Isabel
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Isabel
Frost frontline archer who stacks hit immunity and a party crit-damage aura: S support and tank ranks across modes, with A DPS riding shotgun.
Profile
age
27
height
167 cm
weight
51kg
birthday
3/29
nationality
Aurelia
hobby
Reading
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Miracle is 50-hit personal damage immunity plus a permanent +52% Critical Damage team buff.
- Titanomachia hits all enemies for 1184% Attack, gives allies 10-hit damage immunity, and shreds enemy crit resistance by 10%.
- Astral Buster is a full-AoE 550% Attack hit that cuts enemy crit chance and Attack by 18% for 8s every 11s.
Weaknesses
- DPS caps at A; she is an enabler who also hits, not a pure damage carry.
- Hit-count immunity falls faster against multi-hit bosses than timed shields do.
- Tempest's +88% Ranged Attack is self-only. Her party value is crit damage and immunity, not Attack amp.
Synergies
Build
Skill priority
- 1
- 2
- 3
- 4
Equipment
-
Weapon Mechanical Crossbow Attack %Crit DMG % -
Armor Merlins Robe Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus HP %Crit DMG %
- Specialities
- Attack%, Critical Damage%
Investment
Extra copies
Put extras into Transcend before the card. Miracle's team crit damage and the Titanomachia coefficients both climb with skill level.
Transcend stop
Stop at Transcend 5. That is where Miracle's +52% team crit damage and the 1184% ultimate finish scaling.
Gifts
Recommended cards
Skill
Titanomachia Ultimate
Inflicts damage to all enemies and inflicts a Critical Resistance Chance Reduction debuff. Grants a Critical Hit Chance Increase buff to Knight allies.
Inflict damage equal to 816% of Attack.
- Target
- Enemy
- Effect
- Critical Resistance -10%.
- Duration
- 10s
- Target
- All Allies
- Effect
- Critical Hit Chance +2%.
- Duration
- 10s
Inflicts damage to all enemies and inflicts a Critical Resistance Chance Reduction debuff. Grants a Critical Hit Chance Increase buff to Knight allies.
Inflict damage equal to 888% of Attack.
- Target
- Enemy
- Effect
- Critical Resistance -10%.
- Duration
- 10s
- Target
- All Allies
- Effect
- Critical Hit Chance +4%.
- Duration
- 10s
Inflicts damage to all enemies and inflicts a Critical Resistance Chance Reduction debuff. Grants a Critical Hit Chance Increase buff to Knight allies.
Inflict damage equal to 960% of Attack.
- Target
- Enemy
- Effect
- Critical Resistance -10%.
- Duration
- 10s
- Target
- All Allies
- Effect
- Critical Hit Chance +6%.
- Duration
- 10s
Inflicts damage to all enemies and inflicts a Critical Resistance Chance Reduction debuff. Grants a Critical Hit Chance Increase buff to Knight allies.
Inflict damage equal to 1072% of Attack.
- Target
- Enemy
- Effect
- Critical Resistance -10%.
- Duration
- 10s
- Target
- All Allies
- Effect
- Critical Hit Chance +8%.
- Duration
- 10s
Inflicts damage to all enemies and inflicts a Critical Resistance Chance Reduction debuff. Grants a Critical Hit Chance Increase buff to Knight allies.
Inflict damage equal to 1184% of Attack.
- Target
- Enemy
- Effect
- Critical Resistance -10%.
- Duration
- 10s
- Target
- All Allies
- Effect
- Critical Hit Chance +10%.
- Duration
- 10s
Inflicts damage to all enemies and inflicts a Critical Resistance Chance Reduction debuff. Grants a Critical Hit Chance Increase buff to Knight allies.
Inflict damage equal to 1184% of Attack.
- Target
- Enemy
- Effect
- Critical Resistance -10%.
- Duration
- 10s
- Target
- All Allies
- Effect
- Critical Hit Chance +10%.
- Duration
- 10s
Astral Buster Active
Inflicts damage to all enemies and inflicts a Critical Hit Chance Reduction debuff and a Damage Inflicted Reduction debuff.
Inflict damage equal to 380% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance -6%.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Dealt.
- Duration
- 8s
Inflicts damage to all enemies and inflicts a Critical Hit Chance Reduction debuff and a Damage Inflicted Reduction debuff.
Inflict damage equal to 415% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance -8%.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Dealt.
- Duration
- 8s
Inflicts damage to all enemies and inflicts a Critical Hit Chance Reduction debuff and a Damage Inflicted Reduction debuff.
Inflict damage equal to 450% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance -10%.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Dealt.
- Duration
- 8s
Inflicts damage to all enemies and inflicts a Critical Hit Chance Reduction debuff and a Damage Inflicted Reduction debuff.
Inflict damage equal to 500% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance -14%.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Dealt.
- Duration
- 8s
Inflicts damage to all enemies and inflicts a Critical Hit Chance Reduction debuff and a Damage Inflicted Reduction debuff.
Inflict damage equal to 550% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance -18%.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Dealt.
- Duration
- 8s
Inflicts damage to all enemies and inflicts a Critical Hit Chance Reduction debuff and a Damage Inflicted Reduction debuff.
Inflict damage equal to 550% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance -18%.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Dealt.
