NEO · Bedivere
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NEO · Bedivere
Holy Archer support-healer who arms the party with crit rate, lifesteal, and a CC-immune ultimate window: S+ Support in PVE and Raids when both passives are maxed.
Profile
age
22
height
165 cm
weight
52kg
birthday
4/7
nationality
Kingdom of Britannia
hobby
Daydreaming
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Blessing of the World Tree is +15% Critical Hit Rate for all allies plus +88% Attack on herself, permanent party value from Passive 1.
- Guardian Knight heals the lowest-HP ally for 10% of damage she deals, so her rotation is the heal channel.
- Sanctuary Deployment grants team restraint immunity for 3s, snaps Active to instant 5s casts, and buffs Active final damage during the window.
Weaknesses
- Personal coefficients (512% ultimate, 440% active) are support-tier; she is not a damage carry even with +88% Attack.
- Heal scales off her damage dealt. If she is stunned or starved of casts before the ultimate, Guardian Knight throughput collapses.
- Full Transcend 5 commitment is expected; soft stops leave the crit aura and lifesteal underleveled.
Build
Skill priority
- 1
- 2
Equipment
-
Weapon Mechanical Crossbow Attack %Crit DMG % -
Armor Merlins Robe Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus Crit DMG %HP %
- Specialities
- Attack % / Critical Damage%
Investment
Extra copies
Transcend first unless you already own the substitute cards listed on her page. Skill levels on both passives outrank a redundant card when those substitutes are available.
Transcend stop
Drive to Transcend 5. The support package wants full ranks on Blessing of the World Tree and Guardian Knight, not a mid-ladder park.
Gifts
Skill
Sanctuary Unleashed Ultimate
Grants all allies immunity to crowd control effects for 3s. Active skill becomes instant-cast with no casting animation and a 5s cooldown. Also grants a buff that increases final damage dealt by her active skill.
Inflict damage equal to 320% of Attack.
- Target
- All Allies
- Effect
- Restraint Immunity.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 16s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +30%.
- Duration
- 16s
- Spell Type
- Cannot be removed.
Grants all allies immunity to crowd control effects for 3s. Active skill becomes instant-cast with no casting animation and a 5s cooldown. Also grants a buff that increases final damage dealt by her active skill.
Inflict damage equal to 360% of Attack.
- Target
- All Allies
- Effect
- Restraint Immunity.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 16s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +45%.
- Duration
- 16s
- Spell Type
- Cannot be removed.
Grants all allies immunity to crowd control effects for 3s. Active skill becomes instant-cast with no casting animation and a 5s cooldown. Also grants a buff that increases final damage dealt by her active skill.
Inflict damage equal to 400% of Attack.
- Target
- All Allies
- Effect
- Restraint Immunity.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 16s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +60%.
- Duration
- 16s
- Spell Type
- Cannot be removed.
Grants all allies immunity to crowd control effects for 3s. Active skill becomes instant-cast with no casting animation and a 5s cooldown. Also grants a buff that increases final damage dealt by her active skill.
Inflict damage equal to 456% of Attack.
- Target
- All Allies
- Effect
- Restraint Immunity.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 16s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +80%.
- Duration
- 16s
- Spell Type
- Cannot be removed.
Grants all allies immunity to crowd control effects for 3s. Active skill becomes instant-cast with no casting animation and a 5s cooldown. Also grants a buff that increases final damage dealt by her active skill.
Inflict damage equal to 512% of Attack.
- Target
- All Allies
- Effect
- Restraint Immunity.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 16s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +100%.
- Duration
- 16s
- Spell Type
- Cannot be removed.
Grants all allies immunity to crowd control effects for 3s. Active skill becomes instant-cast with no casting animation and a 5s cooldown. Also grants a buff that increases final damage dealt by her active skill.
Inflict damage equal to 512% of Attack.
- Target
- All Allies
- Effect
- Restraint Immunity.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Change Skill.
- Duration
- 16s
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Skill damage +100%.
- Duration
- 16s
- Spell Type
- Cannot be removed.
Rain of the World Tree Active
Inflicts damage to all enemies in front and roots them.
Inflict damage equal to 300% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Inflicts damage to all enemies in front and roots them.
Inflict damage equal to 330% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Inflicts damage to all enemies in front and roots them.
Inflict damage equal to 360% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Inflicts damage to all enemies in front and roots them.
Inflict damage equal to 400% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Inflicts damage to all enemies in front and roots them.
Inflict damage equal to 440% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Inflicts damage to all enemies in front and roots them.
Inflict damage equal to 440% of Attack.
- Target
- Self
- Effect
- Restraint.
