Palamedes
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Palamedes
Nature front Knight who converts Restraint into cooldown cuts and doubled skill damage: S in Raids and PVP when the control piece is present, merely A in general PVE.
Profile
age
20
height
161cm
weight
48kg
birthday
1/11
nationality
Eastern Empire
hobby
Milking
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Exposed Weak Point shreds active cooldown by 10s and adds +100% basic/active damage for 3s whenever any enemy is under Restraint.
- Tiger Strike is a full-board 1152% Attack hit that also grants 20% crit chance and 20% attack speed for 20s.
- Inner Focus is the standard knight engine: +88% Attack and +15% crit chance at T5.
Weaknesses
- Without Restraint on the field, Exposed Weak Point never fires. Rising Dragon loses its 172% bonus hit and the cooldown loop dies.
- Brawl is only C; short skirmishes punish a kit that wants a control partner online.
- Immobilization bonus damage is another conditional layer: wrong team and half the passive text is idle.
Synergies
Build
Skill priority
- 1
- 2
Equipment
-
Weapon Fragarach Attack %Crit DMG % -
Armor Merlins Robe Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus Crit DMG %HP %
- Specialities
- Attack%, Critical Damage%
Investment
Extra copies
Spend extras on Transcend before the character card. Passive ranks on Exposed Weak Point and Inner Focus are the damage floor.
Transcend stop
Park at T5. That is where the Restraint payoff and the Attack passive finish.
Gifts
Recommended cards
Skill
Tiger Strike Ultimate
Inflicts damage to all enemies and grants a Critical Hit Chance Increase buff and an Attack Speed Increase buff to self.
Inflict damage equal to 1280% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +10%.
- Effect
- Attack Speed +10%.
- Duration
- 20s
Inflicts damage to all enemies and grants a Critical Hit Chance Increase buff and an Attack Speed Increase buff to self.
Inflict damage equal to 1408% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Effect
- Attack Speed +12%.
- Duration
- 20s
Inflicts damage to all enemies and grants a Critical Hit Chance Increase buff and an Attack Speed Increase buff to self.
Inflict damage equal to 1536% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +14%.
- Effect
- Attack Speed +14%.
- Duration
- 20s
Inflicts damage to all enemies and grants a Critical Hit Chance Increase buff and an Attack Speed Increase buff to self.
Inflict damage equal to 1736% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +17%.
- Effect
- Attack Speed +17%.
- Duration
- 20s
Inflicts damage to all enemies and grants a Critical Hit Chance Increase buff and an Attack Speed Increase buff to self.
Inflict damage equal to 1936% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +20%.
- Effect
- Attack Speed +20%.
- Duration
- 20s
Inflicts damage to all enemies and grants a Critical Hit Chance Increase buff and an Attack Speed Increase buff to self.
Inflict damage equal to 1936% of Attack.
- Target
- Self
- Effect
- Critical Hit Chance +20%.
- Effect
- Attack Speed +20%.
- Duration
- 20s
Rising Dragon Active
Inflicts damage to all enemies in front. Inflicts an additional hit if you have the [Spot Weakness] buff.
Inflict damage equal to 480% of Attack.
- Detailed Activation Condition
- Active while [Exposed Weak Point] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 116%
Inflicts damage to all enemies in front. Inflicts an additional hit if you have the [Spot Weakness] buff.
Inflict damage equal to 530% of Attack.
- Detailed Activation Condition
- Active while [Exposed Weak Point] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 127%
Inflicts damage to all enemies in front. Inflicts an additional hit if you have the [Spot Weakness] buff.
Inflict damage equal to 580% of Attack.
- Detailed Activation Condition
- Active while [Exposed Weak Point] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 138%
Inflicts damage to all enemies in front. Inflicts an additional hit if you have the [Spot Weakness] buff.
Inflict damage equal to 650% of Attack.
- Detailed Activation Condition
- Active while [Exposed Weak Point] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 155%
Inflicts damage to all enemies in front. Inflicts an additional hit if you have the [Spot Weakness] buff.
Inflict damage equal to 720% of Attack.
- Detailed Activation Condition
- Active while [Exposed Weak Point] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 172%
Inflicts damage to all enemies in front. Inflicts an additional hit if you have the [Spot Weakness] buff.
Inflict damage equal to 720% of Attack.
- Detailed Activation Condition
- Active while [Exposed Weak Point] is at maximum stacks
- Additional Damage
- Attacks from Active deal additional hit equal to Attack by 172%
Exposed Weak Point Passive 1
If there is an incapacitated target among the enemies, reduces own Active Skill Cooldown and grants a Basic Attack and Active Skill Final Damage Increase buff to self. Damage inflicted increases when attacking incapacitated targets.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 2s
- Target
- Self
- Effect
- Skill damage +40%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
Increases damage dealt by 40% when attacking a target afflicted with Stun.
