Lumi
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Lumi
Shock frontliner who banks Charge into a double 1244% ultimate and feeds the whole party 70% Attack: raid support first, wave clear second.
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Back-Alley Methods is a permanent 70% team Attack buff at T5, so her value is not limited to her own hits.
- Squishy's the best!! at 30 Charge deals 1244% Attack twice, stuns for 4s, and grants +100% Attack Speed for 12s.
- Go, Squishy! layers Shocked (15% ATK on hit) and 10% additional damage received for 8s on a 13s cooldown.
Weaknesses
- The ultimate's stun and second hit require 30 Charge; bank poorly and you spend a 30s cooldown on half a nuke.
- Brawl and PVP both sit at C. Short windows punish the Charge ramp.
- Front-line Knight with no personal shield in the kit; she needs the team's sustain to stay alive while stacking.
Synergies
Build
Skill priority
- 1
- 2
Equipment
Investment
Extra copies
Push Transcend before the character card. Passive 1 skill levels and the T5 Attack aura do more for raid teams than another Big Boss copy sitting unused.
Transcend stop
Stop at T5. That is where Back-Alley Methods hits 70% team Attack and Squishy Recharge finishes its Zap! and Charge math.
Gifts
Recommended cards
Skill
Squishy's the best!! Ultimate
Inflicts damage to all enemies. If [Charge] is at 30 or more stacks, triggers bonus effects.
Inflict damage equal to 892% of Attack.
- Detailed Activation Condition
- Active while [Charge] is at maximum stacks
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 8.92%
- Target
- Self
- Effect
- Attack Speed +50%.
- Duration
- 12s
Inflicts damage to all enemies. If [Charge] is at 30 or more stacks, triggers bonus effects.
Inflict damage equal to 964% of Attack.
- Detailed Activation Condition
- Active while [Charge] is at maximum stacks
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 9.64%
- Target
- Self
- Effect
- Attack Speed +60%.
- Duration
- 12s
Inflicts damage to all enemies. If [Charge] is at 30 or more stacks, triggers bonus effects.
Inflict damage equal to 1036% of Attack.
- Detailed Activation Condition
- Active while [Charge] is at maximum stacks
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 10.36%
- Target
- Self
- Effect
- Attack Speed +70%.
- Duration
- 12s
Inflicts damage to all enemies. If [Charge] is at 30 or more stacks, triggers bonus effects.
Inflict damage equal to 1140% of Attack.
- Detailed Activation Condition
- Active while [Charge] is at maximum stacks
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 11.4%
- Target
- Self
- Effect
- Attack Speed +85%.
- Duration
- 12s
Inflicts damage to all enemies. If [Charge] is at 30 or more stacks, triggers bonus effects.
Inflict damage equal to 1244% of Attack.
- Detailed Activation Condition
- Active while [Charge] is at maximum stacks
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 12.44%
- Target
- Self
- Effect
- Attack Speed +100%.
- Duration
- 12s
Inflicts damage to all enemies. If [Charge] is at 30 or more stacks, triggers bonus effects.
Inflict damage equal to 1244% of Attack.
- Detailed Activation Condition
- Active while [Charge] is at maximum stacks
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
- Additional Damage
- Attacks from Ultimate deal additional hit equal to Attack by 12.44%
- Target
- Self
- Effect
- Attack Speed +100%.
- Duration
- 12s
Go, Squishy! Active
Inflicts damage to all enemies in front and inflicts Shock and a Damage Taken Increase debuff.
Inflict damage equal to 378% of Attack.
- Target
- Self
- Effect
- Shocked.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Received +5%.
- Duration
- 8s
Inflicts damage to all enemies in front and inflicts Shock and a Damage Taken Increase debuff.
Inflict damage equal to 417% of Attack.
- Target
- Self
- Effect
- Shocked.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Received +6%.
- Duration
- 8s
Inflicts damage to all enemies in front and inflicts Shock and a Damage Taken Increase debuff.
Inflict damage equal to 456% of Attack.
- Target
- Self
- Effect
- Shocked.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Received +7%.
- Duration
- 8s
Inflicts damage to all enemies in front and inflicts Shock and a Damage Taken Increase debuff.
Inflict damage equal to 516% of Attack.
- Target
- Self
- Effect
- Shocked.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Received +8.5%.
- Duration
- 8s
Inflicts damage to all enemies in front and inflicts Shock and a Damage Taken Increase debuff.
Inflict damage equal to 576% of Attack.
- Target
- Self
- Effect
- Shocked.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Received +10%.
- Duration
- 8s
Inflicts damage to all enemies in front and inflicts Shock and a Damage Taken Increase debuff.
Inflict damage equal to 576% of Attack.
- Target
- Self
- Effect
- Shocked.
- Duration
- 8s
- Target
- Self
- Effect
- Additional Damage Received +10%.
