Lancelot
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Lancelot
Radiance front Knight who scales off HP, heals himself, and loops Ultimate damage: PVP S on Tank and DPS, merely A in PVE until the Blazing Sword stacks are online.
Profile
age
24
height
168 cm
weight
53kg
birthday
10/10
nationality
Avalon
hobby
Romance Novel
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Blade of Judgement deals 198% of HP to all enemies, snaps Blazing Sword to 1s once, and skips the cutscene so the loop stays tight.
- Blazing Sword hits front enemies for 40% HP, heals 30% Max HP, and stacks Ultimate Damage +35% up to three times. A full bar is +105% ult damage.
- Weapon Master raises equipment main-stat potency by 160% on gear at item level 999 or lower, so Fragarach and HP accessories hit harder than the sheet suggests.
Weaknesses
- Brawl is C on both roles. The crit-rate stacks and ult loop need more time than a brawl round usually allows.
- Damage is HP-scaled; an Attack-stacked team without HP investment underfeeds both the sword and the ult.
- Passive 2 does nothing for high item-level gear above 999, so late-game loadouts lose that 160% mastery.
Synergies
Build
Skill priority
- 1
- 2
Equipment
-
Weapon Fragarach Attack %Crit DMG % -
Armor Merlins Robe Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus HP %Crit DMG %
- Specialities
- HP% > Critical Damage%
Investment
Extra copies
Transcend comes before the character card. Blazing Sword heal, ult damage stacks, and Judgment multipliers all move with skill level. Clumsy Lover is a later pickup.
Transcend stop
Stop at Transcend 5 at minimum. That is the listed floor for the HP-scaling loop; further copies are optional polish past that breakpoint.
Gifts
Skill
Blade of Judgment Ultimate
Using Judgment Blade sets the cooldown of Blazing Sword to 1s (once only). Additionally, the Ultimate Skill is converted to Judgment Blade that plays without a cutscene.
Consumes 8 HP.
- Cooldown
- 37s
- Target
- Self
- Effect
- Change Skill.
- Spell Type
- Cannot be removed.
Using Judgment Blade sets the cooldown of Blazing Sword to 1s (once only). Additionally, the Ultimate Skill is converted to Judgment Blade that plays without a cutscene.
Consumes 10 HP.
- Cooldown
- 37s
- Target
- Self
- Effect
- Change Skill.
- Spell Type
- Cannot be removed.
Using Judgment Blade sets the cooldown of Blazing Sword to 1s (once only). Additionally, the Ultimate Skill is converted to Judgment Blade that plays without a cutscene.
Consumes 12 HP.
- Cooldown
- 37s
- Target
- Self
- Effect
- Change Skill.
- Spell Type
- Cannot be removed.
Using Judgment Blade sets the cooldown of Blazing Sword to 1s (once only). Additionally, the Ultimate Skill is converted to Judgment Blade that plays without a cutscene.
Consumes 15 HP.
- Cooldown
- 37s
- Target
- Self
- Effect
- Change Skill.
- Spell Type
- Cannot be removed.
Using Judgment Blade sets the cooldown of Blazing Sword to 1s (once only). Additionally, the Ultimate Skill is converted to Judgment Blade that plays without a cutscene.
Consumes 18 HP.
- Cooldown
- 37s
- Target
- Self
- Effect
- Change Skill.
- Spell Type
- Cannot be removed.
Using Judgment Blade sets the cooldown of Blazing Sword to 1s (once only). Additionally, the Ultimate Skill is converted to Judgment Blade that plays without a cutscene.
Consumes 18 HP.
- Cooldown
- 37s
- Target
- Self
- Effect
- Change Skill.
- Spell Type
- Cannot be removed.
Blazing Sword Active
When Blazing Sword is activated, recover HP and gain a buff that increases Ultimate Skill’s final damage. This buff can stack up to 3 times.
Consumes 2 HP.
Recover 5% of HP.
- Target
- Self
- Effect
- Skill damage +20%.
- Spell Type
- Cannot be removed.
When Blazing Sword is activated, recover HP and gain a buff that increases Ultimate Skill’s final damage. This buff can stack up to 3 times.
Consumes 3 HP.
Recover 10% of HP.
- Target
- Self
- Effect
- Skill damage +22.5%.
- Spell Type
- Cannot be removed.
When Blazing Sword is activated, recover HP and gain a buff that increases Ultimate Skill’s final damage. This buff can stack up to 3 times.
Consumes 4 HP.
Recover 15% of HP.
- Target
- Self
- Effect
- Skill damage +25%.
- Spell Type
- Cannot be removed.
When Blazing Sword is activated, recover HP and gain a buff that increases Ultimate Skill’s final damage. This buff can stack up to 3 times.
Consumes 6 HP.
