Eva
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Eva
Shock back Wizard who stacks Stimulation into massive self steroids: S Raid DPS, A in PVE and Brawl, B in PVP.
Profile
age
Unknown
height
166cm
weight
53kg
birthday
12/30
nationality
Stateless
hobby
Biting
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Final Requiem hits all enemies for 1210% Attack and gains +150% ultimate damage at 50+ Stimulation stacks.
- Stimulation opens at +88% Attack and +15% Critical Hit Chance, then layers attack speed, crit, and Ignore Damage Reduction off stacks.
- Lightning Smash is a 540% full-board Active on a 9s cooldown that doubles damage at 25+ stacks.
Weaknesses
- Needs stack ramp before Final Requiem and Lightning Smash pay their conditional multipliers.
- Spirit of the Grail’s Active cooldown cut is on a 20s loop. Miss the rhythm and the Active feels ordinary.
- PVP only reaches B; short rounds can end before 50 stacks unlock the ultimate’s full bonus.
Build
Skill priority
- 1
- 2
Equipment
-
Weapon Domination Crit DMG %Attack % -
Armor Warrior Armor Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus Crit DMG %
- Specialities
- Attack %, Critical Damage %
Investment
Extra copies
Push Transcend with spare copies before chasing every Quenched at Last duplicate. Skill ranks on Stimulation and the damage skills are the clear priority.
Transcend stop
Park at T5. That is the finished Stimulation sheet and the 150% ultimate damage conditional.
Gifts
Skill
Final Requiem Ultimate
Inflicts damage to all enemies. Deals additional damage to the target at 50 stacks of [Stimulation].
Inflict damage equal to 980% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 29%
Inflicts damage to all enemies. Deals additional damage to the target at 50 stacks of [Stimulation].
Inflict damage equal to 1180% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 70%
Inflicts damage to all enemies. Deals additional damage to the target at 50 stacks of [Stimulation].
Inflict damage equal to 1380% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 124%
Inflicts damage to all enemies. Deals additional damage to the target at 50 stacks of [Stimulation].
Inflict damage equal to 1680% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 200%
Inflicts damage to all enemies. Deals additional damage to the target at 50 stacks of [Stimulation].
Inflict damage equal to 1980% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 297%
Inflicts damage to all enemies. Deals additional damage to the target at 50 stacks of [Stimulation].
Inflict damage equal to 1980% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 297%
Lightning Smash Active
Inflicts damage to all enemies. Deals additional damage to the target at 25 stacks of [Stimulation].
Inflict damage equal to 340% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 25%
Inflicts damage to all enemies. Deals additional damage to the target at 25 stacks of [Stimulation].
Inflict damage equal to 380% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 57%
Inflicts damage to all enemies. Deals additional damage to the target at 25 stacks of [Stimulation].
Inflict damage equal to 420% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 95%
Inflicts damage to all enemies. Deals additional damage to the target at 25 stacks of [Stimulation].
Inflict damage equal to 480% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 144%
Inflicts damage to all enemies. Deals additional damage to the target at 25 stacks of [Stimulation].
Inflict damage equal to 540% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 202%
Inflicts damage to all enemies. Deals additional damage to the target at 25 stacks of [Stimulation].
Inflict damage equal to 540% of Attack.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 202%
Stimulation Passive 1
Increases own Attack and Critical Hit Chance. Grants [Stimulation] to self upon hitting an enemy with a Basic Attack or Skill. Grants a Stat Increase buff and an All Skill Final Damage Increase buff to self based on [Stimulation] stacks. Stat Increase buff: Max 88 stacks, All Skill Final Damage Increase buff: Max 50 stacks.
- Target
- Self
- Effect
- Attack +32%.
- Effect
- Critical Hit Chance +5%.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 1% per stack (Max 25 stacks)
- Stacking Effect
- Increases Critical Damage 0.3% per stack (Max 80 stacks)
- Stacking Effect
- Increases Critical Hit Chance 2% per stack (Max 25 stacks)
- Stacking Effect
- Increases Ignore Damage Reduction 3% per stack (Max 50 stacks)
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +1%.
