Tiamat
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Tiamat
Holy backline wizard who resets her active and then dumps Cosmic Blaster under a final-damage window: A-tier PVE and Raids, soft in Brawl.
Profile
age
Unknown
height
167 cm
weight
47kg
birthday
1/15
nationality
Stateless
hobby
Singing
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Breath of Ruin at Transcend 5 hits all enemies for 1192% Attack, zeros active cooldowns, and buffs active final damage for 15s.
- Cosmic Blaster deals 598% Attack to frontline enemies on a 10s cooldown, with +10% additional damage at 3+ targets.
- Authority and Eclipse together give +20% Critical Hit Rate, +88% Critical Damage, +88% Attack, and +15% Ignore Damage Reduction.
Weaknesses
- Brawl falls to C DPS. The kit wants a longer active window than short skirmishes usually allow.
- Frontline-only active means backline packs need the ultimate or another cleaver to finish.
- No team buffs; she is pure personal damage and lives or dies on her own crit and Attack sheet.
Synergies
Build
Skill priority
- 1
- 2
- 3
Equipment
-
Weapon Domination Crit DMG %Attack % -
Armor Warrior Armor Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus Crit DMG %
- Specialities
- Critical Damage%, Attack %
Investment
Extra copies
Character card first, then Transcend. Doom Goddess and the amp cards do more for her active window than early Transcend ranks.
Transcend stop
Park at Transcend 5 and Awaken when copies allow. Ultimate and active skill levels are the breakpoints that matter.
Gifts
Recommended cards
Skill
Breath of Ruin Ultimate
Reduce the cooldown of Active Skills to 0 when using this Skill and obtain a buff that increases the final damage output of Active Skills.
Inflict damage equal to 792% of Attack.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 10s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +10%.
- Duration
- 10s
- Spell Type
- Cannot be removed.
Reduce the cooldown of Active Skills to 0 when using this Skill and obtain a buff that increases the final damage output of Active Skills.
Inflict damage equal to 872% of Attack.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 11s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +15%.
- Duration
- 11s
- Spell Type
- Cannot be removed.
Reduce the cooldown of Active Skills to 0 when using this Skill and obtain a buff that increases the final damage output of Active Skills.
Inflict damage equal to 952% of Attack.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 12s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +20%.
- Duration
- 12s
- Spell Type
- Cannot be removed.
Reduce the cooldown of Active Skills to 0 when using this Skill and obtain a buff that increases the final damage output of Active Skills.
Inflict damage equal to 1072% of Attack.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 13.5s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +25%.
- Duration
- 13.5s
- Spell Type
- Cannot be removed.
Reduce the cooldown of Active Skills to 0 when using this Skill and obtain a buff that increases the final damage output of Active Skills.
Inflict damage equal to 1192% of Attack.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 15s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +30%.
- Duration
- 15s
- Spell Type
- Cannot be removed.
Reduce the cooldown of Active Skills to 0 when using this Skill and obtain a buff that increases the final damage output of Active Skills.
Inflict damage equal to 1192% of Attack.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 15s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +30%.
- Duration
- 15s
- Spell Type
- Cannot be removed.
Cosmic Blaster Active
Inflicts damage to all enemies in front. Damage inflicted increases if there are 3 or more targets.
Inflict damage equal to 416% of Attack.
If there are 3 or more targets, inflict 2% additional damage.
Inflicts damage to all enemies in front. Damage inflicted increases if there are 3 or more targets.
Inflict damage equal to 455% of Attack.
If there are 3 or more targets, inflict 4% additional damage.
Inflicts damage to all enemies in front. Damage inflicted increases if there are 3 or more targets.
Inflict damage equal to 494% of Attack.
If there are 3 or more targets, inflict 6% additional damage.
Inflicts damage to all enemies in front. Damage inflicted increases if there are 3 or more targets.
Inflict damage equal to 546% of Attack.
If there are 3 or more targets, inflict 8% additional damage.
Inflicts damage to all enemies in front. Damage inflicted increases if there are 3 or more targets.
Inflict damage equal to 598% of Attack.
If there are 3 or more targets, inflict 10% additional damage.
Inflicts damage to all enemies in front. Damage inflicted increases if there are 3 or more targets.
Inflict damage equal to 598% of Attack.
If there are 3 or more targets, inflict 10% additional damage.
Authority Passive 1
- Target
- Self
- Effect
- Critical Hit Chance +8%.
- Target
- Self
- Effect
- Critical Damage +32%.
- Target
- Self
- Effect
- Critical Hit Chance +10%.
- Target
- Self
- Effect
- Critical Damage +44%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Target
- Self
- Effect
- Critical Damage +56%.
- Target
- Self
- Effect
- Critical Hit Chance +16%.
- Target
- Self
- Effect
- Critical Damage +72%.
- Target
- Self
- Effect
- Critical Hit Chance +20%.
- Target
- Self
- Effect
- Critical Damage +88%.
- Target
- Self
- Effect
- Critical Hit Chance +20%.
- Target
- Self
- Effect
- Critical Damage +88%.
Eclipse Passive 2
- Target
- Self
- Effect
- Attack +32%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +3%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +44%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +6%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +56%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +9%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +72%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +12%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +88%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +15%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +88%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Ignore Damage Reduction +15%.
- Spell Type
- Cannot be removed.
Review
Tiamat is a Holy wizard in the back line built around a burst loop: cast the ultimate, reset the active, then fire Cosmic Blaster while final damage on actives is raised. Skill priority is Ultimate first, then Active, then the two passives together.
Breath of Ruin at Transcend 5 deals 1192% of Attack to all enemies, reduces active skill cooldowns to 0, and applies an unremovable self buff that changes the skill and increases active skill final damage for 15 seconds. The AoE hit is already large; the real value is the free Cosmic Blaster casts under that window. Treat the ultimate as a damage amp button that also happens to nuke.
Cosmic Blaster is the workhorse. 598% of Attack to all enemies in front, +10% additional damage when there are 3 or more targets, 10s cooldown. Outside the ultimate window it is steady frontline pressure. Inside the window it is the reason she climbs to A in longer content: reset, cast, cast again while the buff lasts.
Authority supplies Critical Hit Rate +20% and Critical Damage +88%. Eclipse adds unremovable Attack +88% and Ignore Damage Reduction +15%. That is a complete selfish DPS sheet: crit chance, crit damage, Attack, and ignore DR without needing an external buffer to function. Synergy with Galahad still helps, but she is not dead without it.
Named gear matches other crit wizards: Domination (Crit DMG % / Attack %), Warrior Armor, Glory of the Empire (HP %), Rune of Focus (Crit DMG %). Cards: Doom Goddess, Water Dragon's Blessing, Madness. Prioritize the card, then climb Transcend so Cosmic Blaster and Breath of Ruin land at full skill level.
The 3+ target rider on Cosmic Blaster rewards packed fronts, Stonehenge-style waves and multi-add raid phases, more than pure single-target bosses. Against a lone backliner she still has the 1192% ultimate and the reset loop; she just loses the free 10% on the active. Holy element and a complete self buff sheet keep her relevant without niche status payoffs.
Tier list: A DPS in PVE and Raids, C in Brawl, B in PVP. Story and raid timers give her room to open with Breath of Ruin and empty the active. Brawl’s shorter fights punish a kit that wants a 15s active-damage phase. Build Attack and crit damage, open with the ultimate whenever the active window matters, and do not expect her to carry chaotic short fights the way she carries structured PVE.