Estheria
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Estheria
Chaos back Wizard who feeds the whole party Magic Attack while stacking Fear marks: S+ Support and S DPS in Raids.
Profile
age
Unknown
height
168cm
weight
???
birthday
5/2
nationality
Stateless
hobby
Reading, Cooking
PvE
Raid
Brawl
Colosseum
Overview
Strengths
- Draconic Aura is a team Magic Attack +70% floor plus 15% self Critical Hit Chance.
- Advent of the Apocalypse hits all enemies for 1185% Attack and makes them take 25% more Wizard damage for 18s.
- Death Dragon's Energy dumps a 720% Attack bonus hit and 2s Fear at 30 stacks.
Weaknesses
- Brawl collapses to C Support and C DPS. Mark stacking wants longer fights.
- Death’s Gaze healing shred is front-row only; backline healers can stay untouched.
- Wants Transcend 5 and Chaos/Wizard teammates to convert the Magic Attack aura into clears.
Synergies
Build
Skill priority
- 1
- 2
Equipment
-
Weapon Domination Crit DMG %Attack % -
Armor Warrior Armor Block %Crit Res % -
Accessory Glory of the Empire HP % -
Rune Rune of Focus Crit DMG %
- Specialities
- Attack%, Critical Damage%
Investment
Extra copies
Spend duplicates on Transcend before card extras. Draconic Aura and the ultimate’s Wizard amp rank up with skill level.
Transcend stop
Stop at T5. That is the finished Magic Attack aura, ultimate multiplier, and mark payoff sheet.
Gifts
Recommended cards
Skill
Advent of the Apocalypse Ultimate
Inflicts damage to all enemies, inflicts a Damage Taken Increase debuff, and inflicts Fear.
Inflict damage equal to 585% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +20%.
- Duration
- 10s
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
Inflicts damage to all enemies, inflicts a Damage Taken Increase debuff, and inflicts Fear.
Inflict damage equal to 705% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +23%.
- Duration
- 10s
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
Inflicts damage to all enemies, inflicts a Damage Taken Increase debuff, and inflicts Fear.
Inflict damage equal to 825% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +26%.
- Duration
- 10s
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
Inflicts damage to all enemies, inflicts a Damage Taken Increase debuff, and inflicts Fear.
Inflict damage equal to 1005% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +31%.
- Duration
- 10s
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
Inflicts damage to all enemies, inflicts a Damage Taken Increase debuff, and inflicts Fear.
Inflict damage equal to 1185% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +36%.
- Duration
- 10s
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
Inflicts damage to all enemies, inflicts a Damage Taken Increase debuff, and inflicts Fear.
Inflict damage equal to 1185% of Attack.
- Target
- Self
- Effect
- Additional Damage Received +36%.
- Duration
- 10s
- Target
- Self
- Effect
- Restraint.
- Duration
- 4s
Death's Gaze Active
Inflicts damage to all enemies in front and inflicts a Healing Received Reduction debuff.
Inflict damage equal to 350% of Attack.
- Target
- Self
- Effect
- Healing Received Reduction +30%.
- Duration
- 10s
Inflicts damage to all enemies in front and inflicts a Healing Received Reduction debuff.
Inflict damage equal to 400% of Attack.
- Target
- Self
- Effect
- Healing Received Reduction +37.5%.
- Duration
- 10s
Inflicts damage to all enemies in front and inflicts a Healing Received Reduction debuff.
Inflict damage equal to 450% of Attack.
- Target
- Self
- Effect
- Healing Received Reduction +45%.
- Duration
- 10s
Inflicts damage to all enemies in front and inflicts a Healing Received Reduction debuff.
Inflict damage equal to 520% of Attack.
- Target
- Self
- Effect
- Healing Received Reduction +55%.
- Duration
- 10s
Inflicts damage to all enemies in front and inflicts a Healing Received Reduction debuff.
Inflict damage equal to 590% of Attack.
- Target
- Self
- Effect
- Healing Received Reduction +65%.
- Duration
- 10s
Inflicts damage to all enemies in front and inflicts a Healing Received Reduction debuff.
Inflict damage equal to 590% of Attack.
- Target
- Self
- Effect
- Healing Received Reduction +65%.
- Duration
- 10s
Death Dragon's Energy Passive 1
When hitting an enemy with a basic attack or skill, applies [Mark] to the target. When [Mark] reaches max stacks, deals additional damage and applies [Death Dragon’s Energy]. When [Death Dragon’s Energy] reaches max stacks, inflicts additional damage and inflicts Fear.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Enemy
- Effect
- Additional damage when maximum stack is reached.