Recover 22.5% of HP.
- Target
- Self
- Effect
- Skill damage +30%.
- Spell Type
- Cannot be removed.
When Blazing Sword is activated, recover HP and gain a buff that increases Ultimate Skill’s final damage. This buff can stack up to 3 times.
Consumes 8 HP.
Recover 30% of HP.
- Target
- Self
- Effect
- Skill damage +35%.
- Spell Type
- Cannot be removed.
When Blazing Sword is activated, recover HP and gain a buff that increases Ultimate Skill’s final damage. This buff can stack up to 3 times.
Consumes 8 HP.
Recover 30% of HP.
- Target
- Self
- Effect
- Skill damage +35%.
- Spell Type
- Cannot be removed.
Knight of the Lake Passive 1
Basic attacks and Blazing Sword reduce the cooldown of Judgment Blade. Critical Hit Rate is also increased.
- Activation Condition
- When Skill Lands
- Cooldown
- -1s
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 0.25% per stack (Max 20 stacks)
Basic attacks and Blazing Sword reduce the cooldown of Judgment Blade. Critical Hit Rate is also increased.
- Activation Condition
- When Skill Lands
- Cooldown
- -1s
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 0.35% per stack (Max 20 stacks)
Basic attacks and Blazing Sword reduce the cooldown of Judgment Blade. Critical Hit Rate is also increased.
- Activation Condition
- When Skill Lands
- Cooldown
- -1s
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 0.45% per stack (Max 20 stacks)
Basic attacks and Blazing Sword reduce the cooldown of Judgment Blade. Critical Hit Rate is also increased.
- Activation Condition
- When Skill Lands
- Cooldown
- -1s
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 0.6% per stack (Max 20 stacks)
Basic attacks and Blazing Sword reduce the cooldown of Judgment Blade. Critical Hit Rate is also increased.
- Activation Condition
- When Skill Lands
- Cooldown
- -1s
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 0.75% per stack (Max 20 stacks)
Basic attacks and Blazing Sword reduce the cooldown of Judgment Blade. Critical Hit Rate is also increased.
- Activation Condition
- When Skill Lands
- Cooldown
- -1s
- Target
- Self
- Stacking Effect
- Increases Critical Hit Chance 0.75% per stack (Max 20 stacks)
Weapon Master Passive 2
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 80%. Applies only to equipment with item level 999 or lower.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 100%. Applies only to equipment with item level 999 or lower.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 120%. Applies only to equipment with item level 999 or lower.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 140%. Applies only to equipment with item level 999 or lower.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 160%. Applies only to equipment with item level 999 or lower.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 160%. Applies only to equipment with item level 999 or lower.
Review
Lancelot is a Radiance Knight in the front row whose kit is an HP engine, not an Attack template. PVP rates him S on both Tank and DPS. PVE and Raids sit at A on both. Brawl drops to C. Arena fights reward the self-heal and ult loop; chaotic short brawls do not.
Blade of Judgement at Transcend 5 deals 198% of HP to every enemy, forces Blazing Sword cooldown to 1s once, and plays without a cutscene. Cooldown is 37s. Blazing Sword is the maintenance button: 40% HP damage to front enemies, 30% Max HP self-heal, and an unremovable Ultimate Damage +35% stack (max 3) on a 10s cooldown. Three stacks means the next Judgment hits 105% harder before crit. Skill priority treats Passive 1 = Ultimate = Active as the core and ranks Passive 2 last.
Knight of the Lake keeps the ult spinning. Basics and Blazing Sword each cut Ultimate cooldown by 1s, and he gains Critical Hit Rate +0.75% per stack up to 20 (+15% crit rate when full). Weapon Master multiplies equipment main-stat potency by 160% for gear at item level 999 or lower. That is why early and mid Fragarach / HP accessories feel oversized on him.
Build names on this site are Fragarach (Attack%, Crit DMG%), Merlins Robe (Block%, Crit Res%), Glory of the Empire (HP%), and Rune of Focus (HP%, Crit DMG%). Synergy list is wide: Dian Cecht, Erin, Isabel, Galahad, and Joan of Arc: healers, HP pads, and frontline shields that feed the HP-scaled hits. Cards include Holy Sword's Blessing (Ethan), Elgrad Sword Art Journal (Lua), Clumsy Lover (Lancelot), Princess of Smiles (Erin), and Moonlight Swordplay (Ran).
He underperforms when HP investment is ignored or when fights end before three ult-damage stacks and the crit-rate bar matter. Past item level 999, Weapon Master also falls off, so late gear has to carry without that 160%. Feed copies into Transcend through at least T5, stack HP% next to the crit lines, and run him as a self-sustaining front carry in PVP first. PVE A is the honest floor until the loop is fully online.