- Duration
- 8s
Squishy Recharge Passive 1
Hitting an enemy with a basic attack or Active Skill grants [Charge] to self and applies [Zap!] to the target. [Charge]: Increases Ultimate Skill Final Damage. Max 30 stacks. [Zap!]: At max stacks, Inflicts Additional Damage to the target and reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +5%.
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
- Detailed Activation Condition
- Active while [Zap!] is at maximum stacks
- Cooldown
- 1s
Hitting an enemy with a basic attack or Active Skill grants [Charge] to self and applies [Zap!] to the target. [Charge]: Increases Ultimate Skill Final Damage. Max 30 stacks. [Zap!]: At max stacks, Inflicts Additional Damage to the target and reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +6%.
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
- Detailed Activation Condition
- Active while [Zap!] is at maximum stacks
- Cooldown
- 1s
Hitting an enemy with a basic attack or Active Skill grants [Charge] to self and applies [Zap!] to the target. [Charge]: Increases Ultimate Skill Final Damage. Max 30 stacks. [Zap!]: At max stacks, Inflicts Additional Damage to the target and reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +7%.
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
- Detailed Activation Condition
- Active while [Zap!] is at maximum stacks
- Cooldown
- 1s
Hitting an enemy with a basic attack or Active Skill grants [Charge] to self and applies [Zap!] to the target. [Charge]: Increases Ultimate Skill Final Damage. Max 30 stacks. [Zap!]: At max stacks, Inflicts Additional Damage to the target and reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +8.5%.
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
- Detailed Activation Condition
- Active while [Zap!] is at maximum stacks
- Cooldown
- 1s
Hitting an enemy with a basic attack or Active Skill grants [Charge] to self and applies [Zap!] to the target. [Charge]: Increases Ultimate Skill Final Damage. Max 30 stacks. [Zap!]: At max stacks, Inflicts Additional Damage to the target and reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +10%.
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
- Detailed Activation Condition
- Active while [Zap!] is at maximum stacks
- Cooldown
- 1s
Hitting an enemy with a basic attack or Active Skill grants [Charge] to self and applies [Zap!] to the target. [Charge]: Increases Ultimate Skill Final Damage. Max 30 stacks. [Zap!]: At max stacks, Inflicts Additional Damage to the target and reduces own Active Skill Cooldown.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Skill damage +10%.
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Spell Type
- Cannot be removed.
- Detailed Activation Condition
- Active while [Zap!] is at maximum stacks
- Cooldown
- 1s
Back-Alley Methods Passive 2
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance and Attack Speed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +20%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
- Effect
- Attack Speed +5%.
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance and Attack Speed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +30%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
- Effect
- Attack Speed +6%.
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance and Attack Speed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +40%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
- Effect
- Attack Speed +7%.
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance and Attack Speed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +55%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Effect
- Attack Speed +8.5%.
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance and Attack Speed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +70%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Effect
- Attack Speed +10%.
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance and Attack Speed.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +70%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Effect
- Attack Speed +10%.
Review
Lumi is a Shock Knight in the front line whose kit is built around Charge. Basics and active hits stock the buff; the ultimate spends it. At Transcend 5 she is also a party Attack battery, which is why Raids list her Support at S+ ahead of her personal DPS at S.
Squishy Recharge is the skill you level first. Basic attacks and Go, Squishy! grant Charge to herself and Zap! stacks to the target. Charge raises the next ultimate's final damage (cap 30). At three Zap! stacks the mark pays out an extra hit equal to 222% Attack and shaves 1s off the active cooldown. Each Charge cycle also banks a one-shot +10% ultimate skill-damage buff. Miss the stack discipline and the nuke arrives thin.
Squishy's the best!! is the payoff. At T5 it hits all enemies for 1244% Attack. With 30 or more Charge, it also stuns for 4s, adds a second 1244% hit, and gives her +100% Attack Speed for 12s on a 30s cooldown. That is why Passive 1 outranks everything else on the skill priority list: the ultimate's ceiling is a Charge problem, not a button problem.
Go, Squishy! clears forward enemies for 576% Attack, applies Shocked (15% of her Attack as bonus damage when the target is hit) for 8s, and adds 10% additional damage received for the same window, on a 13s cooldown. It is both her Charge engine and her amp tool.
Back-Alley Methods at T5 is +70% Attack for allies, plus +15% crit rate and +10% Attack Speed for herself. That aura is the raid Support grade. Story and Stonehenge still use her as an A DPS/Support hybrid; Brawl and PVP drop to C because the Charge ramp does not fit short rounds.
Named gear on this site is Fragarach (Attack %, Crit DMG %), Warrior Armor (Block %, Crit Res %), Glory of the Empire (HP %), and Rune of Focus (Crit DMG %). Ran and Dian Cecht are the listed partners: more Shock pressure and a backline that keeps the front standing while Charge climbs.
Build her to bank 30 before the ultimate, not to spam it early. In raids she is the Attack stick the party leans on; in long PVE she is a fine clearer who happens to buff everyone while she stacks.