Summer Merry
Loading idle…
Summer Merry
Frost backline wizard built around ultimate spikes: self crit buffs, multi-target basics, and a kill refund that keeps Devastating Spike!! coming back.
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Devastating Spike!! at Transcend 5 deals 1392% Attack to all enemies plus 200% additional damage against Fire targets.
- Steady, Steady!! stacks +100% Critical Damage and +15% Critical Hit Rate for 12s on a 14s cooldown.
- Splash Time!! adds +2 basic-attack targets, +25% additional damage at 2+ targets, and −20s ultimate cooldown on kill.
Weaknesses
- PVE sits at B DPS while Raids and Brawl climb to A. She needs fights that let the ultimate and kill refund matter.
- PVP drops to C; the kit is selfish spike damage with no team utility.
- Crit rate outside the active window is thin, so missing Steady, Steady!! timing softens the whole rotation.
Synergies
Build
Skill priority
- 1
- 2
Equipment
-
Weapon Domination Crit DMG %Attack % -
Armor Warrior Armor Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus Crit DMG %
- Specialities
- Attack %, Critical Damage%
Investment
Extra copies
Prioritize the character card before Transcend. Fiery Gaze and the supporting card slots move her ceiling more than early Transcend ranks.
Transcend stop
Push to Transcend 5, then Awaken if copies remain. Passive 2 and the ultimate are where the spike identity lives.
Gifts
Recommended cards
Skill
Devastating Spike!! Ultimate
Inflicts damage to all enemies. Damage inflicted increases against Fire-Element enemies.
Inflict damage equal to 960% of Attack.
Damage is increased by 200% when attacking an enemy of Fire element, and damage received is reduced by 0% when attacked by enemies of element.
Inflicts damage to all enemies. Damage inflicted increases against Fire-Element enemies.
Inflict damage equal to 1048% of Attack.
Damage is increased by 200% when attacking an enemy of Fire element, and damage received is reduced by 0% when attacked by enemies of element.
Inflicts damage to all enemies. Damage inflicted increases against Fire-Element enemies.
Inflict damage equal to 1136% of Attack.
Damage is increased by 200% when attacking an enemy of Fire element, and damage received is reduced by 0% when attacked by enemies of element.
Inflicts damage to all enemies. Damage inflicted increases against Fire-Element enemies.
Inflict damage equal to 1264% of Attack.
Damage is increased by 200% when attacking an enemy of Fire element, and damage received is reduced by 0% when attacked by enemies of element.
Inflicts damage to all enemies. Damage inflicted increases against Fire-Element enemies.
Inflict damage equal to 1392% of Attack.
Damage is increased by 200% when attacking an enemy of Fire element, and damage received is reduced by 0% when attacked by enemies of element.
Inflicts damage to all enemies. Damage inflicted increases against Fire-Element enemies.
Inflict damage equal to 1392% of Attack.
Damage is increased by 200% when attacking an enemy of Fire element, and damage received is reduced by 0% when attacked by enemies of element.
Steady, Steady!! Active
Grants a Critical Hit Chance Increase buff and a Critical Damage Increase buff to self.
- Target
- Self
- Effect
- Critical Damage +30%.
- Duration
- 12s
- Target
- Self
- Effect
- Critical Hit Chance +5%.
- Duration
- 12s
Grants a Critical Hit Chance Increase buff and a Critical Damage Increase buff to self.
- Target
- Self
- Effect
- Critical Damage +45%.
- Duration
- 12s
- Target
- Self
- Effect
- Critical Hit Chance +7%.
- Duration
- 12s
Grants a Critical Hit Chance Increase buff and a Critical Damage Increase buff to self.
- Target
- Self
- Effect
- Critical Damage +60%.
- Duration
- 12s
- Target
- Self
- Effect
- Critical Hit Chance +9%.
- Duration
- 12s
Grants a Critical Hit Chance Increase buff and a Critical Damage Increase buff to self.
- Target
- Self
- Effect
- Critical Damage +80%.
- Duration
- 12s
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Duration
- 12s
Grants a Critical Hit Chance Increase buff and a Critical Damage Increase buff to self.
- Target
- Self
- Effect
- Critical Damage +100%.
- Duration
- 12s
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Duration
- 12s
Grants a Critical Hit Chance Increase buff and a Critical Damage Increase buff to self.
- Target
- Self
- Effect
- Critical Damage +100%.
- Duration
- 12s
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Duration
- 12s
At Your Service!! Passive 1
- Target
- Self
- Effect
- Critical Damage +32%.
- Effect
- Ignore Damage Reduction +4%.
- Target
- Self
- Effect
- Skill damage +22%.
- Target
- Self
- Effect
- Critical Damage +44%.
- Effect
- Ignore Damage Reduction +7%.
- Target
- Self
- Effect
- Skill damage +28%.
- Target
- Self
- Effect
- Critical Damage +56%.
- Effect
- Ignore Damage Reduction +10%.
- Target
- Self
- Effect
- Skill damage +34%.
- Target
- Self
- Effect
- Critical Damage +72%.
- Effect
- Ignore Damage Reduction +14%.
- Target
- Self
- Effect
- Skill damage +42%.
- Target
- Self
- Effect
- Critical Damage +88%.