Increases own Attack and Critical Hit Chance. Grants [Stimulation] to self upon hitting an enemy with a Basic Attack or Skill. Grants a Stat Increase buff and an All Skill Final Damage Increase buff to self based on [Stimulation] stacks. Stat Increase buff: Max 88 stacks, All Skill Final Damage Increase buff: Max 50 stacks.
- Target
- Self
- Effect
- Attack +44%.
- Effect
- Critical Hit Chance +7%.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 1% per stack (Max 25 stacks)
- Stacking Effect
- Increases Critical Damage 0.4% per stack (Max 80 stacks)
- Stacking Effect
- Increases Critical Hit Chance 4% per stack (Max 25 stacks)
- Stacking Effect
- Increases Ignore Damage Reduction 6% per stack (Max 50 stacks)
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +1.2%.
Increases own Attack and Critical Hit Chance. Grants [Stimulation] to self upon hitting an enemy with a Basic Attack or Skill. Grants a Stat Increase buff and an All Skill Final Damage Increase buff to self based on [Stimulation] stacks. Stat Increase buff: Max 88 stacks, All Skill Final Damage Increase buff: Max 50 stacks.
- Target
- Self
- Effect
- Attack +56%.
- Effect
- Critical Hit Chance +9%.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 1% per stack (Max 25 stacks)
- Stacking Effect
- Increases Critical Damage 0.5% per stack (Max 80 stacks)
- Stacking Effect
- Increases Critical Hit Chance 6% per stack (Max 25 stacks)
- Stacking Effect
- Increases Ignore Damage Reduction 9% per stack (Max 50 stacks)
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +1.4%.
Increases own Attack and Critical Hit Chance. Grants [Stimulation] to self upon hitting an enemy with a Basic Attack or Skill. Grants a Stat Increase buff and an All Skill Final Damage Increase buff to self based on [Stimulation] stacks. Stat Increase buff: Max 88 stacks, All Skill Final Damage Increase buff: Max 50 stacks.
- Target
- Self
- Effect
- Attack +72%.
- Effect
- Critical Hit Chance +12%.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 1% per stack (Max 25 stacks)
- Stacking Effect
- Increases Critical Damage 0.65% per stack (Max 80 stacks)
- Stacking Effect
- Increases Critical Hit Chance 8% per stack (Max 25 stacks)
- Stacking Effect
- Increases Ignore Damage Reduction 12% per stack (Max 50 stacks)
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +1.7%.
Increases own Attack and Critical Hit Chance. Grants [Stimulation] to self upon hitting an enemy with a Basic Attack or Skill. Grants a Stat Increase buff and an All Skill Final Damage Increase buff to self based on [Stimulation] stacks. Stat Increase buff: Max 88 stacks, All Skill Final Damage Increase buff: Max 50 stacks.
- Target
- Self
- Effect
- Attack +88%.
- Effect
- Critical Hit Chance +15%.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 1% per stack (Max 25 stacks)
- Stacking Effect
- Increases Critical Damage 0.8% per stack (Max 80 stacks)
- Stacking Effect
- Increases Critical Hit Chance 10% per stack (Max 25 stacks)
- Stacking Effect
- Increases Ignore Damage Reduction 15% per stack (Max 50 stacks)
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +2%.
Increases own Attack and Critical Hit Chance. Grants [Stimulation] to self upon hitting an enemy with a Basic Attack or Skill. Grants a Stat Increase buff and an All Skill Final Damage Increase buff to self based on [Stimulation] stacks. Stat Increase buff: Max 88 stacks, All Skill Final Damage Increase buff: Max 50 stacks.
- Target
- Self
- Effect
- Attack +88%.
- Effect
- Critical Hit Chance +15%.