If there is an incapacitated target among the enemies, reduces own Active Skill Cooldown and grants a Basic Attack and Active Skill Final Damage Increase buff to self. Damage inflicted increases when attacking incapacitated targets.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 2s
- Target
- Self
- Effect
- Skill damage +55%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
Increases damage dealt by 55% when attacking a target afflicted with Stun.
If there is an incapacitated target among the enemies, reduces own Active Skill Cooldown and grants a Basic Attack and Active Skill Final Damage Increase buff to self. Damage inflicted increases when attacking incapacitated targets.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 2s
- Target
- Self
- Effect
- Skill damage +70%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
Increases damage dealt by 70% when attacking a target afflicted with Stun.
If there is an incapacitated target among the enemies, reduces own Active Skill Cooldown and grants a Basic Attack and Active Skill Final Damage Increase buff to self. Damage inflicted increases when attacking incapacitated targets.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 2s
- Target
- Self
- Effect
- Skill damage +85%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
Increases damage dealt by 85% when attacking a target afflicted with Stun.
If there is an incapacitated target among the enemies, reduces own Active Skill Cooldown and grants a Basic Attack and Active Skill Final Damage Increase buff to self. Damage inflicted increases when attacking incapacitated targets.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 2s
- Target
- Self
- Effect
- Skill damage +100%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
Increases damage dealt by 100% when attacking a target afflicted with Stun.
If there is an incapacitated target among the enemies, reduces own Active Skill Cooldown and grants a Basic Attack and Active Skill Final Damage Increase buff to self. Damage inflicted increases when attacking incapacitated targets.
- Detailed Activation Condition
- Activates when affected by
- Cooldown
- 2s
- Target
- Self
- Effect
- Skill damage +100%.
- Duration
- 3s
- Spell Type
- Cannot be removed.
- Activation Condition
- When Skill Lands
Increases damage dealt by 100% when attacking a target afflicted with Stun.
Inner Focus Passive 2
- Target
- Self
- Effect
- Attack +32%.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
- Target
- Self
- Effect
- Attack +44%.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
- Target
- Self
- Effect
- Attack +56%.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
- Target
- Self
- Effect
- Attack +72%.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
- Target
- Self
- Effect
- Attack +88%.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
Review
Palamedes is a Nature Knight in the front line who does not play like a pure tank. He is a conditional DPS knight: the moment someone on the enemy team is under Restraint, his kit wakes up.
Exposed Weak Point is the reason he is on raid and PVP shortlists. While any enemy has Restraint, three things happen at T5: remaining active cooldown drops by 10s, he gains an irremovable +100% basic and active skill damage buff for 3s (3s internal cooldown), and he deals +100% damage into Immobilization targets. That is a full damage identity tied to one status. Skill priority Passive 1 = Passive 2 > Active = Ultimate is the brief telling you to finish those passives before chasing ult vanity.
Rising Dragon is the active that rides that buff. Base hit is 670% Attack to forward enemies on a 12s cooldown; with at least one Exposed Weak Point buff on himself it adds another 172% Attack hit. Combine the cooldown slash from Restraint with the bonus hit and the active becomes a near-permanent frontline pressure tool. Without Restraint it is just a decent 12s cleave.
Tiger Strike at T5 is 1152% Attack to all enemies, then a 20s self buff of 20% Critical Hit Chance and 20% Attack Speed, on a 30s cooldown. It is both the AoE spike and the crit/speed window that makes the Restraint loop crit more often. Inner Focus supplies the permanent sheet: Attack +88% and Critical Hit Chance +15%.
Gear named for him here is Fragarach (Attack %, Crit DMG %), Merlins Robe (Block %, Crit Res %), Glory of the Empire (HP %), and Rune of Focus (Crit DMG %, HP %). Synergy list is the control and sustain cast: Dian Cecht, Cowqueen Belsey, Neo Bedivere, Merlin. Cards Moonlight Swordplay (Ran) and Lingering Allure (Anessa) fit the crit-forward knight plan.
Tiers follow the condition: S in Raids and PVP, A in PVE, C in Brawl. Long fights and draft modes where you can guarantee Restraint make him look like a top frontliner. Brawl often does not. Invest to T5 with Transcend ahead of the card so Exposed Weak Point and Inner Focus are fully ranked. Then bring a Restraint source or leave him on the bench.