Katrin
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Katrin
Frost Wizard who stacks crit damage off every crit and freezes the field: Raid S when the crit chain holds, C in short PVP where Blizzard's 32s cooldown is half the match.
Profile
age
20
height
158 cm
weight
43kg
birthday
12/24
nationality
Kingdom of Isiel
hobby
Reading
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Amplification at T5 is +15% Critical DMG per crit stack, max 10. A full bar is +150% Crit DMG with no external buff required.
- Archive is a flat Critical Hit Rate +20% and Attack +88%, so the crit engine starts online before gear.
- Blizzard hits all enemies for 925% Attack and applies Frozen for 4s; Ice Beam then adds 90% damage into Frozen targets.
Weaknesses
- Brawl and PVP are C. Frozen windows and crit stacks need time that arena rounds do not give.
- Ice Beam only covers forward enemies at 404% Attack; without Frozen up the Active is a thin poke.
- No self-heal or immortality; she dies like a backline Wizard the moment the front collapses.
Build
Skill priority
- 1
- 2
- 3
Equipment
-
Weapon Domination Crit DMG %Attack % -
Armor Warrior Armor Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus Crit DMG %
- Specialities
- Critical Damage%, Attack%. Critical Damage% > Attack% if Galahad on team
Investment
Extra copies
Feed extras into Transcend first. Amplification stacks and Archive percentages scale with skill level harder than another Water Dragon's Blessing copy.
Transcend stop
Stop at Transcend 5. That locks the full +150% Crit DMG ceiling and the Attack/crit-rate floor. Awaken only with leftover copies.
Gifts
Recommended cards
Skill
Blizzard Ultimate
Inflicts damage to all enemies and grants an Active Skill Final Damage Increase buff to self.
Inflict damage equal to 900% of Attack.
- Target
- Self
- Effect
- Skill damage +80%.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies and grants an Active Skill Final Damage Increase buff to self.
Inflict damage equal to 960% of Attack.
- Target
- Self
- Effect
- Skill damage +105%.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies and grants an Active Skill Final Damage Increase buff to self.
Inflict damage equal to 1020% of Attack.
- Target
- Self
- Effect
- Skill damage +130%.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies and grants an Active Skill Final Damage Increase buff to self.
Inflict damage equal to 1110% of Attack.
- Target
- Self
- Effect
- Skill damage +165%.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies and grants an Active Skill Final Damage Increase buff to self.
Inflict damage equal to 1200% of Attack.
- Target
- Self
- Effect
- Skill damage +200%.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies and grants an Active Skill Final Damage Increase buff to self.
Inflict damage equal to 1200% of Attack.
- Target
- Self
- Effect
- Skill damage +200%.
- Spell Type
- Cannot be removed.
Ice Beam Active
Inflicts damage to all enemies in front and grants a Critical Hit Chance Increase buff to self. If this skill hits the same target 3 times, Inflicts Additional Damage and freezes them.
Inflict damage equal to 288% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +6%.
- Duration
- 10s
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies in front and grants a Critical Hit Chance Increase buff to self. If this skill hits the same target 3 times, Inflicts Additional Damage and freezes them.
Inflict damage equal to 330% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +8%.
- Duration
- 10s
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies in front and grants a Critical Hit Chance Increase buff to self. If this skill hits the same target 3 times, Inflicts Additional Damage and freezes them.
Inflict damage equal to 372% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +10%.
- Duration
- 10s
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies in front and grants a Critical Hit Chance Increase buff to self. If this skill hits the same target 3 times, Inflicts Additional Damage and freezes them.
Inflict damage equal to 423% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +14%.
- Duration
- 10s
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies in front and grants a Critical Hit Chance Increase buff to self. If this skill hits the same target 3 times, Inflicts Additional Damage and freezes them.
Inflict damage equal to 474% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +18%.
- Duration
- 10s
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
Inflicts damage to all enemies in front and grants a Critical Hit Chance Increase buff to self. If this skill hits the same target 3 times, Inflicts Additional Damage and freezes them.
Inflict damage equal to 474% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +18%.