- Activation Condition
- When Skill Lands
- Target
- Self
- Stacking Effect
- Increases Attack Speed 1% per stack (Max 25 stacks)
- Stacking Effect
- Increases Critical Damage 0.8% per stack (Max 80 stacks)
- Stacking Effect
- Increases Critical Hit Chance 10% per stack (Max 25 stacks)
- Stacking Effect
- Increases Ignore Damage Reduction 15% per stack (Max 50 stacks)
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +2%.
Spirit of the Grail Passive 2
Triggers bonus effects on skills based on the stacks of [Stimulation] buffs on self.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 2s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Target
- Enemy
- Effect
- Shocked.
- Duration
- 2s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 25s
Triggers bonus effects on skills based on the stacks of [Stimulation] buffs on self.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 2s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Target
- Enemy
- Effect
- Shocked.
- Duration
- 2.5s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 24s
Triggers bonus effects on skills based on the stacks of [Stimulation] buffs on self.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 2s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Target
- Enemy
- Effect
- Shocked.
- Duration
- 3s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 23s
Triggers bonus effects on skills based on the stacks of [Stimulation] buffs on self.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 2s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Target
- Enemy
- Effect
- Shocked.
- Duration
- 3.5s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 22s
Triggers bonus effects on skills based on the stacks of [Stimulation] buffs on self.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 2s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Target
- Enemy
- Effect
- Shocked.
- Duration
- 4s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 20s
Triggers bonus effects on skills based on the stacks of [Stimulation] buffs on self.
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 2s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Target
- Enemy
- Effect
- Shocked.
- Duration
- 4s
- Detailed Activation Condition
- Active while [Stimulation] is at maximum stacks
- Cooldown
- 20s
Review
Eva is a 5★ Shock Wizard in the back line whose entire kit orbits Stimulation stacks. Tier placement follows fight length: S DPS in Raids, A in PVE and Brawl, B in PVP. Give her time to stack and the conditionals on Active and Ultimate turn a strong Wizard into a raid delete button; clip the fight short and she is “only” the Attack/crit passive.
Stimulation (Passive 1) starts with Attack +88% and Critical Hit Chance +15%, then gains a stack whenever she hits an enemy. Stack thresholds add more: attack speed per stack (up to 25), a crit-chance bump at 25 stacks, crit damage per stack (up to 80), and Ignore Damage Reduction +15% at 50 stacks. That 50-stack breakpoint is also the gate for the Ultimate’s bonus. The passive and the ult are one machine.
Final Requiem deals 1210% Attack to all enemies on a 34s cooldown. When she holds 50 or more Stimulation stacks, ultimate skill damage increases by 150%. That conditional is the raid spike. Lightning Smash is the Active engine: 540% Attack to all enemies, 9s cooldown, and at 25+ stacks Active skill damage increases by 100%. Skill priority Ultimate = Active = Passive 2 > Passive 1 treats the damage buttons and the cooldown tool as co-equal once the passive floor exists.
Spirit of the Grail (Passive 2) reduces remaining Active cooldown by 6s on a 20s cycle (4s buff window in the kit text). In practice it is how Lightning Smash approaches permanent uptime during long fights: smash, let Grail shave the timer, smash again, while every hit feeds Stimulation toward the 50-stack Final Requiem window.
Named gear: Domination (Crit DMG %, Attack %), Warrior Armor (Block %, Crit Res %), Glory of the Empire (HP %), Rune of Focus (Crit DMG %). Synergies: Galahad, Ran. Cards: Quenched at Last (Eva), Elgrad Sword Art Journal (Lua), Madness (Vivien), Water Dragon's Blessing (Merlin). Crit damage lines matter because Stimulation already supplies a large Attack and crit-chance floor; you are building the multiplier side of the sheet.
Investment is Transcend-first with a T5 stop. Extra copies should finish Transcend so Stimulation, Lightning Smash, Final Requiem, and Spirit of the Grail are fully ranked before you tunnel the signature card. Play her in content that lasts long enough to hit 25 and 50 stacks; that is why Raids grade S and PVP only B. Protect the backline, keep her hitting, and spend the 50-stack Final Requiem on the burn phase, not on the opening second of the fight.