Lucy
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Lucy
Front Chaos Knight who only pays off when Fear is already on the board. Without that setup she is a mid B-tier cleaver with a short Defense shred.
Profile
age
28
height
174 cm
weight
61kg
birthday
7/1
nationality
Sacred Titania
hobby
Yoga
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- War Cry locks in +88% Critical Damage at Transcend 5, so every crit line on Fragarach and Rune of Focus actually lands.
- Eruption adds a stackable Defense -9% (max 2) for 10s on a 7s cooldown while still hitting the full wave for 450% Attack.
- Devour and Eruption both bank Fear bonus damage, 150% and 90% extra respectively, when Circe or another Fear source is online.
Weaknesses
- Kit never applies Fear itself; Circe or an equivalent partner is mandatory or the bonus lines are dead text.
- PVP sits at D: 34s ultimate cadence and no self-Fear leave her too slow for arena tempos.
- Passive 2 is pure survivability (HP +88%, Crit Rate +9%); it does not fix the setup dependency.
Synergies
Build
Skill priority
- 1
- 2
- 3
Equipment
-
Weapon Fragarach Attack %Crit DMG % -
Armor Merlins Robe Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus HP %Crit DMG %
- Specialities
- Critical Damage%, Attack%
Investment
Extra copies
Put extras into Transcend before hunting a character card. Skill levels on War Cry and Eruption matter more than a second copy sitting idle.
Transcend stop
Stop at T0. Further Transcend ranks are optional luxury once the Fear partner and Fragarach lines are already built.
Gifts
Skill
Devour Ultimate
Inflicts damage to all enemies. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 630% of Attack.
Damage is increased by 50% when attacking a target affected by Fear.
Inflicts damage to all enemies. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 700% of Attack.
Damage is increased by 75% when attacking a target affected by Fear.
Inflicts damage to all enemies. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 770% of Attack.
Damage is increased by 100% when attacking a target affected by Fear.
Inflicts damage to all enemies. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 840% of Attack.
Damage is increased by 125% when attacking a target affected by Fear.
Inflicts damage to all enemies. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 910% of Attack.
Damage is increased by 150% when attacking a target affected by Fear.
Inflicts damage to all enemies. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 910% of Attack.
Damage is increased by 150% when attacking a target affected by Fear.
Eruption Active
Inflicts damage to all enemies in front and inflicts a Defense Reduction debuff. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 357% of Attack.
Damage is increased by 30% when attacking a target affected by Fear.
- Target
- Self
- Stacking Effect
- Increases Defense -9% per stack (Max 2 stacks)
- Duration
- 10s
Inflicts damage to all enemies in front and inflicts a Defense Reduction debuff. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 375% of Attack.
Damage is increased by 45% when attacking a target affected by Fear.
- Target
- Self
- Stacking Effect
- Increases Defense -9% per stack (Max 2 stacks)
- Duration
- 10s
Inflicts damage to all enemies in front and inflicts a Defense Reduction debuff. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 393% of Attack.
Damage is increased by 60% when attacking a target affected by Fear.
- Target
- Self
- Stacking Effect
- Increases Defense -9% per stack (Max 2 stacks)
- Duration
- 10s
Inflicts damage to all enemies in front and inflicts a Defense Reduction debuff. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 417% of Attack.
Damage is increased by 75% when attacking a target affected by Fear.
- Target
- Self
- Stacking Effect
- Increases Defense -9% per stack (Max 2 stacks)
- Duration
- 10s
Inflicts damage to all enemies in front and inflicts a Defense Reduction debuff. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 441% of Attack.
Damage is increased by 90% when attacking a target affected by Fear.
- Target
- Self
- Stacking Effect
- Increases Defense -9% per stack (Max 2 stacks)
- Duration
- 10s
Inflicts damage to all enemies in front and inflicts a Defense Reduction debuff. Damage Inflicted increases against targets afflicted with Fear.
Inflict damage equal to 441% of Attack.
Damage is increased by 90% when attacking a target affected by Fear.
- Target
- Self
- Stacking Effect
- Increases Defense -9% per stack (Max 2 stacks)
- Duration
- 10s
War Cry Passive 1
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Critical Damage +32%.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Critical Damage +44%.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Critical Damage +56%.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Critical Damage +72%.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Critical Damage +88%.
- Activation Condition
- At the Start of War
- Target
- Self
- Effect
- Critical Damage +88%.
Eclipse Passive 2
- Target
- Self
- Effect
- HP +32%.
- Target
- Self
- Effect
- Critical Hit Chance +3%.
- Target
- Self
- Effect
- HP +32%.
- Target
- Self
- Effect
- Critical Hit Chance +4%.
- Target
- Self
- Effect
- HP +32%.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
- Target
- Self
- Effect
- HP +32%.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
- Target
- Self
- Effect
- HP +32%.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
- Target
- Self
- Effect
- HP +32%.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
Review
Lucy is a Chaos Knight on the front line whose kit is written around Fear, not around tanking. She does not apply Fear herself. Every meaningful damage rider on her skills assumes someone else already put that status on the wave.
War Cry is the priority passive for a reason. At Transcend 5 it is a permanent +88% Critical Damage on herself. That is why the named loadout leans into crit damage: Fragarach (Attack% + Crit DMG%), Rune of Focus (HP% + Crit DMG%), with Merlin's Robe and Glory of the Empire covering block, crit resistance, and HP%. Crit rate is thin in her own kit: Passive 2 only adds +9%, so a buffer or weapon line that feeds rate still matters.
Eruption is the workhorse. Full-wave hit for 450% Attack on a 7s cooldown, 90% additional damage into Fear targets, and a Defense shred of -9% per stack (max 2) for 10 seconds. Two stacks stick for most of a short fight if you keep casting. Skill priority puts Passive 1 above Ultimate = Active, then Passive 2 last: get the crit damage online, then level the buttons that actually hit.
Devour is the big button: 980% Attack to all enemies, 150% additional into Fear, 34s cooldown. It is a spike, not a rotation. In PVE and Raids she sits at B DPS; Brawl matches that. PVP drops to D because a half-minute ultimate and a Fear tax do not survive arena clocks.
Eclipse (Passive 2) is +88% HP and that small crit-rate bump. It keeps a frontliner alive; it does not invent damage. Synergy names on this site are Circe and Dian Cecht: Fear application and sustain so the bonus lines and the shred actually matter.
Build her only if you already run a Fear team. Without that partner she is a generic AoE Knight with a short Defense down and a long ultimate. With Fear online, War Cry plus double-stack Eruption shred turns the same buttons into real clear speed. Transcend first, park at T0, and spend the rest of the account on the unit that applies Fear rather than chasing Lucy past the floor.