- Effect
- Ignore Damage Reduction +18%.
- Target
- Self
- Effect
- Skill damage +50%.
- Target
- Self
- Effect
- Critical Damage +88%.
- Effect
- Ignore Damage Reduction +18%.
- Target
- Self
- Effect
- Skill damage +50%.
Splash Time!! Passive 2
Increases basic attack damage inflicted if there are 2 or more basic attack targets. Increases own number of basic attack targets. Reduces own Ultimate Skill Cooldown upon defeating an enemy.
- Activation Condition
- When Skill Lands
If there are 2 or more targets, inflict 11% additional damage.
- Target
- Self
The basic attack’s number of targets is increased by 1.
- Activation Condition
- Upon killing
- Cooldown
- 5s
Increases basic attack damage inflicted if there are 2 or more basic attack targets. Increases own number of basic attack targets. Reduces own Ultimate Skill Cooldown upon defeating an enemy.
- Activation Condition
- When Skill Lands
If there are 2 or more targets, inflict 14% additional damage.
- Target
- Self
The basic attack’s number of targets is increased by 1.
- Activation Condition
- Upon killing
- Cooldown
- 5s
Increases basic attack damage inflicted if there are 2 or more basic attack targets. Increases own number of basic attack targets. Reduces own Ultimate Skill Cooldown upon defeating an enemy.
- Activation Condition
- When Skill Lands
If there are 2 or more targets, inflict 17% additional damage.
- Target
- Self
The basic attack’s number of targets is increased by 1.
- Activation Condition
- Upon killing
- Cooldown
- 5s
Increases basic attack damage inflicted if there are 2 or more basic attack targets. Increases own number of basic attack targets. Reduces own Ultimate Skill Cooldown upon defeating an enemy.
- Activation Condition
- When Skill Lands
If there are 2 or more targets, inflict 21% additional damage.
- Target
- Self
The basic attack’s number of targets is increased by 1.
- Activation Condition
- Upon killing
- Cooldown
- 5s
Increases basic attack damage inflicted if there are 2 or more basic attack targets. Increases own number of basic attack targets. Reduces own Ultimate Skill Cooldown upon defeating an enemy.
- Activation Condition
- When Skill Lands
If there are 2 or more targets, inflict 25% additional damage.
- Target
- Self
The basic attack’s number of targets is increased by 2.
- Activation Condition
- Upon killing
- Cooldown
- 5s
Increases basic attack damage inflicted if there are 2 or more basic attack targets. Increases own number of basic attack targets. Reduces own Ultimate Skill Cooldown upon defeating an enemy.
- Activation Condition
- When Skill Lands
If there are 2 or more targets, inflict 25% additional damage.
- Target
- Self
The basic attack’s number of targets is increased by 2.
- Activation Condition
- Upon killing
- Cooldown
- 5s
Review
Summer Merry is a Frost wizard in the back line whose kit is aimed at one thing: land Devastating Spike!! as often and as hard as possible. She buffs her own crit, fans basic attacks across more targets, and shaves ultimate cooldown on kills.
Devastating Spike!! at Transcend 5 deals 1392% of Attack to all enemies and adds 200% additional damage against Fire enemies, on a 34s cooldown. That is a true nuke number. Against Fire content the elemental rider is free damage on top; everywhere else the base multiplier still carries the skill.
Steady, Steady!! is the setup button. For 12 seconds she gains Critical Damage +100% and Critical Hit Rate +15%, on a 14s cooldown, near-permanent uptime if you cast on cooldown. Press it before the ultimate and before heavy basic-attack windows. Skill priority puts Passive 2, Active, and Ultimate ahead of Passive 1 for the same reason: multi-target basics and the crit window feed the spike.
At Your Service!! is the permanent sheet. Critical Damage +88%, Ultimate Skill Final Damage +50%, and Ignore Damage Reduction +18%. The ultimate final-damage line is why card and Transcend investment matter. Spike is not just Attack × 1392%.
Splash Time!! is the cleave engine. Basic attacks gain +2 targets (unremovable), she deals +25% additional damage when hitting 2+ targets, and killing an enemy cuts Ultimate Skill cooldown by 20 seconds. Wave content and multi-target raids turn into Spike → clear → Spike again. Single-target bosses without adds mute the kill refund and the multi-target bonus.
Gear on this site: Domination (Crit DMG % / Attack %), Warrior Armor, Glory of the Empire (HP %), Rune of Focus (Crit DMG %). Synergy callout is Galahad. Cards lean Fiery Gaze, Madness, and Water Dragon's Blessing. Card-first investment matches the kit: the character card and amp slots raise Spike more than a half-finished Transcend climb.
The Fire rider on Devastating Spike!! is a free bonus when the content matches, not a requirement to field her. Against non-Fire bosses she still has 1392%, the crit window, and the multi-target basic package. What she lacks is any party buff (every line is selfish), which is why PVP grades her harshly next to control or amp wizards.
Tier list: B PVE DPS, A Raids, A Brawl, C PVP. Raids and Brawl reward the nuke and the refund; broad PVE is fine but not elite; PVP hates a selfish wizard with a 34s ultimate. Build crit damage, keep Steady up, and treat kills as cooldown fuel.