Ethan
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Ethan
Frost front Knight with a huge self Attack passive and gear-mastery gimmick who remains D Tank and D DPS in every mode.
Profile
age
27
height
177 cm
weight
70kg
birthday
7/7
nationality
Stateless
hobby
Games
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Hero is a permanent +84% Attack and +20% Critical Hit Resistance at Transcend 5.
- Swordbringer raises main-stat potency by 160% on gear at item level 160 or lower.
- Overdrive cleaves the front for 528% Attack and self-buffs Attack +70% for 14s.
Weaknesses
- D DPS and D Tank across PVE, Raids, Brawl, and PVP. The steroids do not create a meta seat.
- Swordbringer’s item-level cap means the passive falls off as you outgear early equipment.
- Rising Smash is a plain 368% front cleave with no CC, shield, or party buff attached.
Synergies
Build
Skill priority
- 1
- 2
- 3
- 4
Equipment
- Weapon
- Attack % / Critical DMG %
- Armor
- Crit Resistance % > Block Chance % / Defense %
- Accessory
- HP %
- Rune
- Critical DMG %
- Specialities
- Attack % / Critical DMG %
Investment
Extra copies
Prefer the Holy Sword's Blessing card over rushing every Transcend copy first. The signature card is the cleaner early upgrade on a 4★ who awakens easily.
Transcend stop
If you keep him, finish T5 and Awaken. 4★ copies come fast, and the passive ranks are what little power he has.
Recommended cards
Skill
Overdrive Ultimate
Inflicts damage to all enemies and grants an Attack Increase buff to self.
Inflict damage equal to 372% of Attack.
- Target
- Self
- Effect
- Attack +20%.
- Duration
- 10s
Inflicts damage to all enemies and grants an Attack Increase buff to self.
Inflict damage equal to 408% of Attack.
- Target
- Self
- Effect
- Attack +30%.
- Duration
- 11s
Inflicts damage to all enemies and grants an Attack Increase buff to self.
Inflict damage equal to 432% of Attack.
- Target
- Self
- Effect
- Attack +40%.
- Duration
- 12s
Inflicts damage to all enemies and grants an Attack Increase buff to self.
Inflict damage equal to 480% of Attack.
- Target
- Self
- Effect
- Attack +50%.
- Duration
- 13s
Inflicts damage to all enemies and grants an Attack Increase buff to self.
Inflict damage equal to 528% of Attack.
- Target
- Self
- Effect
- Attack +70%.
- Duration
- 15s
Inflicts damage to all enemies and grants an Attack Increase buff to self.
Inflict damage equal to 528% of Attack.
- Target
- Self
- Effect
- Attack +70%.
- Duration
- 15s
Rising Smash Active
Inflict damage equal to 304% of Attack.
Inflict damage equal to 312% of Attack.
Inflict damage equal to 328% of Attack.
Inflict damage equal to 344% of Attack.
Inflict damage equal to 368% of Attack.
Inflict damage equal to 368% of Attack.
Swordbringer Passive 1
Increases the potency of the Equipment Main Stats.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 80%. Applies only to equipment with item level 160 or lower.
Increases the potency of the Equipment Main Stats.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 95%. Applies only to equipment with item level 160 or lower.
Increases the potency of the Equipment Main Stats.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 110%. Applies only to equipment with item level 160 or lower.
Increases the potency of the Equipment Main Stats.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 125%. Applies only to equipment with item level 160 or lower.
Increases the potency of the Equipment Main Stats.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 150%. Applies only to equipment with item level 160 or lower.
Increases the potency of the Equipment Main Stats.
- Target
- Self
- Effect
- The potency of the Equipment Main Stats is increased by 150%. Applies only to equipment with item level 160 or lower.
Hero Passive 2
- Target
- Self
- Effect
- Attack +12%.
- Target
- Self
- Effect
- Critical Resistance +10%.
- Target
- Self
- Effect
- Attack +24%.
- Target
- Self
- Effect
- Critical Resistance +10%.
- Target
- Self
- Effect
- Attack +36%.
- Target
- Self
- Effect
- Critical Resistance +10%.
- Target
- Self
- Effect
- Attack +60%.
- Target
- Self
- Effect
- Critical Resistance +15%.
- Target
- Self
- Effect
- Attack +84%.
- Target
- Self
- Effect
- Critical Resistance +20%.
- Target
- Self
- Effect
- Attack +84%.
- Target
- Self
- Effect
- Critical Resistance +20%.
Review
Ethan is a 4★ Frost Knight in the front line with a name the site shares and a kit that still grades D DPS / D Tank in PVE, Raids, Brawl, and PVP. He is a self-buff bruiser: big Attack passive, a gear-mastery passive for early item levels, an Ultimate that double-dips Attack, and an Active that is just damage. Durable enough for story fronts; not a long-term tank or carry.
Hero (Passive 2) is the permanent floor: Attack +84% and Critical Hit Resistance +20%. Swordbringer (Passive 1) is the gimmick: Equipment Mastery that increases the potency of equipment main stats by 160%, but only on gear at item level 160 or lower. Skill priority P1 > P2 > Ultimate > Active says play around that mastery while it still applies. Once your frontliner is wearing post-160 gear, Passive 1 is a dead unique and you are left with Hero plus skill damage.
Overdrive, the Ultimate, deals 528% Attack to all enemies in front and grants self Attack +70% for 14s on a 36s cooldown. That is a personal burst window on top of Hero’s +84%. Rising Smash is the Active: 368% Attack to all front enemies, 14s cooldown, no stun, no shred, no shield. Compare that to modern front Knights who convert ults into party utility; Ethan’s buttons mostly feed his own meter.
Synergy listed is Dian Cecht. Cards: Moonlight Swordplay (Ran) and Holy Sword's Blessing (Ethan). Named gear is blank in the brief, so there is no Fragarach-versus-alternative editorial call. Stack Attack and survivability the same way you would any early Knight and move on.
Investment is card-first, with a stop at T5 / Awaken. Rewrite for the site: chase Holy Sword's Blessing before you obsess over every Transcend duplicate, then because 4★ copies are easy to gather, take him through T5 and Awaken if he is still in the lineup. The brief’s point about easy Awaken and welcome skill levels is real for early accounts; it is not a reason to keep investing after a real Fire or Radiance frontliner replaces him.
Field Ethan while Swordbringer’s item-level window still matters and you need a Frost body in front. When gear outruns level 160 and the tier list still says D, bench him without guilt.