Erin
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Erin
Radiance back Wizard who turns her own HP into party shields and amp: S+ Support in PVE and Raids, still S in PVP.
Profile
age
12
height
138 cm
weight
33kg
birthday
5/10
nationality
Kingdom of Elaia
hobby
Counting Sheep
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Don't Cry, Erin! shields the party for 150% of her HP and grants Additional Damage +35% for 12s.
- Raw Horn Bash! is a permanent team Additional Damage +10% and Damage Reduction +10%.
- Don't Overdo It! gives allies Attack +30% and enemies Attack -10% on a 12s cooldown.
Weaknesses
- Brawl Support drops to B. Shorter fights punish the 30s ultimate cycle.
- I'll Protect You! only pads her own HP; without that pool the team shield shrinks.
- Wants Transcend 5 before the card, which is a heavy duplicate commitment on a support.
Synergies
Build
Skill priority
- 1
- 2
- 3
- 4
Equipment
-
Weapon Domination Attack % -
Armor Merlins Robe Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus HP %
- Specialities
- HP%
Investment
Extra copies
Feed duplicates into Transcend ahead of the Princess of Smiles card. Skill ranks on the shield and team amp move clears more than another card copy early.
Transcend stop
Climb to Transcend 5 and stop there. That is where the shield percent and Additional Damage on the ultimate finish scaling.
Gifts
Recommended cards
Skill
Don't Cry, Erin! Ultimate
Grants a Shield and an Additional Damage buff to all allies.
- Target
- All Allies
- Effect
- Shield.
- Duration
- 12s
- Target
- All Allies
- Effect
- Additional Damage +10%.
- Duration
- 12s
Grants a Shield and an Additional Damage buff to all allies.
- Target
- All Allies
- Effect
- Shield.
- Duration
- 12s
- Target
- All Allies
- Effect
- Additional Damage +15%.
- Duration
- 12s
Grants a Shield and an Additional Damage buff to all allies.
- Target
- All Allies
- Effect
- Shield.
- Duration
- 12s
- Target
- All Allies
- Effect
- Additional Damage +20%.
- Duration
- 12s
Grants a Shield and an Additional Damage buff to all allies.
- Target
- All Allies
- Effect
- Shield.
- Duration
- 12s
- Target
- All Allies
- Effect
- Additional Damage +27.5%.
- Duration
- 12s
Grants a Shield and an Additional Damage buff to all allies.
- Target
- All Allies
- Effect
- Shield.
- Duration
- 12s
- Target
- All Allies
- Effect
- Additional Damage +35%.
- Duration
- 12s
Grants a Shield and an Additional Damage buff to all allies.
- Target
- All Allies
- Effect
- Shield.
- Duration
- 12s
- Target
- All Allies
- Effect
- Additional Damage +35%.
- Duration
- 12s
Don't Overdo It! Active
Grants an Attack Increase buff to all allies. Inflicts an Attack Reduction debuff on all enemies.
- Target
- All Allies
- Effect
- Attack +10%.
- Duration
- 8s
- Target
- Enemy
- Effect
- Attack -2%.
- Duration
- 8s
Grants an Attack Increase buff to all allies. Inflicts an Attack Reduction debuff on all enemies.
- Target
- All Allies
- Effect
- Attack +15%.
- Duration
- 8s
- Target
- Enemy
- Effect
- Attack -4%.
- Duration
- 8s
Grants an Attack Increase buff to all allies. Inflicts an Attack Reduction debuff on all enemies.
- Target
- All Allies
- Effect
- Attack +20%.
- Duration
- 8s
- Target
- Enemy
- Effect
- Attack -6%.
- Duration
- 8s
Grants an Attack Increase buff to all allies. Inflicts an Attack Reduction debuff on all enemies.
- Target
- All Allies
- Effect
- Attack +25%.
- Duration
- 8s
- Target
- Enemy
- Effect
- Attack -8%.
- Duration
- 8s
Grants an Attack Increase buff to all allies. Inflicts an Attack Reduction debuff on all enemies.
- Target
- All Allies
- Effect
- Attack +30%.
- Duration
- 8s
- Target
- Enemy
- Effect
- Attack -10%.
- Duration
- 8s
Grants an Attack Increase buff to all allies. Inflicts an Attack Reduction debuff on all enemies.
- Target
- All Allies
- Effect
- Attack +30%.
- Duration
- 8s
- Target
- Enemy
- Effect
- Attack -10%.
- Duration
- 8s
Ram Horn Bash! Passive 1
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +2%.
- Effect
- Damage Reduction +2%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +4%.
- Effect
- Damage Reduction +4%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +6%.
- Effect
- Damage Reduction +6%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +8%.
- Effect
- Damage Reduction +8%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +10%.
- Effect
- Damage Reduction +10%.
- Spell Type
- Cannot be removed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Additional Damage +10%.
- Effect
- Damage Reduction +10%.
- Spell Type
- Cannot be removed.
I'll Protect You! Passive 2
- Target
- Self
- Effect
- HP +32%.
- Target
- Self
- Effect
- HP +44%.
- Target
- Self
- Effect
- HP +56%.
- Target
- Self
- Effect
- HP +72%.
- Target
- Self
- Effect
- HP +88%.
- Target
- Self
- Effect
- HP +88%.
Review
Erin is a 5★ Radiance Wizard in the back line, and she is one of the clearest Support locks on the roster. The tier list has her at S+ Support in PVE and Raids, S in PVP, and B in Brawl. The kit explains the spread: permanent team amp, a frequent Attack buff/shred Active, and an Ultimate that converts her HP into a party shield plus a huge Additional Damage window.
Raw Horn Bash! (Passive 1) is the always-on floor: Additional Damage +10% and Damage Reduction +10% for all allies. Skill priority starts here for a reason. Every other button stacks on top of a team that is already hitting harder and taking less. I'll Protect You! (Passive 2) is self HP +88%. That looks selfish until you read the Ultimate: the shield scales off caster HP, so her personal pool is party mitigation math.
Don't Cry, Erin! at T5 creates a team shield equal to 150% of her HP for 12s and grants allies Additional Damage +35% for the same window, on a 30s cooldown. That is the raid button. Stack HP% so the bar is fat, press ult when the boss swing or burn phase starts, and the party both soaks and spikes. Don't Overdo It! keeps value between ults: allies Attack +30%, enemies Attack -10%, 8s duration, 12s cooldown, near-permanent uptime once the first cast lands.
Named gear leans durable support, not glass cannon: Domination (Attack %), Merlins Robe (Block %, Crit Res %), Glory of the Empire (HP %), Rune of Focus (HP %). Attack on the weapon still matters because some of her package is buff strength tied to being alive and relevant; HP on accessory and rune is what fattens Don't Cry, Erin!. Synergy listed is Lancelot. Cards: Charm (Lilith), Water Dragon's Blessing (Merlin), Princess of Smiles (Erin).
Investment is Transcend-first with a Transcend 5 stop. Extra copies should raise skill levels on Passive 1 and the Ultimate before you chase the signature card. The difference between a thin shield and a 150% HP bar with +35% Additional Damage is an account-level clear upgrade. Brawl’s B rating is the honest caveat: a 30s ult and buff durations tuned for longer fights lose relative value in short brawls, but PVE, Raids, and PVP all still want her.
If you are building a first serious team, Erin is a Support you keep. Gear HP, protect her so I'll Protect You! keeps paying into the shield, and treat Transcend 5 as the real finish line.