- Duration
- 8s
Miracle Passive 1
At the start of battle, grants a Damage Immunity buff to self. When using the Ultimate Skill, grants a Damage Immunity buff to all allies.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Damage Immunity.
- Activation Condition
- At the Start of the Attack
- Target
- All Allies
- Effect
- Damage Immunity.
At the start of battle, grants a Damage Immunity buff to self. When using the Ultimate Skill, grants a Damage Immunity buff to all allies.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Damage Immunity.
- Activation Condition
- At the Start of the Attack
- Target
- All Allies
- Effect
- Damage Immunity.
At the start of battle, grants a Damage Immunity buff to self. When using the Ultimate Skill, grants a Damage Immunity buff to all allies.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Damage Immunity.
- Activation Condition
- At the Start of the Attack
- Target
- All Allies
- Effect
- Damage Immunity.
At the start of battle, grants a Damage Immunity buff to self. When using the Ultimate Skill, grants a Damage Immunity buff to all allies.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Damage Immunity.
- Activation Condition
- At the Start of the Attack
- Target
- All Allies
- Effect
- Damage Immunity.
At the start of battle, grants a Damage Immunity buff to self. When using the Ultimate Skill, grants a Damage Immunity buff to all allies.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Damage Immunity.
- Activation Condition
- At the Start of the Attack
- Target
- All Allies
- Effect
- Damage Immunity.
At the start of battle, grants a Damage Immunity buff to self. When using the Ultimate Skill, grants a Damage Immunity buff to all allies.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Damage Immunity.
- Activation Condition
- At the Start of the Attack
- Target
- All Allies
- Effect
- Damage Immunity.
Tempest Passive 2
Grants a Critical Damage Increase buff to all allies. Increases own Range ATK. Upon reaching Level 3, own Critical Hit Chance is further increased.
- Target
- Self
- Effect
- Attack +32%.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +24%.
- Spell Type
- Cannot be removed.
Grants a Critical Damage Increase buff to all allies. Increases own Range ATK. Upon reaching Level 3, own Critical Hit Chance is further increased.
- Target
- Self
- Effect
- Attack +44%.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +30%.
- Spell Type
- Cannot be removed.
Grants a Critical Damage Increase buff to all allies. Increases own Range ATK. Upon reaching Level 3, own Critical Hit Chance is further increased.
- Target
- Self
- Effect
- Attack +56%.
- Target
- Self
- Effect
- Critical Hit Chance +6%.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +36%.
- Spell Type
- Cannot be removed.
Grants a Critical Damage Increase buff to all allies. Increases own Range ATK. Upon reaching Level 3, own Critical Hit Chance is further increased.
- Target
- Self
- Effect
- Attack +72%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +44%.
- Spell Type
- Cannot be removed.
Grants a Critical Damage Increase buff to all allies. Increases own Range ATK. Upon reaching Level 3, own Critical Hit Chance is further increased.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +18%.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +52%.
- Spell Type
- Cannot be removed.
Grants a Critical Damage Increase buff to all allies. Increases own Range ATK. Upon reaching Level 3, own Critical Hit Chance is further increased.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +18%.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Damage +52%.
- Spell Type
- Cannot be removed.
Review
Isabel is a 5★ Frost Archer who stands in the front: unusual for the class, and the kit explains the placement. She soaks with hit-based immunity, debuffs the enemy board, and hands the party a large crit-damage aura. Tier list: S Support / S Tank / A DPS in PVE and Brawl; S Support / A DPS / A Tank in Raids and PVP. She is a hybrid enabler first.
Miracle (Passive 1) is the reason she tanks from the archer row. At Transcend 5 she starts with damage immunity for 50 hits on herself and gives all allies Critical Damage +52% as a team buff. Skill priority puts this passive first for a reason: the aura is permanent value and the hit shield is her survival. Tempest (Passive 2) is the personal damage shell, Ranged Attack +88% and Critical Hit Rate +18%, so she is not a dead weight on the DPS meter either.
Titanomachia, the ultimate, deals 1184% of Attack to all enemies, grants all allies damage immunity for 10 hits, and applies Critical Hit Resistance −10% to all enemies for 10 seconds, on a 30s cooldown. Party immunity on a short cycle plus a crit-resist shred is why support and tank ranks stay S. Astral Buster, the active, is the uptime debuff: 550% of Attack to all enemies, Critical Hit Chance and Attack −18% for 8 seconds, 11s cooldown. Priority after Passive 1 and Ultimate is Active, then Passive 2. Keep the enemy Attack cut rolling, then lean on personal ranged Attack.
Named gear: Mechanical Crossbow (Attack %, Crit DMG %), Merlins Robe (Block %, Crit Res %), Glory of the Empire (HP %), Rune of Focus (HP %, Crit DMG %). Synergy is Galahad: immunity stacking and archer amp overlap cleanly. Cards: Holy Grail Spirit (30F Abyss), Manager's Dignity (Enya), Charm (Lilith).
She is a high-priority Frost pull for accounts that need a frontliner who also buffs crit damage. Push Transcend 5, build HP alongside crit damage so Miracle's hit bar lasts, and treat A DPS as a bonus rather than the goal. If a boss chews through hit immunity in seconds, she still leaves the +52% crit-damage aura on the party. That alone keeps her S in support.