- Duration
- 1.5s
Blessing of the World Tree Passive 1
Grants a Critical Hit Chance Increase buff to all allies. Increases own Attack.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Hit Chance +5%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +32%.
Grants a Critical Hit Chance Increase buff to all allies. Increases own Attack.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Hit Chance +7.5%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +44%.
Grants a Critical Hit Chance Increase buff to all allies. Increases own Attack.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Hit Chance +10%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +56%.
Grants a Critical Hit Chance Increase buff to all allies. Increases own Attack.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Hit Chance +12.5%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +72%.
Grants a Critical Hit Chance Increase buff to all allies. Increases own Attack.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Hit Chance +15%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +88%.
Grants a Critical Hit Chance Increase buff to all allies. Increases own Attack.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Critical Hit Chance +15%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Attack +88%.
Guardian Knight Passive 2
When inflicting damage, restores the HP of the ally with the lowest HP by a portion of the DMG inflicted.
- Activation Condition
- Upon Hitting the Target
- Target
- All Allies
Recover HP equal to 2% of damage inflicted.
When inflicting damage, restores the HP of the ally with the lowest HP by a portion of the DMG inflicted.
- Activation Condition
- Upon Hitting the Target
- Target
- All Allies
Recover HP equal to 4% of damage inflicted.
When inflicting damage, restores the HP of the ally with the lowest HP by a portion of the DMG inflicted.
- Activation Condition
- Upon Hitting the Target
- Target
- All Allies
Recover HP equal to 6% of damage inflicted.
When inflicting damage, restores the HP of the ally with the lowest HP by a portion of the DMG inflicted.
- Activation Condition
- Upon Hitting the Target
- Target
- All Allies
Recover HP equal to 8% of damage inflicted.
When inflicting damage, restores the HP of the ally with the lowest HP by a portion of the DMG inflicted.
- Activation Condition
- Upon Hitting the Target
- Target
- All Allies
Recover HP equal to 10% of damage inflicted.
When inflicting damage, restores the HP of the ally with the lowest HP by a portion of the DMG inflicted.
- Activation Condition
- Upon Hitting the Target
- Target
- All Allies
Recover HP equal to 10% of damage inflicted.
Review
NEO Bedivere is a Holy Archer in the middle row who plays as Support and Healer, not as a bow carry. Tier tags are S+ Support / S Healer in PVE, S+ / S+ in Raids, and S / S in Brawl and PVP. The kit is party crit rate, damage-based healing, Root on the active, and a team CC-immune ultimate window.
Blessing of the World Tree (Passive 1) gives all allies +15% Critical Hit Rate and herself +88% Attack. Guardian Knight (Passive 2) heals the lowest-HP ally for 10% of damage she deals. Skill priority levels both passives before Active = Ultimate. The aura and the lifesteal bridge are the reason she is in the team.
Rain of the World Tree, the active, deals 440% Attack to all enemies and applies Root for 1.5 seconds on a 10s cooldown. That is her steady pressure and a short lock. Sanctuary Deployment, the ultimate, deals 512% Attack to all enemies while granting allies restraint immunity, converting her Active into instant-cast with a 5s cooldown, and buffing the final damage of that Active for the window. The description clocks the immunity at 3 seconds: a short, deliberate burst phase, not a permanent shield.
Named gear: Mechanical Crossbow (Attack% + Crit DMG%), Merlin's Robe, Glory of the Empire (HP%), Rune of Focus (Crit DMG% + HP%). Synergy partners are Vivien and Galahad. Card options on her page include Awakened Power (NEO Bedivere), Smile in the Dark (Lisa), Elgrad Sword Art Journal (Lua), Manager's Dignity (Enya), and Witch of Light (Dian Cecht). Substitutes exist, which is why Transcend leads when those cards are already covered.
Raid and PVE S+ Support placements track the aura-plus-heal package more than the Root. A permanent +15% team crit rate is always on; Guardian Knight then turns every Rain of the World Tree and Sanctuary hit into a smart heal on whoever is lowest. The ultimate's restraint immunity is the panic button for raid mechanics that try to freeze or lock the party. Three seconds is enough to walk through a cast, not enough to idle. Brawl and PVP still rate her S in both roles because the same tools disrupt enemy tempo, even if the heal throughput matters slightly less than in long raid checks.
Build her as the crit-rate and sustain spine. Attack% and uptime matter because Guardian Knight only heals from damage she actually deals; a silenced or dead NEO Bedivere heals nobody. Push Transcend 5, keep the active rolling, and spend the Sanctuary window on instant Roots and party immunity when the enemy tries to lock your backline. She will not top damage meters. She will keep the meters alive and critting.