical Resistance +10%.
- Spell Type
- Cannot be removed.
When HP falls below a certain level, grants a Defense Increase buff to self. Additionally grants a Damage Reduction Increase buff upon reaching Level 3, and a Critical Resistance Chance Increase buff upon reaching Level 5.
- Detailed Activation Condition
- Activates when the current HP is at 90% or Less.
- Target
- Self
- Effect
- Defense +60%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Damage Reduction +10%.
- Effect
- Critical Resistance +10%.
- Spell Type
- Cannot be removed.
Review
Elizabeth is a 5★ Fire Knight who stands in front and tries to win by being hard to kill. The passives are thick, the Ultimate stuns the board, and the tier list still files her D for Tank and DPS in PVE, Raids, and PVP, with C Tank / D DPS in Brawl as the high-water mark. Bulk without modern tank tools (party shields, Attack down, invuln windows, real raid utility) is why she sits there.
Red Dragon's Blessing (Passive 1) is the foundation: +88% HP and +88% Defense on herself at T5. Skill priority correctly puts Passive 2 and Passive 1 ahead of Active and Ultimate. Her job is surviving long enough to press buttons, not out-damaging a backline carry. Grit (Passive 2) is uncancellable and turns on when current HP is 90% or less: Defense +50%, Damage Reduction +10%, and Critical Hit Resistance +10%. In other words, the first chip of damage locks in a second durability layer for the rest of the fight.
Earthquake Sword is the Ultimate: 704% Attack to all enemies, Stunned for 4 seconds, plus a self shield equal to 150% of Max HP for 15s, on a 36s cooldown. The stun is the real tank contribution. Four seconds of board silence is meaningful in Brawl trades. The shield scales with the HP pile Red Dragon's Blessing builds, so the same passive that keeps her upright also pads the ult bubble.
Upper Slash cleaves all front enemies for 468% Attack, then grants self Status Effect Resistance +30% for 8s on a 10s cooldown. It is uptime-friendly and helps her shrug CC, but it does not heal allies, shred enemy Attack, or hand the party a shield. Compared to tanks who convert their HP into team mitigation, Upper Slash is selfish.
Build sheet on this site: Fragarach (Attack %, Crit DMG %), Merlins Robe (Block %, Crit Res %), Glory of the Empire (HP %), Rune of Focus (HP %). Synergy callout is Dian Cecht; cards lean tank-shaped: Moonlight Swordplay (Ran) and Lingering Allure (Anessa). That package tries to make a bruiser, not a pure wall, which matches the dual DPS/Tank grading even while both grades stay low.
Investment guidance is blunt: Transcend before the card, and stop at T0. You want the base kit online for the rare Brawl tank slot or a Fire front filler; you do not tunnel copies into T5 on a unit that is D in the modes that matter for account progress. If she is already on the roster, gear the HP lines, press Earthquake Sword on engage, and replace her the moment a real frontliner arrives.