When hitting an enemy with a basic attack or skill, applies [Mark] to the target. When [Mark] reaches max stacks, deals additional damage and applies [Death Dragon’s Energy]. When [Death Dragon’s Energy] reaches max stacks, inflicts additional damage and inflicts Fear.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Enemy
- Effect
- Additional damage when maximum stack is reached.
When hitting an enemy with a basic attack or skill, applies [Mark] to the target. When [Mark] reaches max stacks, deals additional damage and applies [Death Dragon’s Energy]. When [Death Dragon’s Energy] reaches max stacks, inflicts additional damage and inflicts Fear.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Enemy
- Effect
- Additional damage when maximum stack is reached.
When hitting an enemy with a basic attack or skill, applies [Mark] to the target. When [Mark] reaches max stacks, deals additional damage and applies [Death Dragon’s Energy]. When [Death Dragon’s Energy] reaches max stacks, inflicts additional damage and inflicts Fear.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Enemy
- Effect
- Additional damage when maximum stack is reached.
When hitting an enemy with a basic attack or skill, applies [Mark] to the target. When [Mark] reaches max stacks, deals additional damage and applies [Death Dragon’s Energy]. When [Death Dragon’s Energy] reaches max stacks, inflicts additional damage and inflicts Fear.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Enemy
- Effect
- Additional damage when maximum stack is reached.
When hitting an enemy with a basic attack or skill, applies [Mark] to the target. When [Mark] reaches max stacks, deals additional damage and applies [Death Dragon’s Energy]. When [Death Dragon’s Energy] reaches max stacks, inflicts additional damage and inflicts Fear.
- Activation Condition
- When Skill Lands
- Target
- Self
- Effect
- Additional damage when maximum stack is reached.
- Detailed Activation Condition
- Active while [Mark] is at maximum stacks
- Target
- Enemy
- Effect
- Additional damage when maximum stack is reached.
Draconic Aura Passive 2
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +20%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +5%.
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +30%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +7%.
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +40%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +9%.
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +55%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +12%.
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +70%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
Grants an Attack Increase buff to all allies. Increases own Critical Hit Chance.
- Activation Condition
- At the Start of War
- Target
- All Allies
- Effect
- Attack +70%.
- Spell Type
- Cannot be removed.
- Target
- Self
- Effect
- Critical Hit Chance +15%.
Review
Estheria is a 5★ Chaos Wizard in the back line who plays Support and DPS at the same time. Raid placement is the headline: S+ Support and S DPS. PVE sits at S Support / A DPS, PVP at A / A, and Brawl drops both roles to C. She is built for fights long enough to stack marks and keep a Magic Attack aura online.
Draconic Aura (Passive 2) is why skill priority starts there: Magic Attack +70% for all allies, plus Critical Hit Chance +15% for herself. Every Wizard on the team is paying rent to this passive. Pair her with Magic dealers and the aura is a second damage budget; park her next to physical-only cores and you waste the best line on the sheet.
Advent of the Apocalypse is the Ultimate: 1185% Attack to all enemies and a debuff that makes targets take 25% additional damage from Wizard hits for 18s, 33s cooldown. That is personal burst and a timed Wizard amp window. Death’s Gaze, the Active, hits all front enemies for 590% Attack (brief T5) and applies Healing Received Reduction 65% for 10s on a 10s cooldown, near-permanent anti-heal on the front line, which matters in Raids and PVP into heavy restore.
Death Dragon’s Energy (Passive 1) is the sustain engine. Basics and skills apply marks; at 30+ stacks the mark pays an extra hit for 720% Attack and inflicts Fear for 2s. Fear is real CC; the 720% slap is real damage. Stacking speed is why longer Raid and PVE fights grade her higher than Brawl. Short rounds can end before the mark detonates often enough to matter.
Named gear: Domination (Crit DMG %, Attack %), Warrior Armor (Block %, Crit Res %), Glory of the Empire (HP %), Rune of Focus (Crit DMG %). Synergies listed: Morgana, Morgan le Fay, Galahad, Chaos and Wizard shells that actually use Magic Attack. Cards: Elgrad Sword Art Journal (Lua), Water Dragon's Blessing (Merlin), Madness (Vivien).
Investment is Transcend-first with a T5 stop. Extra copies should finish Transcend so Draconic Aura, Apocalypse, and the mark passive are fully ranked before you chase card extras. Build her as the Wizard battery: keep her alive, press Death’s Gaze on cooldown for anti-heal, and time Advent of the Apocalypse when your Wizard DPS is ready to unload into the 25% window.