- Duration
- 10s
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
Amplification Passive 1
Attacking a frozen target increases damage inflicted and grants a Critical Damage Increase buff to self. If there is a frozen target among the enemies, reduces own Active Skill Cooldown. If the Active Skill Final Damage Increase buff from the Ultimate Skill is active, reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
Damage is increased by 20% when attacking a target affected by Frost.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 4s
- Detailed Activation Condition
- Active while [Blizzard] is at maximum stacks
- Cooldown
- 1s
Attacking a frozen target increases damage inflicted and grants a Critical Damage Increase buff to self. If there is a frozen target among the enemies, reduces own Active Skill Cooldown. If the Active Skill Final Damage Increase buff from the Ultimate Skill is active, reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
Damage is increased by 27.5% when attacking a target affected by Frost.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 4s
- Detailed Activation Condition
- Active while [Blizzard] is at maximum stacks
- Cooldown
- 1s
Attacking a frozen target increases damage inflicted and grants a Critical Damage Increase buff to self. If there is a frozen target among the enemies, reduces own Active Skill Cooldown. If the Active Skill Final Damage Increase buff from the Ultimate Skill is active, reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
Damage is increased by 35% when attacking a target affected by Frost.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 4s
- Detailed Activation Condition
- Active while [Blizzard] is at maximum stacks
- Cooldown
- 1s
Attacking a frozen target increases damage inflicted and grants a Critical Damage Increase buff to self. If there is a frozen target among the enemies, reduces own Active Skill Cooldown. If the Active Skill Final Damage Increase buff from the Ultimate Skill is active, reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
Damage is increased by 42.5% when attacking a target affected by Frost.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 4s
- Detailed Activation Condition
- Active while [Blizzard] is at maximum stacks
- Cooldown
- 1s
Attacking a frozen target increases damage inflicted and grants a Critical Damage Increase buff to self. If there is a frozen target among the enemies, reduces own Active Skill Cooldown. If the Active Skill Final Damage Increase buff from the Ultimate Skill is active, reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
Damage is increased by 50% when attacking a target affected by Frost.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 4s
- Detailed Activation Condition
- Active while [Blizzard] is at maximum stacks
- Cooldown
- 1s
Attacking a frozen target increases damage inflicted and grants a Critical Damage Increase buff to self. If there is a frozen target among the enemies, reduces own Active Skill Cooldown. If the Active Skill Final Damage Increase buff from the Ultimate Skill is active, reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
Damage is increased by 50% when attacking a target affected by Frost.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 4s
- Detailed Activation Condition
- Active while [Blizzard] is at maximum stacks
- Cooldown
- 1s
Archive Passive 2
- Target
- Self
- Effect
- Critical Hit Chance +8%.
- Target
- Self
- Effect
- Attack +32%.
- Target
- Self
- Effect
- Critical Hit Chance +10%.
- Target
- Self
- Effect
- Attack +44%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Target
- Self
- Effect
- Attack +56%.
- Target
- Self
- Effect
- Critical Hit Chance +16%.
- Target
- Self
- Effect
- Attack +72%.
- Target
- Self
- Effect
- Critical Hit Chance +20%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +20%.
- Target
- Self
- Effect
- Attack +88%.
Review
Katrin is a Frost Wizard in the back row whose damage identity is crit stacking, not raw Freeze alone. Raids rate her S, general PVE A, and both Brawl and PVP C. Long fights let Amplification cook; short ones leave her as a slow Freeze button.
Amplification is the skill you build around. At Transcend 5, every Critical Hit adds Critical DMG +15% per stack, max 10. A completed bar is +150% Crit DMG. Skill priority is Passive 2 > Passive 1 > Active = Ultimate for that reason. Archive supplies the floor: Critical Hit Rate +20% and Attack +88%, so she is not begging a buffer just to crit in the first place.
The Freeze package supports the crit lane. Blizzard deals 925% Attack to all enemies, applies Frozen for 4s, and sits on a 32s cooldown. Ice Beam hits forward enemies for 404% Attack, deals 90% additional damage to Frozen targets, and self-buffs Critical Hit Rate +18% for 5s on a 10s cooldown. Ult opens the Frozen window; Active farms it and tops off crit rate so Amplification keeps stacking.
Gear leans into that loop: Domination with Crit DMG% and Attack%, Warrior Armor (Block%, Crit Res%), Glory of the Empire (HP%), and Rune of Focus (Crit DMG%). Archive already covers a chunk of crit rate, so stacking Crit DMG% on weapon and rune is the correct greed. Synergy names on this site are Anessa, Merlin, and Galahad. Cards are Water Dragon's Blessing (Merlin) and Madness (Vivien): freeze and crit support that keep the bar climbing.
She falls over when the fight is too short or too messy for stacks. A 32s ult in Brawl is often one cast per round, and without Frozen up Ice Beam is just a forward poke. She also has no survival passive, so a broken frontline deletes her before Amplification matters. Hold Blizzard for the damage amp window rather than panic-casting it the moment it is up, and keep Ice Beam on cooldown so the +18% crit rate buff stays nearly permanent. Transcend through T5 first; that is where Archive and Amplification finish. Use her as a raid Frost carry behind a stable front, not as an arena opener.